local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22115" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22115" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2211501 L1_2["2211501"] = L2_2 L2_2 = A0_2.OnSubStart2211502 L1_2["2211502"] = L2_2 L2_2 = A0_2.OnSubStart2211503 L1_2["2211503"] = L2_2 L2_2 = A0_2.OnSubStart2211504 L1_2["2211504"] = L2_2 L2_2 = A0_2.OnSubStart2211505 L1_2["2211505"] = L2_2 L2_2 = A0_2.OnSubStart2211506 L1_2["2211506"] = L2_2 L2_2 = A0_2.OnSubStart2211507 L1_2["2211507"] = L2_2 L2_2 = A0_2.OnSubStart2211508 L1_2["2211508"] = L2_2 L2_2 = A0_2.OnSubStart2211509 L1_2["2211509"] = L2_2 L2_2 = A0_2.OnSubStart2211510 L1_2["2211510"] = L2_2 L2_2 = A0_2.OnSubStart2211511 L1_2["2211511"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2211501 L1_2["2211501"] = L2_2 L2_2 = A0_2.OnSubFinish2211502 L1_2["2211502"] = L2_2 L2_2 = A0_2.OnSubFinish2211503 L1_2["2211503"] = L2_2 L2_2 = A0_2.OnSubFinish2211504 L1_2["2211504"] = L2_2 L2_2 = A0_2.OnSubFinish2211505 L1_2["2211505"] = L2_2 L2_2 = A0_2.OnSubFinish2211506 L1_2["2211506"] = L2_2 L2_2 = A0_2.OnSubFinish2211507 L1_2["2211507"] = L2_2 L2_2 = A0_2.OnSubFinish2211508 L1_2["2211508"] = L2_2 L2_2 = A0_2.OnSubFinish2211509 L1_2["2211509"] = L2_2 L2_2 = A0_2.OnSubFinish2211510 L1_2["2211510"] = L2_2 L2_2 = A0_2.OnSubFinish2211511 L1_2["2211511"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2211501 L1_2["2211501"] = L2_2 L2_2 = A0_2.OnSubFailed2211502 L1_2["2211502"] = L2_2 L2_2 = A0_2.OnSubFailed2211503 L1_2["2211503"] = L2_2 L2_2 = A0_2.OnSubFailed2211504 L1_2["2211504"] = L2_2 L2_2 = A0_2.OnSubFailed2211505 L1_2["2211505"] = L2_2 L2_2 = A0_2.OnSubFailed2211506 L1_2["2211506"] = L2_2 L2_2 = A0_2.OnSubFailed2211507 L1_2["2211507"] = L2_2 L2_2 = A0_2.OnSubFailed2211508 L1_2["2211508"] = L2_2 L2_2 = A0_2.OnSubFailed2211509 L1_2["2211509"] = L2_2 L2_2 = A0_2.OnSubFailed2211510 L1_2["2211510"] = L2_2 L2_2 = A0_2.OnSubFailed2211511 L1_2["2211511"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 if A1_2 == 1 then L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L6_1.Npc1624Data L5_2 = L5_2.point L5_2 = L5_2.pos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L6_1.Npc1624Data L5_2 = L5_2.point L5_2 = L5_2.pos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L6_1.Npc1624Data L8_2 = L8_2.point L8_2 = L8_2.pos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L6_1.Npc1624Data L8_2 = L8_2.point L8_2 = L8_2.pos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L6_1.Npc1624Data L7_2 = L7_2.point L7_2 = L7_2.pos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L6_1.Npc1624Data L7_2 = L7_2.point L7_2 = L7_2.pos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2211504 L10_2 = 1005 L11_2 = 2 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyNpc" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1624Data L3_2 = L3_2.alias L4_2 = 0 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyNpc = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L1_1.DestroyPaimon = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1624Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2211501" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L3_2(L4_2, L5_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish2211501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211501" L2_2(L3_2) end L1_1.OnSubFailed2211501 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211502" L2_2(L3_2) end L1_1.OnSubStart2211502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211502" L2_2(L3_2) end L1_1.OnSubFinish2211502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211502" L2_2(L3_2) end L1_1.OnSubFailed2211502 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4190 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTask L5_2 = L7_1.PaimonReminder L3_2(L4_2, L5_2) end L1_1.OnSubStart2211503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2211503" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1624Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableInteraction L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFinish2211503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211503" L2_2(L3_2) end L1_1.OnSubFailed2211503 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211504" L2_2(L3_2) end L1_1.OnSubStart2211504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2211504" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyNpc L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2211504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211504" L2_2(L3_2) end L1_1.OnSubFailed2211504 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart2211505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart2211505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2211505" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.DestroyPaimon L2_2(L3_2, L4_2) end L1_1.OnSubFinish2211505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211505" L2_2(L3_2) end L1_1.OnSubFailed2211505 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211506" L2_2(L3_2) end L1_1.OnSubStart2211506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211506" L2_2(L3_2) end L1_1.OnSubFinish2211506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211506" L2_2(L3_2) end L1_1.OnSubFailed2211506 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211507" L2_2(L3_2) end L1_1.OnSubStart2211507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211507" L2_2(L3_2) end L1_1.OnSubFinish2211507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211507" L2_2(L3_2) end L1_1.OnSubFailed2211507 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211508" L2_2(L3_2) end L1_1.OnSubStart2211508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211508" L2_2(L3_2) end L1_1.OnSubFinish2211508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211508" L2_2(L3_2) end L1_1.OnSubFailed2211508 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211509" L2_2(L3_2) end L1_1.OnSubStart2211509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211509" L2_2(L3_2) end L1_1.OnSubFinish2211509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211509" L2_2(L3_2) end L1_1.OnSubFailed2211509 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211510" L2_2(L3_2) end L1_1.OnSubStart2211510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211510" L2_2(L3_2) end L1_1.OnSubFinish2211510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211510" L2_2(L3_2) end L1_1.OnSubFailed2211510 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211511" L2_2(L3_2) end L1_1.OnSubStart2211511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211511" L2_2(L3_2) end L1_1.OnSubFinish2211511 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2211511" L2_2(L3_2) end L1_1.OnSubFailed2211511 = L8_1 return L1_1