local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest21005" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest21005" L2_1 = nil L3_1 = nil function L4_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.PosData L3_1 = L1_2 end L1_1.OnDataLoaded = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100501 L1_2["2100501"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100502 L1_2["2100502"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100503 L1_2["2100503"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100504 L1_2["2100504"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100505 L1_2["2100505"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100506 L1_2["2100506"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100507 L1_2["2100507"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100508 L1_2["2100508"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100509 L1_2["2100509"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100510 L1_2["2100510"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100511 L1_2["2100511"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2100512 L1_2["2100512"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100501 L1_2["2100501"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100502 L1_2["2100502"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100503 L1_2["2100503"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100504 L1_2["2100504"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100505 L1_2["2100505"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100506 L1_2["2100506"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100507 L1_2["2100507"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100508 L1_2["2100508"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100509 L1_2["2100509"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100510 L1_2["2100510"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100511 L1_2["2100511"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2100512 L1_2["2100512"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100501 L1_2["2100501"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100502 L1_2["2100502"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100503 L1_2["2100503"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100504 L1_2["2100504"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100505 L1_2["2100505"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100506 L1_2["2100506"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100507 L1_2["2100507"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100508 L1_2["2100508"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100509 L1_2["2100509"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100510 L1_2["2100510"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100511 L1_2["2100511"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2100512 L1_2["2100512"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = A0_2 L1_2 = A0_2.TransmitPlayer L3_2 = 3 L4_2 = L3_1.BornPos L5_2 = L3_1.BornDir L6_2 = A0_2.StartCount L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.On2100501CutSceneFinish = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0 function L4_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.PlayCutsceneIndex L2_4 = 2100501 L3_4 = A0_3.On2100501CutSceneFinish L0_4(L1_4, L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L1_2(L2_2, L3_2) end L1_1.StartTransmit = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.PlayCutsceneIndex L2_3 = 2100501 L3_3 = A0_2.StartCount L0_3(L1_3, L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.TransmitCallback = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = 0 L4_2 = 0 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L2_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.FinishQuest L4_2 = false L5_2 = nil L2_2(L3_2, L4_2, L5_2) end end L1_1.CountDown = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.Transmit L1_2(L2_2, L3_2, L4_2) end L1_1.FinishTransmit = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 L4_2 = A0_2.Transmit L1_2(L2_2, L3_2, L4_2) end L1_1.FailTransmit = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerWithText L3_2 = 3 L4_2 = L3_1.BornPos L5_2 = L3_1.BornDir L6_2 = {} L7_2 = "WORLDQUEST_RACING_MESSAGE" L6_2[1] = L7_2 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) end L1_1.Transmit = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2100501 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFinish2100501 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubFailed2100501 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2100502 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100502 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2100502 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100502 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2100502 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2100504 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100504 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2100504 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100504 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2100504 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2100506 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100506 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2100506 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100506 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2100506 = L4_1 function L4_1(A0_2, A1_2) end L1_1.OnSubStart2100508 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100508 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2100508 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.TransmitPlayerWithTextByQuestId L2_3 = 2100508 L3_3 = 1 L4_3 = {} L5_3 = "WORLDQUEST_RACING_MESSAGE" L4_3[1] = L5_3 L5_3 = 2 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFailed2100508 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "Start2100509--start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0 function L4_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.PlayCutsceneIndex L2_4 = 2100501 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5 L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.EnablePlayerInput L2_5 = false L0_5(L1_5, L2_5) L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerByQuestId L2_5 = 2100509 L3_5 = 1 L4_5 = A0_3.StartCount L0_5(L1_5, L2_5, L3_5, L4_5) end L0_4(L1_4, L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100509 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "Start2100510--start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0 function L4_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.PlayCutsceneIndex L2_4 = 2100501 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5 L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.EnablePlayerInput L2_5 = false L0_5(L1_5, L2_5) L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerByQuestId L2_5 = 2100510 L3_5 = 1 L4_5 = A0_3.StartCount L0_5(L1_5, L2_5, L3_5, L4_5) end L0_4(L1_4, L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100510 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "Start2100511--start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0 function L4_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.PlayCutsceneIndex L2_4 = 2100501 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5 L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.EnablePlayerInput L2_5 = false L0_5(L1_5, L2_5) L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerByQuestId L2_5 = 2100511 L3_5 = 1 L4_5 = A0_3.StartCount L0_5(L1_5, L2_5, L3_5, L4_5) end L0_4(L1_4, L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100511 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "Start2100512--start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.EnablePlayerInput L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CallDelay L3_3 = 0 function L4_3() local L0_4, L1_4, L2_4, L3_4 L0_4 = A0_3 L1_4 = L0_4 L0_4 = L0_4.PlayCutsceneIndex L2_4 = 2100501 function L3_4() local L0_5, L1_5, L2_5, L3_5, L4_5 L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.EnablePlayerInput L2_5 = false L0_5(L1_5, L2_5) L0_5 = A0_3 L1_5 = L0_5 L0_5 = L0_5.TransmitPlayerByQuestId L2_5 = 2100512 L3_5 = 1 L4_5 = A0_3.StartCount L0_5(L1_5, L2_5, L3_5, L4_5) end L0_4(L1_4, L2_4, L3_4) end L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100512 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1