local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20103" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20103" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Points L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2010301 L1_2["2010301"] = L2_2 L2_2 = A0_2.OnSubStart2010302 L1_2["2010302"] = L2_2 L2_2 = A0_2.OnSubStart2010303 L1_2["2010303"] = L2_2 L2_2 = A0_2.OnSubStart2010304 L1_2["2010304"] = L2_2 L2_2 = A0_2.OnSubStart2010305 L1_2["2010305"] = L2_2 L2_2 = A0_2.OnSubStart2010306 L1_2["2010306"] = L2_2 L2_2 = A0_2.OnSubStart2010307 L1_2["2010307"] = L2_2 L2_2 = A0_2.OnSubStart2010308 L1_2["2010308"] = L2_2 L2_2 = A0_2.OnSubStart2010309 L1_2["2010309"] = L2_2 L2_2 = A0_2.OnSubStart2010310 L1_2["2010310"] = L2_2 L2_2 = A0_2.OnSubStart2010311 L1_2["2010311"] = L2_2 L2_2 = A0_2.OnSubStart2010312 L1_2["2010312"] = L2_2 L2_2 = A0_2.OnSubStart2010313 L1_2["2010313"] = L2_2 L2_2 = A0_2.OnSubStart2010314 L1_2["2010314"] = L2_2 L2_2 = A0_2.OnSubStart2010315 L1_2["2010315"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2010301 L1_2["2010301"] = L2_2 L2_2 = A0_2.OnSubFinish2010302 L1_2["2010302"] = L2_2 L2_2 = A0_2.OnSubFinish2010303 L1_2["2010303"] = L2_2 L2_2 = A0_2.OnSubFinish2010304 L1_2["2010304"] = L2_2 L2_2 = A0_2.OnSubFinish2010305 L1_2["2010305"] = L2_2 L2_2 = A0_2.OnSubFinish2010306 L1_2["2010306"] = L2_2 L2_2 = A0_2.OnSubFinish2010307 L1_2["2010307"] = L2_2 L2_2 = A0_2.OnSubFinish2010308 L1_2["2010308"] = L2_2 L2_2 = A0_2.OnSubFinish2010309 L1_2["2010309"] = L2_2 L2_2 = A0_2.OnSubFinish2010310 L1_2["2010310"] = L2_2 L2_2 = A0_2.OnSubFinish2010311 L1_2["2010311"] = L2_2 L2_2 = A0_2.OnSubFinish2010312 L1_2["2010312"] = L2_2 L2_2 = A0_2.OnSubFinish2010313 L1_2["2010313"] = L2_2 L2_2 = A0_2.OnSubFinish2010314 L1_2["2010314"] = L2_2 L2_2 = A0_2.OnSubFinish2010315 L1_2["2010315"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2010301 L1_2["2010301"] = L2_2 L2_2 = A0_2.OnSubFailed2010302 L1_2["2010302"] = L2_2 L2_2 = A0_2.OnSubFailed2010303 L1_2["2010303"] = L2_2 L2_2 = A0_2.OnSubFailed2010304 L1_2["2010304"] = L2_2 L2_2 = A0_2.OnSubFailed2010305 L1_2["2010305"] = L2_2 L2_2 = A0_2.OnSubFailed2010306 L1_2["2010306"] = L2_2 L2_2 = A0_2.OnSubFailed2010307 L1_2["2010307"] = L2_2 L2_2 = A0_2.OnSubFailed2010308 L1_2["2010308"] = L2_2 L2_2 = A0_2.OnSubFailed2010309 L1_2["2010309"] = L2_2 L2_2 = A0_2.OnSubFailed2010310 L1_2["2010310"] = L2_2 L2_2 = A0_2.OnSubFailed2010311 L1_2["2010311"] = L2_2 L2_2 = A0_2.OnSubFailed2010312 L1_2["2010312"] = L2_2 L2_2 = A0_2.OnSubFailed2010313 L1_2["2010313"] = L2_2 L2_2 = A0_2.OnSubFailed2010314 L1_2["2010314"] = L2_2 L2_2 = A0_2.OnSubFailed2010315 L1_2["2010315"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20102Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20103Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1565Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20025Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20102Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20103Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc1565Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc20025Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = print L2_2 = "TransmitPlayer" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayer L3_2 = 3 L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = "Q20103PlayerBorn" L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q20103PlayerBorn" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.rot L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.TransmitPlayer = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyHili" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc20025Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc20102Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc20103Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyHili = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "Blackscreen" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 3 L5_2 = 0.5 L6_2 = nil L7_2 = nil L8_2 = nil L9_2 = "QUEST_Message_Q20103" L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Blackscreen = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "DestroyPaimon" L1_2(L2_2) L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.DestroyEntityActor L3_2 = L6_1.PaimonData L3_2 = L3_2.alias L4_2 = 3 L5_2 = false L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.DestroyPaimon = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "InteractPaimon" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = "Paimon" L1_2(L2_2, L3_2) end L1_1.InteractPaimon = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyElla" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1565Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyElla = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpcById L4_2 = 2010303 L5_2 = L6_1.PaimonData L5_2 = L5_2.id L2_2(L3_2, L4_2, L5_2) elseif A1_2 == 2 then end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2010301" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1565Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20025Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20102Data L5_2 = L5_2.id L6_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc20103Data L5_2 = L5_2.id L6_2 = 4 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2010301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2010301" L2_2(L3_2) end L1_1.OnSubFinish2010301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010301" L2_2(L3_2) end L1_1.OnSubFailed2010301 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010302" L2_2(L3_2) end L1_1.OnSubStart2010302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish2010302" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L8_1.PaimonReminder L2_2(L3_2, L4_2) end L1_1.OnSubFinish2010302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010302" L2_2(L3_2) end L1_1.OnSubFailed2010302 