local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20043" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20043" L2_1 = require L3_1 = "Actor/DailyNPCManager" L2_1 = L2_1(L3_1) L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L3_1 = L1_2 L1_2 = L3_1.MichelleData L4_1 = L1_2 L1_2 = L3_1.QuinnData L5_1 = L1_2 L1_2 = L3_1.PaimonData L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004301 L1_2["2004301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004302 L1_2["2004302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004303 L1_2["2004303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004304 L1_2["2004304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004305 L1_2["2004305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004306 L1_2["2004306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004307 L1_2["2004307"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004301 L1_2["2004301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004302 L1_2["2004302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004303 L1_2["2004303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004304 L1_2["2004304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004305 L1_2["2004305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004306 L1_2["2004306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004307 L1_2["2004307"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004301 L1_2["2004301"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004302 L1_2["2004302"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004303 L1_2["2004303"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004304 L1_2["2004304"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004305 L1_2["2004305"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004306 L1_2["2004306"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004307 L1_2["2004307"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.NpcID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L5_1.NpcID L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1421" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L5_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L2_2 L4_2 = L2_2.Standby L4_2(L5_2) L5_2 = L2_2 L4_2 = L2_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.Standby L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) end L1_1.OnSubStart2004301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L5_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = A0_2 L4_2 = A0_2.CreateSpeechBubbleTask L6_2 = L3_2 L7_2 = 200430701 L8_2 = 2 L9_2 = true L10_2 = 3 L11_2 = 2 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish2004301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1421" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L2_2.x L5_2 = L5_2 + 1 L2_2.x = L5_2 L5_2 = L2_2.z L5_2 = L5_2 - 0.5 L2_2.z = L5_2 L6_2 = A0_2 L5_2 = A0_2.CreateQuestNpcByIdWithPos L7_2 = 2004306 L8_2 = 1005 L9_2 = 3 L10_2 = L2_2 L11_2 = M L11_2 = L11_2.Dir2Euler L12_2 = L4_2 L11_2, L12_2 = L11_2(L12_2) L5_2(L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) L6_2 = A0_2 L5_2 = A0_2.RequestInteractionForceAlias L7_2 = "Paimon20043" L5_2(L6_2, L7_2) end L1_1.OnSubFinish2004306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L3_2(L4_2) end L1_1.OnSubFinish2004307 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2004301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1421" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L3_2(L4_2) end L1_1.OnSubFinish2004302 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2004302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1421" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004303 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFinish2004303 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2004303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1421" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTask L5_2 = L3_1.NarratorData L5_2 = L5_2.Story1 L3_2(L4_2, L5_2) end L1_1.OnSubFinish2004304 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2004304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1421" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = L2_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.WalkToTask L6_2 = L4_1.NPCLeavePos function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.DestroyWithDither L4_3 = false L5_3 = 1 L2_3(L3_3, L4_3, L5_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.GetQuestNpcActor L6_2 = L5_1.Npc L4_2 = L4_2(L5_2, L6_2) L6_2 = L4_2 L5_2 = L4_2.DestroyWithDither L7_2 = false L8_2 = 1 L5_2(L6_2, L7_2, L8_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1421" L8_2 = L2_1.NpcEventType L8_2 = L8_2.STARTDAILY L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) L6_2 = A0_2 L5_2 = A0_2.NotifyTo L7_2 = "Npc1403" L8_2 = L2_1.NpcEventType L8_2 = L8_2.STARTDAILY L9_2 = true L5_2(L6_2, L7_2, L8_2, L9_2) end L1_1.OnSubFinish2004305 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2004305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 if A1_2 == 1 then L2_2 = print L3_2 = "paimon create" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L4_1.NPCPos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L4_1.NPCPos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L4_1.NPCPos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L4_1.NPCPos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L4_1.NPCPos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L4_1.NPCPos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2004301 L10_2 = 1005 L11_2 = 3 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = print L8_2 = "paimon created" L7_2(L8_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.ClearSpeechBubbleTask L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L5_1.NPCPos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L5_1.NPCPos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L5_1.NPCPos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L5_1.NPCPos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L5_1.NPCPos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L5_1.NPCPos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2004306 L10_2 = 1005 L11_2 = 3 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = print L8_2 = "paimon create" L7_2(L8_2) elseif A1_2 == 3 then L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L5_1.NPCPos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L5_1.NPCPos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L5_1.NPCPos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L5_1.NPCPos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L5_1.NPCPos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L5_1.NPCPos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2004306 L10_2 = 1005 L11_2 = 3 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = print L8_2 = "paimon created" L7_2(L8_2) elseif A1_2 == 4 then L2_2 = print L3_2 = "paimon create" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = L4_1.NPCPos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = L4_1.NPCPos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = L4_1.NPCPos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = L4_1.NPCPos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = L4_1.NPCPos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = L4_1.NPCPos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2004306 L10_2 = 1005 L11_2 = 3 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = print L8_2 = "paimon created" L7_2(L8_2) end end L1_1.InvokeOnInteraction = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L5_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L2_2 L4_2 = L2_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc1421" L7_2 = L2_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = false L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc1403" L7_2 = L2_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = false L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1