local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest22004" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest22004" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Actors L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2200401 L1_2["2200401"] = L2_2 L2_2 = A0_2.OnSubStart2200402 L1_2["2200402"] = L2_2 L2_2 = A0_2.OnSubStart2200403 L1_2["2200403"] = L2_2 L2_2 = A0_2.OnSubStart2200404 L1_2["2200404"] = L2_2 L2_2 = A0_2.OnSubStart2200405 L1_2["2200405"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2200401 L1_2["2200401"] = L2_2 L2_2 = A0_2.OnSubFinish2200402 L1_2["2200402"] = L2_2 L2_2 = A0_2.OnSubFinish2200403 L1_2["2200403"] = L2_2 L2_2 = A0_2.OnSubFinish2200404 L1_2["2200404"] = L2_2 L2_2 = A0_2.OnSubFinish2200405 L1_2["2200405"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2200401 L1_2["2200401"] = L2_2 L2_2 = A0_2.OnSubFailed2200402 L1_2["2200402"] = L2_2 L2_2 = A0_2.OnSubFailed2200403 L1_2["2200403"] = L2_2 L2_2 = A0_2.OnSubFailed2200404 L1_2["2200404"] = L2_2 L2_2 = A0_2.OnSubFailed2200405 L1_2["2200405"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "BlackScreen" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.Finishquest04 L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.BlackScreen = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "Finishquest04" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.FinishQuestID L4_2 = false L5_2 = 2200404 L2_2(L3_2, L4_2, L5_2) end L1_1.Finishquest04 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "ShowNarrator04" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.PaimonReminder L5_2 = A0_2.BlackScreen L2_2(L3_2, L4_2, L5_2) end L1_1.ShowNarrator04 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "ShowNarrator02" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.JiangXueReminder01 L2_2(L3_2, L4_2) end L1_1.ShowNarrator02 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "ShowNarrator03" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L7_1.JiangXueReminder02 L2_2(L3_2, L4_2) end L1_1.ShowNarrator03 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "TurnCamera" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnterSceneLookCamera L4_2 = L7_1.CameraFocus L5_2 = 1.5 L6_2 = 2 L7_2 = true L8_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.TurnCamera = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "ForceInteract" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.JiangXueData L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.ForceInteract = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 if A1_2 == 1 then L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L6_1.JiangXueData L5_2 = L5_2.pos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L6_1.JiangXueData L5_2 = L5_2.pos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L6_1.JiangXueData L8_2 = L8_2.pos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L6_1.JiangXueData L8_2 = L8_2.pos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L6_1.JiangXueData L7_2 = L7_2.pos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L6_1.JiangXueData L7_2 = L7_2.pos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2200401 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 2 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) elseif A1_2 == 2 then L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L6_1.JiangXueData L5_2 = L5_2.pos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L6_1.JiangXueData L5_2 = L5_2.pos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L6_1.JiangXueData L8_2 = L8_2.pos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L6_1.JiangXueData L8_2 = L8_2.pos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L6_1.JiangXueData L7_2 = L7_2.pos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L6_1.JiangXueData L7_2 = L7_2.pos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2200405 L10_2 = L6_1.PaimonData L10_2 = L10_2.id L11_2 = 2 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2200401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.JiangXueData L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.JiangXueData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Standby L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4220 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.JiangXueDailyData L5_2 = L5_2.alias L6_2 = 1 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart2200401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2200401" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.TurnCamera L2_2(L3_2, L4_2) end L1_1.OnSubFinish2200401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200401" L2_2(L3_2) end L1_1.OnSubFailed2200401 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200402" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.ShowNarrator02 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.JiangXueDailyData L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200402" L2_2(L3_2) end L1_1.OnSubFinish2200402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200402" L2_2(L3_2) end L1_1.OnSubFailed2200402 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200403" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 L5_2 = A0_2.ShowNarrator03 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.JiangXueDailyData L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200403" L2_2(L3_2) end L1_1.OnSubFinish2200403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200403" L2_2(L3_2) end L1_1.OnSubFailed2200403 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200404" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 10 L5_2 = A0_2.ShowNarrator04 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.JiangXueDailyData L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2200404" L2_2(L3_2) end L1_1.OnSubFinish2200404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2200404" L2_2(L3_2) end L1_1.OnSubFailed2200404 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2200405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.JiangXueDailyData L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2200405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2200405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1.5 L5_3 = 0.5 function L6_3(A0_4, A1_4) local L2_4, L3_4, L4_4, L5_4, L6_4, L7_4, L8_4 L2_4 = A0_2 L3_4 = L2_4 L2_4 = L2_4.GetQuestNpcActor L4_4 = L6_1.PaimonData L4_4 = L4_4.alias L2_4 = L2_4(L3_4, L4_4) L4_4 = L2_4 L3_4 = L2_4.DestroyWithDisappear L5_4 = false L3_4(L4_4, L5_4) L3_4 = A0_2 L4_4 = L3_4 L3_4 = L3_4.GetQuestNpcActor L5_4 = L6_1.JiangXueData L5_4 = L5_4.alias L3_4 = L3_4(L4_4, L5_4) L5_4 = L3_4 L4_4 = L3_4.Destroy L6_4 = false L4_4(L5_4, L6_4) L4_4 = A0_2 L5_4 = L4_4 L4_4 = L4_4.NotifyTo L6_4 = L6_1.JiangXueDailyData L6_4 = L6_4.alias L7_4 = 0 L8_4 = true L4_4(L5_4, L6_4, L7_4, L8_4) end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2200405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFailed2200405" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.JiangXueDailyData L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2200405 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.JiangXueData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = L6_1.JiangXueDailyData L5_2 = L5_2.alias L6_2 = 0 L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L8_1 return L1_1