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010303" L2_2(L3_2) end L1_1.OnSubStart2010303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2010303" L2_2(L3_2) end L1_1.OnSubFinish2010303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010303" L2_2(L3_2) end L1_1.OnSubFailed2010303 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010304" L2_2(L3_2) end L1_1.OnSubStart2010304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2010304" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20025Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish2010304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010304" L2_2(L3_2) end L1_1.OnSubFailed2010304 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010305" L2_2(L3_2) end L1_1.OnSubStart2010305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2010305" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20102Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish2010305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010305" L2_2(L3_2) end L1_1.OnSubFailed2010305 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010306" L2_2(L3_2) end L1_1.OnSubStart2010306 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2010306" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20103Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish2010306 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010306" L2_2(L3_2) end L1_1.OnSubFailed2010306 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010307" L2_2(L3_2) end L1_1.OnSubStart2010307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2010307" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20025Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 2 L6_2 = true L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc20103Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 3 L7_2 = true L4_2(L5_2, L6_2, L7_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 3 L7_2 = true L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubFinish2010307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010307" L2_2(L3_2) end L1_1.OnSubFailed2010307 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010308" L2_2(L3_2) end L1_1.OnSubStart2010308 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubFinish2010308" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc20103Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 3 L6_2 = false L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 2 L6_2 = true L3_2(L4_2, L5_2, L6_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 2 L6_2 = true L3_2(L4_2, L5_2, L6_2) end L1_1.OnSubFinish2010308 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010308" L2_2(L3_2) end L1_1.OnSubFailed2010308 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010309" L2_2(L3_2) end L1_1.OnSubStart2010309 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2010309" L2_2(L3_2) end L1_1.OnSubFinish2010309 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010309" L2_2(L3_2) end L1_1.OnSubFailed2010309 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010310" L2_2(L3_2) end L1_1.OnSubStart2010310 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2010310" L2_2(L3_2) end L1_1.OnSubFinish2010310 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010310" L2_2(L3_2) end L1_1.OnSubFailed2010310 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010311" L2_2(L3_2) end L1_1.OnSubStart2010311 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L2_2 = print L3_2 = "OnSubFinish2010311" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L6_1.Npc20025Data L5_2 = L5_2.alias L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L6_1.Npc20102Data L6_2 = L6_2.alias L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DoFreeStyle L7_2 = 1 L5_2(L6_2, L7_2) L6_2 = A0_2 L5_2 = A0_2.GetQuestNpcActor L7_2 = L6_1.Npc20103Data L7_2 = L7_2.alias L5_2 = L5_2(L6_2, L7_2) L7_2 = L5_2 L6_2 = L5_2.DoFreeStyle L8_2 = 1 L6_2(L7_2, L8_2) end L1_1.OnSubFinish2010311 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010311" L2_2(L3_2) end L1_1.OnSubFailed2010311 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010312" L2_2(L3_2) end L1_1.OnSubStart2010312 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubFinish2010312" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.PaimonData L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.EnterSceneLookCamera L5_2 = sceneData L6_2 = L5_2 L5_2 = L5_2.GetDummyPoint L7_2 = 3 L8_2 = "Q20103MonsterBorn" L5_2 = L5_2(L6_2, L7_2, L8_2) L5_2 = L5_2.pos L6_2 = 0 L7_2 = 2 L8_2 = true L9_2 = true L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall L5_2 = A0_2.DestroyHili L3_2(L4_2, L5_2) end L1_1.OnSubFinish2010312 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010312" L2_2(L3_2) end L1_1.OnSubFailed2010312 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010313" L2_2(L3_2) end L1_1.OnSubStart2010313 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2010313" L2_2(L3_2) end L1_1.OnSubFinish2010313 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010313" L2_2(L3_2) end L1_1.OnSubFailed2010313 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010314" L2_2(L3_2) end L1_1.OnSubStart2010314 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2010314" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyElla L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2010314 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010314" L2_2(L3_2) end L1_1.OnSubFailed2010314 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart2010315" L2_2(L3_2) end L1_1.OnSubStart2010315 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubFinish2010315" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.5 L6_2 = 0.5 L7_2 = A0_2.DestroyElla L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2010315 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2010315" L2_2(L3_2) end L1_1.OnSubFailed2010315 = L9_1 return L1_1