local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22047" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22047" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2204701 L1_2["2204701"] = L2_2 L2_2 = A0_2.OnSubStart2204702 L1_2["2204702"] = L2_2 L2_2 = A0_2.OnSubStart2204703 L1_2["2204703"] = L2_2 L2_2 = A0_2.OnSubStart2204704 L1_2["2204704"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2204701 L1_2["2204701"] = L2_2 L2_2 = A0_2.OnSubFinish2204702 L1_2["2204702"] = L2_2 L2_2 = A0_2.OnSubFinish2204703 L1_2["2204703"] = L2_2 L2_2 = A0_2.OnSubFinish2204704 L1_2["2204704"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2204701 L1_2["2204701"] = L2_2 L2_2 = A0_2.OnSubFailed2204702 L1_2["2204702"] = L2_2 L2_2 = A0_2.OnSubFailed2204703 L1_2["2204703"] = L2_2 L2_2 = A0_2.OnSubFailed2204704 L1_2["2204704"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12064Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70350220Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.DestroyEntityActor L4_2 = "Q22047Trigger" L5_2 = 3 L6_2 = false L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = A2_2 L4_3 = A1_2 L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.NpcDestroyWithBlackscreen = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart2204701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L6_1.Npc12064Data L4_3 = L4_3.id L5_3 = 1 L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2204701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2204701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L8_1.NarratorTable01 L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2204701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2204701" L2_2(L3_2) end L1_1.OnSubFailed2204701 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2204702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70350220Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70350220Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.LevelLoadFinishSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3 L2_3 = A0_3 L1_3 = A0_3.TransmitPlayerById L3_3 = A1_2 L4_3 = 1 L1_3(L2_3, L3_3, L4_3) L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q22047Trigger" L4_3 = "Actor/Gadget/Q22047Trigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q200918trans" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = {} L8_3.x = 0 L8_3.y = 0 L8_3.z = 0 L9_3 = true L10_3 = false L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2204702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2204702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70350220Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L8_1.NarratorTableSucc L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2204702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFailed2204702" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 2 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3.5 function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTask L3_3 = L8_1.NarratorTableFail L4_3 = nil L5_3 = "" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2204702 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart2204703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12064Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12064Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart2204703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2204703" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc12064Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2204703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2204703" L2_2(L3_2) end L1_1.OnSubFailed2204703 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart2204704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc12064Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc12064Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1260 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart2204704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2204704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 0 L5_2 = L6_1.Npc12064Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2204704 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2204704" L2_2(L3_2) end L1_1.OnSubFailed2204704 = L9_1 return L1_1