local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20068" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20068" L2_1 = require L3_1 = "Quest/Client/Q20068ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.MainID L4_1 = L2_1.ActorAlias L5_1 = L2_1.SubIDs function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart2006801 L1_2["2006801"] = L2_2 L2_2 = A0_2.OnSubStart2006802 L1_2["2006802"] = L2_2 L2_2 = A0_2.OnSubStart2006803 L1_2["2006803"] = L2_2 L2_2 = A0_2.OnSubStart2006804 L1_2["2006804"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish2006801 L1_2["2006801"] = L2_2 L2_2 = A0_2.OnSubFinish2006802 L1_2["2006802"] = L2_2 L2_2 = A0_2.OnSubFinish2006803 L1_2["2006803"] = L2_2 L2_2 = A0_2.OnSubFinish2006804 L1_2["2006804"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed2006801 L1_2["2006801"] = L2_2 L2_2 = A0_2.OnSubFailed2006802 L1_2["2006802"] = L2_2 L2_2 = A0_2.OnSubFailed2006803 L1_2["2006803"] = L2_2 L2_2 = A0_2.OnSubFailed2006804 L1_2["2006804"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.NotifyTo L3_2 = "Npc1429" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.NotifyTo L3_2 = "Npc1567" L4_2 = 0 L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.OnDestroy = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L2_2(L3_2) end end L1_1.InvokeOnInteraction = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowBlackScreen" L1_2(L2_2) L1_2 = print L2_2 = "start black screen" L1_2(L2_2) L1_2 = globalActor L2_2 = L1_2 L1_2 = L1_2.ShowBlackScreen L3_2 = 0.5 L4_2 = 1 L5_2 = 0.5 L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.ShowBlackScreen = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2006801" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NotifyTo L4_2 = "Npc1429" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NotifyTo L4_2 = "Npc1567" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006801 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2006801" L2_2(L3_2) end L1_1.OnSubFinish2006801 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2006801" L2_2(L3_2) end L1_1.OnSubFailed2006801 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2006802" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NotifyTo L4_2 = "Npc1429" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NotifyTo L4_2 = "Npc1567" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006802 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2006802" L2_2(L3_2) end L1_1.OnSubFinish2006802 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2006802" L2_2(L3_2) end L1_1.OnSubFailed2006802 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2006803" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NotifyTo L4_2 = "Npc1429" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.NotifyTo L4_2 = "Npc1567" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006803 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2006803" L2_2(L3_2) end L1_1.OnSubFinish2006803 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2006803" L2_2(L3_2) end L1_1.OnSubFailed2006803 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart2006804" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteractionForceAlias L4_2 = "Npc1429" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = 2 L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006804 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish2006804" L2_2(L3_2) end L1_1.OnSubFinish2006804 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed2006804" L2_2(L3_2) end L1_1.OnSubFailed2006804 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1429" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1567" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L6_1 return L1_1