local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20047" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20047" L2_1 = require L3_1 = "Quest/Client/Q20047ClientConfig" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004701 L1_2["2004701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004702 L1_2["2004702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004703 L1_2["2004703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004704 L1_2["2004704"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004705 L1_2["2004705"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004706 L1_2["2004706"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004707 L1_2["2004707"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004708 L1_2["2004708"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004701 L1_2["2004701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004702 L1_2["2004702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004703 L1_2["2004703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004704 L1_2["2004704"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004705 L1_2["2004705"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004706 L1_2["2004706"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004707 L1_2["2004707"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004708 L1_2["2004708"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004701 L1_2["2004701"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004702 L1_2["2004702"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004703 L1_2["2004703"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004704 L1_2["2004704"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004705 L1_2["2004705"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004706 L1_2["2004706"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004707 L1_2["2004707"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004708 L1_2["2004708"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 if A1_2 == 1 then L2_2 = print L3_2 = "showblackscreen" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004701 start" L2_2(L3_2) end L1_1.OnSubStart2004701 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004701 finish" L2_2(L3_2) end L1_1.OnSubFinish2004701 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2004701 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004702 start" L2_2(L3_2) end L1_1.OnSubStart2004702 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004702 finish" L2_2(L3_2) end L1_1.OnSubFinish2004702 = L3_1 function L3_1(A0_2, A1_2) end L1_1.OnSubFailed2004702 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004703 start" L2_2(L3_2) end L1_1.OnSubStart2004703 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004703 finished" L2_2(L3_2) end L1_1.OnSubFinish2004703 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004703 fail" L2_2(L3_2) end L1_1.OnSubFailed2004703 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004704 start" L2_2(L3_2) end L1_1.OnSubStart2004704 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004704 finish" L2_2(L3_2) end L1_1.OnSubFinish2004704 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004704 failed" L2_2(L3_2) end L1_1.OnSubFailed2004704 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004705 start" L2_2(L3_2) end L1_1.OnSubStart2004705 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004705 finish" L2_2(L3_2) end L1_1.OnSubFinish2004705 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004705 failed" L2_2(L3_2) end L1_1.OnSubFailed2004705 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004706 start" L2_2(L3_2) end L1_1.OnSubStart2004706 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "2004706 finish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2004708 L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubFinish2004706 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004706 failed" L2_2(L3_2) end L1_1.OnSubFailed2004706 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004707 start" L2_2(L3_2) end L1_1.OnSubStart2004707 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004707 finish" L2_2(L3_2) end L1_1.OnSubFinish2004707 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2004707 failed" L2_2(L3_2) end L1_1.OnSubFailed2004707 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFailed = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainCanceled = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1