local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20511" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20511" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2051101 L1_2["2051101"] = L2_2 L2_2 = A0_2.OnSubStart2051102 L1_2["2051102"] = L2_2 L2_2 = A0_2.OnSubStart2051103 L1_2["2051103"] = L2_2 L2_2 = A0_2.OnSubStart2051104 L1_2["2051104"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2051101 L1_2["2051101"] = L2_2 L2_2 = A0_2.OnSubFinish2051102 L1_2["2051102"] = L2_2 L2_2 = A0_2.OnSubFinish2051103 L1_2["2051103"] = L2_2 L2_2 = A0_2.OnSubFinish2051104 L1_2["2051104"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2051101 L1_2["2051101"] = L2_2 L2_2 = A0_2.OnSubFailed2051102 L1_2["2051102"] = L2_2 L2_2 = A0_2.OnSubFailed2051103 L1_2["2051103"] = L2_2 L2_2 = A0_2.OnSubFailed2051104 L1_2["2051104"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.BlackScreen L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.ClearData L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 0.5 L5_2 = A0_2.ClearData L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewOpen function L3_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3, L8_3, L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3 L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = L4_1 L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.GetSubQuestState L3_3 = 2051103 L1_3 = L1_3(L2_3, L3_3) L2_3 = QuestState L2_3 = L2_3.QUEST_STATE_FINISHED if L1_3 ~= L2_3 then L2_3 = L8_1.TargetPos if L2_3 ~= nil then L3_3 = actorUtils L3_3 = L3_3.GetAvatarPos L3_3 = L3_3() L4_3 = {} L5_3 = L2_3.x L6_3 = L3_3.x L5_3 = L5_3 - L6_3 L4_3.x = L5_3 L4_3.y = 0 L5_3 = L2_3.z L6_3 = L3_3.z L5_3 = L5_3 - L6_3 L4_3.z = L5_3 L5_3 = actorUtils L5_3 = L5_3.GetAvatarForward L5_3 = L5_3() L6_3 = 3 L7_3 = actorUtils L7_3 = L7_3.GetAvatarPos L7_3 = L7_3() L8_3 = L7_3.x L9_3 = L5_3.x L9_3 = L9_3 * L6_3 L8_3 = L8_3 + L9_3 L7_3.x = L8_3 L8_3 = L7_3.y L8_3 = L8_3 + 0.8 L7_3.y = L8_3 L8_3 = L7_3.z L9_3 = L5_3.z L9_3 = L9_3 * L6_3 L8_3 = L8_3 + L9_3 L7_3.z = L8_3 L9_3 = L0_3 L8_3 = L0_3.SpawnGadgetByIdWithPos L10_3 = 2051103 L11_3 = 70710090 L12_3 = 1 L13_3 = L7_3 L14_3 = M L14_3 = L14_3.Dir2Euler L15_3 = L4_3 L14_3, L15_3 = L14_3(L15_3) L8_3(L9_3, L10_3, L11_3, L12_3, L13_3, L14_3, L15_3) L8_3 = L1_1 L9_3 = L8_3 L8_3 = L8_3.CloseCompass L8_3(L9_3) end end end L1_2(L2_2, L3_2) end L1_1.OpenCompass = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "CloseCompass" L1_2(L2_2) L1_2 = L1_1 L2_2 = L1_2 L1_2 = L1_2.CallOnElemViewClose function L3_2() local L0_3, L1_3, L2_3 L0_3 = print L1_3 = "delete compass" L0_3(L1_3) L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.UnSpawn L2_3 = "Q20511Compass" L0_3(L1_3, L2_3) L0_3 = L1_1 L1_3 = L0_3 L0_3 = L0_3.OpenCompass L0_3(L1_3) end L1_2(L2_2, L3_2) end L1_1.CloseCompass = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "BlackScreen" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = false L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L6_2 = A0_2.ClearData L1_2(L2_2, L3_2, L4_2, L5_2, L6_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.EnablePlayerInput L3_2 = true L1_2(L2_2, L3_2) end L1_1.BlackScreen = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "ClearData" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1408Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.ClearData = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2051101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1408Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc1408Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1190 L3_2(L4_2, L5_2) end L1_1.OnSubStart2051101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2051101" L2_2(L3_2) end L1_1.OnSubFinish2051101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2051101" L2_2(L3_2) end L1_1.OnSubFailed2051101 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2051102" L2_2(L3_2) end L1_1.OnSubStart2051102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2051102" L2_2(L3_2) end L1_1.OnSubFinish2051102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2051102" L2_2(L3_2) end L1_1.OnSubFailed2051102 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L3_2 = A0_2 L2_2 = A0_2.OpenCompass L2_2(L3_2) end L1_1.OnSubStart2051103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2051103" L2_2(L3_2) end L1_1.OnSubFinish2051103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2051103" L2_2(L3_2) end L1_1.OnSubFailed2051103 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2051104" L2_2(L3_2) end L1_1.OnSubStart2051104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2051104" L2_2(L3_2) end L1_1.OnSubFinish2051104 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2051104" L2_2(L3_2) end L1_1.OnSubFailed2051104 = L9_1 return L1_1