local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22112" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22112" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = 22112 L3_1 = L1_2 L1_2 = L2_1.Actors L6_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2211201 L1_2["2211201"] = L2_2 L2_2 = A0_2.OnSubStart2211202 L1_2["2211202"] = L2_2 L2_2 = A0_2.OnSubStart2211203 L1_2["2211203"] = L2_2 L2_2 = A0_2.OnSubStart2211204 L1_2["2211204"] = L2_2 L2_2 = A0_2.OnSubStart2211205 L1_2["2211205"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2211201 L1_2["2211201"] = L2_2 L2_2 = A0_2.OnSubFinish2211202 L1_2["2211202"] = L2_2 L2_2 = A0_2.OnSubFinish2211203 L1_2["2211203"] = L2_2 L2_2 = A0_2.OnSubFinish2211204 L1_2["2211204"] = L2_2 L2_2 = A0_2.OnSubFinish2211205 L1_2["2211205"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2211201 L1_2["2211201"] = L2_2 L2_2 = A0_2.OnSubFailed2211202 L1_2["2211202"] = L2_2 L2_2 = A0_2.OnSubFailed2211203 L1_2["2211203"] = L2_2 L2_2 = A0_2.OnSubFailed2211204 L1_2["2211204"] = L2_2 L2_2 = A0_2.OnSubFailed2211205 L1_2["2211205"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "ShowBridge" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnterSceneLookCamera L3_2 = L6_1.NpcData L3_2 = L3_2.NewTransfrom L3_2 = L3_2.pos L4_2 = 0 L5_2 = 2 L6_2 = true L7_2 = true L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22112" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 2211204 L2_2(L3_2, L4_2, L5_2) end L1_1.ShowBridge = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "playaudio" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22112" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.NpcData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.PlayAudio L5_2 = "Play_sfx_quest_LYAQ_underConstruction" L3_2(L4_2, L5_2) end L1_1.PlayAudio = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NpcData L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211201" L2_2(L3_2) end L1_1.OnSubFinish2211201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2211201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2211201 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2211202" L2_2(L3_2) end L1_1.OnSubStart2211202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2211202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2211202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2211202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2211202 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211203" L2_2(L3_2) end L1_1.OnSubFinish2211203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2211203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2211203 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart2211204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 1 L7_2 = A0_2.PlayAudio L8_2 = A0_2.ShowBridge L9_2 = nil L10_2 = L6_1.NpcData L10_2 = L10_2.BlackScreenText L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart2211204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2211204" L2_2(L3_2) end L1_1.OnSubFinish2211204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2211204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2211204 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2211205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2211205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish2211205" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "22112" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetQuestNpcActor L5_2 = L6_1.NpcData L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.ShowBlackScreen L6_2 = 0.5 L7_2 = 1 L8_2 = 0.5 function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0.2 function L4_3(A0_4) local L1_4, L2_4, L3_4, L4_4 L1_4 = L3_2 L2_4 = L1_4 L1_4 = L1_4.DestroyWithDither L3_4 = false L4_4 = 1 L1_4(L2_4, L3_4, L4_4) end L1_3(L2_3, L3_3, L4_3) end L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc2202" L7_2 = 0 L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnSubFinish2211205 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2211205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 0 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2211205 = L8_1 function L8_1(A0_2, A1_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "MainQuest22112 Canceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2202" L5_2 = 0 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "22112" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.GetQuestNpcActor L5_2 = L6_1.NpcData L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DestroyWithDither L6_2 = false L7_2 = 1 L4_2(L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L8_1 return L1_1