local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest21012" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest21012" L2_1 = require L3_1 = "Quest/Client/Q21012ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.FemaleData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101201 L1_2["2101201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101202 L1_2["2101202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101203 L1_2["2101203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101204 L1_2["2101204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101205 L1_2["2101205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101206 L1_2["2101206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101207 L1_2["2101207"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101208 L1_2["2101208"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2101209 L1_2["2101209"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101201 L1_2["2101201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101202 L1_2["2101202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101203 L1_2["2101203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101204 L1_2["2101204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101205 L1_2["2101205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101206 L1_2["2101206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101207 L1_2["2101207"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101208 L1_2["2101208"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2101209 L1_2["2101209"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.CreateActorWithPos L3_2 = L3_1.Alias L4_2 = L3_1.Script L5_2 = L3_1.ID L6_2 = 0 L7_2 = L3_1.BornPos L8_2 = L3_1.BornPos L9_2 = true L10_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.Create02 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ActionSafeCall function L3_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4, L6_4 L2_4 = A0_4 L1_4 = A0_4.ShowBlackScreen L3_4 = 0.5 L4_4 = 1 L5_4 = 0.5 L6_4 = A0_4.Create02 L1_4(L2_4, L3_4, L4_4, L5_4, L6_4) end L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2101202 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1