local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22028" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22028" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2202801 L1_2["2202801"] = L2_2 L2_2 = A0_2.OnSubStart2202802 L1_2["2202802"] = L2_2 L2_2 = A0_2.OnSubStart2202803 L1_2["2202803"] = L2_2 L2_2 = A0_2.OnSubStart2202804 L1_2["2202804"] = L2_2 L2_2 = A0_2.OnSubStart2202806 L1_2["2202806"] = L2_2 L2_2 = A0_2.OnSubStart2202805 L1_2["2202805"] = L2_2 L2_2 = A0_2.OnSubStart2202807 L1_2["2202807"] = L2_2 L2_2 = A0_2.OnSubStart2202808 L1_2["2202808"] = L2_2 L2_2 = A0_2.OnSubStart2202809 L1_2["2202809"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2202801 L1_2["2202801"] = L2_2 L2_2 = A0_2.OnSubFinish2202802 L1_2["2202802"] = L2_2 L2_2 = A0_2.OnSubFinish2202803 L1_2["2202803"] = L2_2 L2_2 = A0_2.OnSubFinish2202804 L1_2["2202804"] = L2_2 L2_2 = A0_2.OnSubFinish2202806 L1_2["2202806"] = L2_2 L2_2 = A0_2.OnSubFinish2202805 L1_2["2202805"] = L2_2 L2_2 = A0_2.OnSubFinish2202807 L1_2["2202807"] = L2_2 L2_2 = A0_2.OnSubFinish2202808 L1_2["2202808"] = L2_2 L2_2 = A0_2.OnSubFinish2202809 L1_2["2202809"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2202801 L1_2["2202801"] = L2_2 L2_2 = A0_2.OnSubFailed2202802 L1_2["2202802"] = L2_2 L2_2 = A0_2.OnSubFailed2202803 L1_2["2202803"] = L2_2 L2_2 = A0_2.OnSubFailed2202804 L1_2["2202804"] = L2_2 L2_2 = A0_2.OnSubFailed2202806 L1_2["2202806"] = L2_2 L2_2 = A0_2.OnSubFailed2202805 L1_2["2202805"] = L2_2 L2_2 = A0_2.OnSubFailed2202807 L1_2["2202807"] = L2_2 L2_2 = A0_2.OnSubFailed2202808 L1_2["2202808"] = L2_2 L2_2 = A0_2.OnSubFailed2202809 L1_2["2202809"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc3045Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L7_1.Q22028Trigger1_ L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L7_1.Q22028Trigger2_ L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.DestroySelf L4_2(L5_2) end end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "destroyxiangtai" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SafeDestroyQuestNpc L3_2 = L6_1.Npc3045Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.destroyxiangtai = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createxiangtai1" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 2202805 L4_2 = L6_1.Npc3045Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc3045Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createxiangtai1 = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "createxiangtai2" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 2202809 L4_2 = L6_1.Npc3045Data L4_2 = L4_2.id L5_2 = 1 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc3045Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.createxiangtai2 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 0.5 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "QUEST_Message_Q22027" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2202801" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc3045Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2202801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 0.5 L4_3 = 0.5 function L5_3() local L0_4, L1_4, L2_4, L3_4, L4_4 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.DestroyQuestNpcActor L2_4 = L6_1.Npc3045Data L2_4 = L2_4.alias L3_4 = 3 L0_4(L1_4, L2_4, L3_4) L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.NotifyTo L2_4 = "Npc3045" L3_4 = 1 L4_4 = true L0_4(L1_4, L2_4, L3_4, L4_4) end L6_3 = nil L7_3 = nil L8_3 = "" L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2202801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202801" L2_2(L3_2) end L1_1.OnSubFailed2202801 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202802" L2_2(L3_2) end L1_1.OnSubStart2202802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202802" L2_2(L3_2) end L1_1.OnSubFinish2202802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202802" L2_2(L3_2) end L1_1.OnSubFailed2202802 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202803" L2_2(L3_2) end L1_1.OnSubStart2202803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202803" L2_2(L3_2) end L1_1.OnSubFinish2202803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202803" L2_2(L3_2) end L1_1.OnSubFailed2202803 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart2202804" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q22028Trigger1_ L4_2 = L4_2.alias L5_2 = L7_1.Q22028Trigger1_ L5_2 = L5_2.script L6_2 = L7_1.Q22028Trigger1_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q22028Trigger1_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q22028Trigger1_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2202804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202804" L2_2(L3_2) end L1_1.OnSubFinish2202804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202804" L2_2(L3_2) end L1_1.OnSubFailed2202804 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202806" L2_2(L3_2) end L1_1.OnSubStart2202806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202806" L2_2(L3_2) end L1_1.OnSubFinish2202806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202806" L2_2(L3_2) end L1_1.OnSubFailed2202806 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart2202805" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc3045Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 0.5 L7_2 = 0.5 L8_2 = A0_2.createxiangtai1 L9_2 = nil L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart2202805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 L5_3 = A0_2.destroyxiangtai L6_3 = nil L7_3 = nil L8_3 = "" L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2202805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202805" L2_2(L3_2) end L1_1.OnSubFailed2202805 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart2202807" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L7_1.Q22028Trigger2_ L4_2 = L4_2.alias L5_2 = L7_1.Q22028Trigger2_ L5_2 = L5_2.script L6_2 = L7_1.Q22028Trigger2_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L7_1.Q22028Trigger2_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L7_1.Q22028Trigger2_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2202807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202807" L2_2(L3_2) end L1_1.OnSubFinish2202807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202807" L2_2(L3_2) end L1_1.OnSubFailed2202807 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2202808" L2_2(L3_2) end L1_1.OnSubStart2202808 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2202808" L2_2(L3_2) end L1_1.OnSubFinish2202808 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202808" L2_2(L3_2) end L1_1.OnSubFailed2202808 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = print L3_2 = "OnSubStart2202809" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcCreateTask L4_2 = {} L5_2 = L6_1.Npc3045Data L5_2 = L5_2.alias L4_2[1] = L5_2 L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 0.5 L7_2 = 0.5 L8_2 = A0_2.createxiangtai2 L9_2 = nil L10_2 = L2_2 L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubStart2202809 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ShowBlackScreen L2_3 = 0.5 L3_3 = 1 L4_3 = 0.5 L5_3 = A0_2.destroyxiangtai L6_3 = nil L7_3 = nil L8_3 = "" L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2202809 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2202809" L2_2(L3_2) end L1_1.OnSubFailed2202809 = L8_1 return L1_1