local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest21000" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest21000" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2100001 L1_2["2100001"] = L2_2 L2_2 = A0_2.OnSubStart2100002 L1_2["2100002"] = L2_2 L2_2 = A0_2.OnSubStart2100003 L1_2["2100003"] = L2_2 L2_2 = A0_2.OnSubStart2100004 L1_2["2100004"] = L2_2 L2_2 = A0_2.OnSubStart2100005 L1_2["2100005"] = L2_2 L2_2 = A0_2.OnSubStart2100006 L1_2["2100006"] = L2_2 L2_2 = A0_2.OnSubStart2100018 L1_2["2100018"] = L2_2 L2_2 = A0_2.OnSubStart2100007 L1_2["2100007"] = L2_2 L2_2 = A0_2.OnSubStart2100010 L1_2["2100010"] = L2_2 L2_2 = A0_2.OnSubStart2100017 L1_2["2100017"] = L2_2 L2_2 = A0_2.OnSubStart2100011 L1_2["2100011"] = L2_2 L2_2 = A0_2.OnSubStart2100012 L1_2["2100012"] = L2_2 L2_2 = A0_2.OnSubStart2100013 L1_2["2100013"] = L2_2 L2_2 = A0_2.OnSubStart2100016 L1_2["2100016"] = L2_2 L2_2 = A0_2.OnSubStart2100014 L1_2["2100014"] = L2_2 L2_2 = A0_2.OnSubStart2100015 L1_2["2100015"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2100001 L1_2["2100001"] = L2_2 L2_2 = A0_2.OnSubFinish2100002 L1_2["2100002"] = L2_2 L2_2 = A0_2.OnSubFinish2100003 L1_2["2100003"] = L2_2 L2_2 = A0_2.OnSubFinish2100004 L1_2["2100004"] = L2_2 L2_2 = A0_2.OnSubFinish2100005 L1_2["2100005"] = L2_2 L2_2 = A0_2.OnSubFinish2100006 L1_2["2100006"] = L2_2 L2_2 = A0_2.OnSubFinish2100018 L1_2["2100018"] = L2_2 L2_2 = A0_2.OnSubFinish2100007 L1_2["2100007"] = L2_2 L2_2 = A0_2.OnSubFinish2100010 L1_2["2100010"] = L2_2 L2_2 = A0_2.OnSubFinish2100017 L1_2["2100017"] = L2_2 L2_2 = A0_2.OnSubFinish2100011 L1_2["2100011"] = L2_2 L2_2 = A0_2.OnSubFinish2100012 L1_2["2100012"] = L2_2 L2_2 = A0_2.OnSubFinish2100013 L1_2["2100013"] = L2_2 L2_2 = A0_2.OnSubFinish2100016 L1_2["2100016"] = L2_2 L2_2 = A0_2.OnSubFinish2100014 L1_2["2100014"] = L2_2 L2_2 = A0_2.OnSubFinish2100015 L1_2["2100015"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger1" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger2" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger3" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.LightNotifyTo L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 0 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A1_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroySelf L3_2(L4_2) end end L1_1.ActorDestroy = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2 L5_2 = A0_2 L4_2 = A0_2.ActionSafeCall function L6_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NotifyTo L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2) end L1_1.DailyNpcSafeHideSelf = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L5_2 = A0_2 L4_2 = A0_2.CreateQuestNpc L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2 L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.NpcCreate = L8_1 function L8_1(A0_2, A1_2, A2_2, A3_2, A4_2) local L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L6_2 = A0_2 L5_2 = A0_2.ShowBlackScreen L7_2 = 0.5 L8_2 = 1 L9_2 = 0.5 function L10_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = A2_2 L5_3 = A3_2 L1_3(L2_3, L3_3, L4_3, L5_3) L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = A4_2 L1_3(L2_3, L3_3) end L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.NpcCreateWithBlackscreenInteraction = L8_1 function L8_1(A0_2, A1_2, A2_2) local L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1 L7_2 = 0.5 function L8_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = A2_2 L4_3 = A1_2 L1_3(L2_3, L3_3, L4_3) end L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.NpcDestroyWithBlackscreen = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L1_2 = print L2_2 = "OnMovePause" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryPauseCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.Standby L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = false L1_2(L2_2, L3_2) L1_2 = actorUtils L1_2 = L1_2.GetAvatarPos L1_2 = L1_2() L3_2 = A0_2 L2_2 = A0_2.GetPos L2_2 = L2_2(L3_2) L3_2 = {} L4_2 = L1_2.x L5_2 = L2_2.x L4_2 = L4_2 - L5_2 L3_2.x = L4_2 L4_2 = L1_2.y L5_2 = L2_2.y L4_2 = L4_2 - L5_2 L3_2.y = L4_2 L4_2 = L1_2.z L5_2 = L2_2.z L4_2 = L4_2 - L5_2 L3_2.z = L4_2 L4_2 = actorMgr L5_2 = L4_2 L4_2 = L4_2.GetActor L6_2 = "21000" L4_2 = L4_2(L5_2, L6_2) L6_2 = A0_2 L5_2 = A0_2.SteerToAutonomyTask L7_2 = L3_2 L8_2 = 1 L9_2 = true L10_2 = true L5_2(L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.MovePause = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "OnMoveResume" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSteerToAutonomyTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TryResumeCurAutoNarrator L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DisableInteeHeadCtrl L3_2 = true L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ResumeMove L1_2(L2_2) end L1_1.MoveResume = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "InvokeOnInteraction" L2_2(L3_2) if A1_2 == 1 then L2_2 = print L3_2 = "FinishSubQuest2100016" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.FinishQuestID L3_2 = false L4_2 = 2100016 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreate L4_2 = A1_2 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish2100001" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc2031Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100001 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q21000Trigger" L4_3 = "Actor/Gadget/Q21000Trigger" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q2100002_N10000005" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q2100002_N10000005" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.DailyNpcSafeHideSelf L3_3 = L6_1.Npc2031Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2100002" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger" L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100002 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2100003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc2031Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubFinish2100003" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L7_2 = nil L8_2 = nil L9_2 = nil L10_2 = "" L11_2 = false L12_2 = true L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc2031Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100003 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q21000Trigger2" L4_3 = "Actor/Gadget/Q21000Trigger2" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q2100004_N2031" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q2100004_N2031" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.DailyNpcSafeHideSelf L3_3 = L6_1.Npc2031Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2100004" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger2" L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100004 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100005" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100005" L2_2(L3_2) end L1_1.OnSubFinish2100005 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100006" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100006" L2_2(L3_2) end L1_1.OnSubFinish2100006 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart2100018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q21000Trigger3" L5_2 = "Actor/Gadget/Q21000Trigger3" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Q2100004_N2031" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Q2100004_N2031" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart2100018 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2100018" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger3" L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100018 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2100007" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc2031Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100007" L2_2(L3_2) end L1_1.OnSubFinish2100007 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100010" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100010" L2_2(L3_2) end L1_1.OnSubFinish2100010 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100017" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100017 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100017" L2_2(L3_2) end L1_1.OnSubFinish2100017 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100011" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100011" L2_2(L3_2) end L1_1.OnSubFinish2100011 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2 L2_2 = print L3_2 = "OnSubStart2100012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L5_2 = 21000 L2_2 = L2_2(L3_2, L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NpcBeFollowTaskByRoutePointsWithDiffLen L5_2 = L2_2 L6_2 = L7_1.RoutePointsData2 L7_2 = 5 L8_2 = 3 L9_2 = -1 function L10_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = print L2_3 = "FinishSubQuest2100012" L1_3(L2_3) L2_3 = A0_3 L1_3 = A0_3.SyncPos L3_3 = 2 L1_3(L2_3, L3_3) L1_3 = A0_3.BeFollowState L2_3 = BeFollowState L2_3 = L2_3.FAILED if L1_3 == L2_3 then return end L2_3 = A0_3 L1_3 = A0_3.Standby L1_3(L2_3) L1_3 = actorUtils L1_3 = L1_3.FinishQuestID L2_3 = false L3_3 = 2100012 L1_3(L2_3, L3_3) end L11_2 = nil L12_2 = nil L13_2 = A0_2.MovePause L14_2 = A0_2.MoveResume L15_2 = nil L16_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc2031Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DisableInteeHeadCtrl L6_2 = true L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.SetWalkSpeedRatio L6_2 = 1 L4_2(L5_2, L6_2) end L1_1.OnSubStart2100012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2100012" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc2031Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.EnableHeadCtrl L5_2 = true L3_2(L4_2, L5_2) end L1_1.OnSubFinish2100012 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2100013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc2031Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2100013" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.SafeDestroyQuestNpc L3_3 = L6_1.Npc2031Data L3_3 = L3_3.alias L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100013 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100016" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2100016" L2_2(L3_2) end L1_1.OnSubFinish2100016 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2100014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.CreateActorWithPos L3_3 = "Q21000Trigger1" L4_3 = "Actor/Gadget/Q21000Trigger1" L5_3 = 70900002 L6_3 = 0 L7_3 = sceneData L8_3 = L7_3 L7_3 = L7_3.GetDummyPoint L9_3 = 3 L10_3 = "Q2100007_N2031" L7_3 = L7_3(L8_3, L9_3, L10_3) L7_3 = L7_3.pos L8_3 = sceneData L9_3 = L8_3 L8_3 = L8_3.GetDummyPoint L10_3 = 3 L11_3 = "Q2100007_N2031" L8_3 = L8_3(L9_3, L10_3, L11_3) L8_3 = L8_3.rot L9_3 = true L10_3 = false L11_3 = 3 L1_3(L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3) L2_3 = A0_3 L1_3 = A0_3.DailyNpcSafeHideSelf L3_3 = L6_1.Npc2031Data L3_3 = L3_3.alias L4_3 = 1 L5_3 = true L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubStart2100014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2100014" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActorDestroy L4_2 = "Q21000Trigger1" L2_2(L3_2, L4_2) end L1_1.OnSubFinish2100014 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart2100015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcCreateWithBlackscreenInteraction L4_2 = A1_2 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.id L6_2 = 1 L7_2 = L6_1.Npc2031Data L7_2 = L7_2.alias L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2074Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.DailyNpcSafeHideSelf L4_2 = L6_1.Npc2030Data L4_2 = L4_2.alias L5_2 = 1 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2100015 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish2100015" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NpcDestroyWithBlackscreen L4_2 = 3 L5_2 = L6_1.Npc2031Data L5_2 = L5_2.alias L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish2100015 = L8_1 return L1_1