local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22106" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22106" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = 22112 L4_1 = L1_2 L1_2 = L2_1.Actors L3_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210601 L1_2["2210601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210602 L1_2["2210602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210603 L1_2["2210603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210604 L1_2["2210604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210605 L1_2["2210605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210606 L1_2["2210606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210607 L1_2["2210607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210608 L1_2["2210608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210609 L1_2["2210609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210610 L1_2["2210610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210611 L1_2["2210611"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210612 L1_2["2210612"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210613 L1_2["2210613"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2210614 L1_2["2210614"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210601 L1_2["2210601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210602 L1_2["2210602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210603 L1_2["2210603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210604 L1_2["2210604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210605 L1_2["2210605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210606 L1_2["2210606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210607 L1_2["2210607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210608 L1_2["2210608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210609 L1_2["2210609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210610 L1_2["2210610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210611 L1_2["2210611"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210612 L1_2["2210612"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210613 L1_2["2210613"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2210614 L1_2["2210614"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210601 L1_2["2210601"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210602 L1_2["2210602"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210603 L1_2["2210603"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210604 L1_2["2210604"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210605 L1_2["2210605"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210606 L1_2["2210606"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210607 L1_2["2210607"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210608 L1_2["2210608"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210609 L1_2["2210609"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210610 L1_2["2210610"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210611 L1_2["2210611"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210612 L1_2["2210612"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210613 L1_2["2210613"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2210614 L1_2["2210614"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "22106" L2_2 = L2_2(L3_2, L4_2) if A1_2 == 1 and L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2210611 L3_2(L4_2, L5_2, L6_2) end if A1_2 == 2 and L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2210611 L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2210612 L3_2(L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Blackscreen" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.Cleardata L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.Blackscreen = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Cleardata" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L3_1.Lulu L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L3_1.Meng L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L3_1.Fei L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22106" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L3_1.Lulu L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end L4_2 = L1_2 L3_2 = L1_2.GetQuestNpcActor L5_2 = L3_1.Meng L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) end L5_2 = L1_2 L4_2 = L1_2.GetQuestNpcActor L6_2 = L3_1.Fei L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= nil then L6_2 = L4_2 L5_2 = L4_2.Destroy L7_2 = false L5_2(L6_2, L7_2) end L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2074" L8_2 = 0 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2030" L8_2 = 0 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc2031" L8_2 = 0 L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) end L1_1.Cleardata = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubStart2210601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2210601 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2210601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210602 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210603 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210603 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210603 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210604 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210604 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210604 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210605 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210605 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210605 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210606 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210606 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210606 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210607 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210607 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210607 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210608 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210608 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210608 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210609 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210609 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210609 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Lulu L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Meng L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.Fei L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210610 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210610 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210610 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210612 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210612 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210612 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestVar L6_2 = A1_2.QuestConfigId L7_2 = 2 L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = 0 L6_2 = 0 L7_2 = 0 L9_2 = A0_2 L8_2 = A0_2.GetQuestVar L10_2 = A1_2.QuestConfigId L11_2 = 0 L8_2 = L8_2(L9_2, L10_2, L11_2) L2_2 = L8_2 L9_2 = A0_2 L8_2 = A0_2.GetQuestVar L10_2 = A1_2.QuestConfigId L11_2 = 1 L8_2 = L8_2(L9_2, L10_2, L11_2) L3_2 = L8_2 L9_2 = A0_2 L8_2 = A0_2.GetQuestVar L10_2 = A1_2.QuestConfigId L11_2 = 2 L8_2 = L8_2(L9_2, L10_2, L11_2) L4_2 = L8_2 L8_2 = print L9_2 = "11 VarA is " L10_2 = L2_2 L9_2 = L9_2 .. L10_2 L8_2(L9_2) L8_2 = print L9_2 = "11 VarB is " L10_2 = L3_2 L9_2 = L9_2 .. L10_2 L8_2(L9_2) L8_2 = print L9_2 = "11 VarC is " L10_2 = L4_2 L9_2 = L9_2 .. L10_2 L8_2(L9_2) if L2_2 == 1 then L5_2 = 1 end if L2_2 == 2 then L5_2 = 2 end if L2_2 == 3 then L5_2 = 0 end if L3_2 == 1 then L6_2 = -1 end if L3_2 == 2 then L6_2 = 2 end if L3_2 == 3 then L6_2 = 3 end if L4_2 == 1 then L7_2 = 0 end if L4_2 == 2 then L7_2 = -1 end if L4_2 == 3 then L7_2 = 3 end L8_2 = L5_2 + L6_2 L8_2 = L8_2 + L7_2 L8_2 = L8_2 + 10 L10_2 = A0_2 L9_2 = A0_2.GetQuestVar L11_2 = A1_2.QuestConfigId L12_2 = 3 L9_2 = L9_2(L10_2, L11_2, L12_2) L11_2 = A0_2 L10_2 = A0_2.SetQuestVar L12_2 = A1_2.QuestConfigId L13_2 = 3 L14_2 = L8_2 L10_2(L11_2, L12_2, L13_2, L14_2) L11_2 = A0_2 L10_2 = A0_2.GetQuestVar L12_2 = A1_2.QuestConfigId L13_2 = 3 L10_2 = L10_2(L11_2, L12_2, L13_2) L11_2 = print L12_2 = "VarD is " L13_2 = L10_2 L12_2 = L12_2 .. L13_2 L11_2(L12_2) end L1_1.OnSubStart2210611 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210611 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210611 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210613 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "22106" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2210614 L3_2(L4_2, L5_2, L6_2) end L4_2 = A0_2 L3_2 = A0_2.CallDelay L5_2 = 2 L6_2 = A0_2.Blackscreen L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish2210613 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210613 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2210614 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2210614 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2210614 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnMainFinished = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnMainFailed = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "MainQuest22106 Canceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2074" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2030" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc2031" L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.Cleardata L2_2(L3_2) end L1_1.OnMainCanceled = L5_1 return L1_1