local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20501" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20501" L2_1 = require L3_1 = "Quest/Client/Q20501ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.JackData L4_1 = L2_1.PaimonData function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050101 L1_2["2050101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050102 L1_2["2050102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050103 L1_2["2050103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050104 L1_2["2050104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050105 L1_2["2050105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050106 L1_2["2050106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050107 L1_2["2050107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050108 L1_2["2050108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050109 L1_2["2050109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2050110 L1_2["2050110"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050101 L1_2["2050101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050102 L1_2["2050102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050103 L1_2["2050103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050104 L1_2["2050104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050105 L1_2["2050105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050106 L1_2["2050106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050107 L1_2["2050107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050108 L1_2["2050108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050109 L1_2["2050109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2050110 L1_2["2050110"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "DestroyNPC" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L2_3 = A0_3 L1_3 = A0_3.ShowBlackScreen L3_3 = 0.5 L4_3 = 1 L5_3 = 0.5 function L6_3(A0_4) local L1_4, L2_4, L3_4, L4_4, L5_4 L2_4 = A0_4 L1_4 = A0_4.GetQuestNpcActor L3_4 = L3_1.Jack L1_4 = L1_4(L2_4, L3_4) L3_4 = A0_4 L2_4 = A0_4.GetQuestNpcActor L4_4 = L4_1.Paimon L2_4 = L2_4(L3_4, L4_4) if L1_4 ~= nil then L4_4 = L1_4 L3_4 = L1_4.Destroy L5_4 = false L3_4(L4_4, L5_4) end if L2_4 ~= nil then L4_4 = L2_4 L3_4 = L2_4.DestroyWithDisappear L5_4 = false L3_4(L4_4, L5_4) end end L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) end L1_2(L2_2, L3_2) end L1_1.DestroyNPC = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "2050105 finish:CreatNPC & Talk" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.JackID L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.ID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2050102 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2050105 finish:DestroyNPC" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNPC L2_2(L3_2) end L1_1.OnSubFinish2050102 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.StartGuide L3_3 = "GuideAdventureDungeon" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish2050104 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 return L1_1