local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20042" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20042" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = require L6_1 = "Actor/DailyNPCManager" L5_1 = L5_1(L6_1) function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.NunData L3_1 = L1_2 L1_2 = L2_1.AlbertData L4_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004201 L1_2["2004201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004202 L1_2["2004202"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004203 L1_2["2004203"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004204 L1_2["2004204"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2004205 L1_2["2004205"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004201 L1_2["2004201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004202 L1_2["2004202"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004203 L1_2["2004203"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004204 L1_2["2004204"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2004205 L1_2["2004205"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004201 L1_2["2004201"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004202 L1_2["2004202"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004203 L1_2["2004203"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004204 L1_2["2004204"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2004205 L1_2["2004205"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L4_1.NpcID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L3_1.NpcID L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1602" L5_2 = L5_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = L5_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L2_2 L4_2 = L2_2.Standby L4_2(L5_2) L5_2 = L2_2 L4_2 = L2_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.Standby L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) end L1_1.OnSubStart2004201 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L3_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.5 L6_2 = 1.5 L7_2 = 0.5 function L8_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetQuestNpcActor L2_3 = L3_1.Npc L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.Destroy L3_3 = false L1_3(L2_3, L3_3) end L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1471" L6_2 = L5_1.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2004201 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2004201 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1602" L5_2 = L5_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004202 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish2004202 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2004202 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1602" L5_2 = L5_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004203 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFinish2004203 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2004203 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1602" L5_2 = L5_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004204 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.WalkToTask L5_2 = L4_1.NPCLeavePos function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L3_3 = A0_3 L2_3 = A0_3.DestroyWithDither L4_3 = false L5_3 = 1 L2_3(L3_3, L4_3, L5_3) end function L7_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = L2_2 L3_3 = L2_3 L2_3 = L2_3.Standby L4_3 = true L2_3(L3_3, L4_3) end L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2004204 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2004204 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1602" L5_2 = L5_1.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2004205 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDither L5_2 = false L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1602" L6_2 = L5_1.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2004205 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2004205 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L3_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.Destroy L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc1471" L7_2 = L5_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) L5_2 = A0_2 L4_2 = A0_2.NotifyTo L6_2 = "Npc1602" L7_2 = L5_1.NpcEventType L7_2 = L7_2.STARTDAILY L8_2 = true L4_2(L5_2, L6_2, L7_2, L8_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1