local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22007" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22007" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Actors L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2200701 L1_2["2200701"] = L2_2 L2_2 = A0_2.OnSubStart2200702 L1_2["2200702"] = L2_2 L2_2 = A0_2.OnSubStart2200703 L1_2["2200703"] = L2_2 L2_2 = A0_2.OnSubStart2200704 L1_2["2200704"] = L2_2 L2_2 = A0_2.OnSubStart2200705 L1_2["2200705"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2200701 L1_2["2200701"] = L2_2 L2_2 = A0_2.OnSubFinish2200702 L1_2["2200702"] = L2_2 L2_2 = A0_2.OnSubFinish2200703 L1_2["2200703"] = L2_2 L2_2 = A0_2.OnSubFinish2200704 L1_2["2200704"] = L2_2 L2_2 = A0_2.OnSubFinish2200705 L1_2["2200705"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2200701 L1_2["2200701"] = L2_2 L2_2 = A0_2.OnSubFailed2200702 L1_2["2200702"] = L2_2 L2_2 = A0_2.OnSubFailed2200703 L1_2["2200703"] = L2_2 L2_2 = A0_2.OnSubFailed2200704 L1_2["2200704"] = L2_2 L2_2 = A0_2.OnSubFailed2200705 L1_2["2200705"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.Blackscreen L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.Cleardata L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.Cleardata L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "Blackscreen" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.Cleardata L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.Blackscreen = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "Cleardata" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "22007" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = L6_1.BaoEr L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) end end L1_1.Cleardata = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200701" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.BaoEr L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.BaoEr L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1280 L3_2(L4_2, L5_2) end L1_1.OnSubStart2200701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200701" L2_2(L3_2) end L1_1.OnSubFinish2200701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200701" L2_2(L3_2) end L1_1.OnSubFailed2200701 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2200702" L2_2(L3_2) end L1_1.OnSubStart2200702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200702" L2_2(L3_2) end L1_1.OnSubFinish2200702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200702" L2_2(L3_2) end L1_1.OnSubFailed2200702 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 L2_2 = print L3_2 = "OnSubStart2200703" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = L2_2 L4_2 = actorUtils L4_2 = L4_2.GetAvatarForward L4_2 = L4_2() L5_2 = 1 L6_2 = L3_2.x L7_2 = L4_2.x L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L3_2.x = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L7_2 = L7_2 * L5_2 L6_2 = L6_2 + L7_2 L3_2.z = L6_2 L6_2 = L4_2 L7_2 = L6_2.x L7_2 = L7_2 * -1 L6_2.x = L7_2 L7_2 = L6_2.z L7_2 = L7_2 * -1 L6_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = A1_2.QuestConfigId L10_2 = L6_1.Paimon L10_2 = L10_2.id L11_2 = 2 L12_2 = L3_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L6_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.RequestInteraction L2_3 = L6_1.Paimon L2_3 = L2_3.alias L0_3(L1_3, L2_3) L0_3 = print L1_3 = "interaction called" L0_3(L1_3) end L7_2(L8_2, L9_2, L10_2) end L1_1.OnSubStart2200703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200703" L2_2(L3_2) end L1_1.OnSubFinish2200703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200703" L2_2(L3_2) end L1_1.OnSubFailed2200703 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubStart2200704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q22007MonsterPos" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = 0 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.PaimonReminder01 L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L6_1.Paimon L2_3 = L2_3.alias L0_3 = L0_3(L1_3, L2_3) if L0_3 ~= nil then L2_3 = L0_3 L1_3 = L0_3.DestroyWithDisappear L3_3 = false L1_3(L2_3, L3_3) end end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2200704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2200704" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.PaimonReminder02 L2_2(L3_2, L4_2) end L1_1.OnSubFinish2200704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200704" L2_2(L3_2) end L1_1.OnSubFailed2200704 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2200705" L2_2(L3_2) end L1_1.OnSubStart2200705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200705" L2_2(L3_2) end L1_1.OnSubFinish2200705 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200705" L2_2(L3_2) end L1_1.OnSubFailed2200705 = L8_1 return L1_1