local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20062" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20062" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = 22112 L4_1 = L1_2 L1_2 = L2_1.PaimonData L3_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006201 L1_2["2006201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006202 L1_2["2006202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006203 L1_2["2006203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006204 L1_2["2006204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006205 L1_2["2006205"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006206 L1_2["2006206"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2006207 L1_2["2006207"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006201 L1_2["2006201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006202 L1_2["2006202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006203 L1_2["2006203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006204 L1_2["2006204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006205 L1_2["2006205"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006206 L1_2["2006206"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2006207 L1_2["2006207"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006201 L1_2["2006201"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006202 L1_2["2006202"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006203 L1_2["2006203"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006204 L1_2["2006204"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006205 L1_2["2006205"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006206 L1_2["2006206"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2006207 L1_2["2006207"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 if A1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.SummonGadget01 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end if A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.ClearGadget01 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end if A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.SummonGadget02 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end if A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1.0 L6_2 = 0.5 L7_2 = A0_2.ClearGadget02 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end end L1_1.InvokeOnInteraction = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Npc1604" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetPos L2_2 = L2_2(L3_2) L4_2 = L1_2 L3_2 = L1_2.GetForward L3_2 = L3_2(L4_2) L4_2 = L2_2.z L4_2 = L4_2 + 1.2 L2_2.z = L4_2 L5_2 = A0_2 L4_2 = A0_2.SpawnGadgetByIdWithPos L6_2 = 2006203 L7_2 = 70300111 L8_2 = 1 L9_2 = L2_2 L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L3_2 L10_2, L11_2 = L10_2(L11_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.SummonGadget01 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "Summon01" L1_2(L2_2, L3_2) end L1_1.ClearGadget01 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "Npc1604" L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.GetPos L2_2 = L2_2(L3_2) L4_2 = L1_2 L3_2 = L1_2.GetForward L3_2 = L3_2(L4_2) L4_2 = L2_2.z L4_2 = L4_2 + 1.2 L2_2.z = L4_2 L5_2 = A0_2 L4_2 = A0_2.SpawnGadgetByIdWithPos L6_2 = 2006203 L7_2 = 70300113 L8_2 = 2 L9_2 = L2_2 L10_2 = M L10_2 = L10_2.Dir2Euler L11_2 = L3_2 L10_2, L11_2 = L10_2(L11_2) L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.SummonGadget02 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "Summon02" L1_2(L2_2, L3_2) end L1_1.ClearGadget02 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006201 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2006201 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006201 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006202 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2006202 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006202 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006203 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2006203 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006203 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006204 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2006204 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006204 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006205 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2006205 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006205 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2006206 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart2006206 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFinish2006206 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006206 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2006207 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1604" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2006207 = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnSubFailed2006207 = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.NotifyTo L3_2 = "Npc1604" L4_2 = DailyNpcManager L4_2 = L4_2.NpcEventType L4_2 = L4_2.STARTDAILY L5_2 = true L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "Summon01" L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "Summon02" L1_2(L2_2, L3_2) end L1_1.OnMainCanceled = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroyWithDisappear = L5_1 return L1_1