local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest21016" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest21016" L2_1 = nil L3_1 = nil function L4_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.PosData L3_1 = L1_2 end L1_1.OnDataLoaded = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101601 L1_2["2101601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101602 L1_2["2101602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101603 L1_2["2101603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101604 L1_2["2101604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101605 L1_2["2101605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101606 L1_2["2101606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101607 L1_2["2101607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101608 L1_2["2101608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101609 L1_2["2101609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101610 L1_2["2101610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101611 L1_2["2101611"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101612 L1_2["2101612"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101601 L1_2["2101601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101602 L1_2["2101602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101603 L1_2["2101603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101604 L1_2["2101604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101605 L1_2["2101605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101606 L1_2["2101606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101607 L1_2["2101607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101608 L1_2["2101608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101609 L1_2["2101609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101610 L1_2["2101610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101611 L1_2["2101611"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101612 L1_2["2101612"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101601 L1_2["2101601"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101602 L1_2["2101602"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101603 L1_2["2101603"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101604 L1_2["2101604"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101605 L1_2["2101605"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101606 L1_2["2101606"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101607 L1_2["2101607"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101608 L1_2["2101608"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101609 L1_2["2101609"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101610 L1_2["2101610"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101611 L1_2["2101611"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2101612 L1_2["2101612"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 L5_2 = A0_2.StartCount L2_2(L3_2, L4_2, L5_2) end L1_1.TransmitCallback = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = 0 L4_2 = 0 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.CountDown = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.Transmit L1_2(L2_2, L3_2, L4_2) end L1_1.FinishTransmit = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.Transmit L1_2(L2_2, L3_2, L4_2) end L1_1.FailTransmit = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerWithTextById L3_2 = quest L4_2 = 1 L5_2 = {} L6_2 = "WORLDQUEST_RACING_MESSAGE" L5_2[1] = L6_2 L6_2 = 2 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.Transmit = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2101601 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2101601 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2101601 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2101602 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101602 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2101602 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101602 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2101602 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2101604 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101604 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2101604 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101604 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2101604 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2101606 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101606 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2101606 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101606 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2101606 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2101608 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101608 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2101608 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2101608 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2101608 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerByQuestId L2_3 = 2101609 L3_3 = 1 L4_3 = A0_2.TransmitCallback L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2101609 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerByQuestId L2_3 = 2101610 L3_3 = 1 L4_3 = A0_2.TransmitCallback L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2101610 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerByQuestId L2_3 = 2101611 L3_3 = 1 L4_3 = A0_2.TransmitCallback L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2101611 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerByQuestId L2_3 = 2101612 L3_3 = 1 L4_3 = A0_2.TransmitCallback L0_3(L1_3, L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2101612 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1