local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20037" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20037" function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003701 L1_2["2003701"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003702 L1_2["2003702"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003703 L1_2["2003703"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003704 L1_2["2003704"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003705 L1_2["2003705"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003706 L1_2["2003706"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003707 L1_2["2003707"] = L2_2 end L1_1.OnSubStartHandlerBuild = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003701 L1_2["2003701"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003702 L1_2["2003702"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003703 L1_2["2003703"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003704 L1_2["2003704"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003705 L1_2["2003705"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003706 L1_2["2003706"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003707 L1_2["2003707"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L2_1 function L2_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003701 L1_2["2003701"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003702 L1_2["2003702"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003703 L1_2["2003703"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003704 L1_2["2003704"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003705 L1_2["2003705"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003706 L1_2["2003706"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003707 L1_2["2003707"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = A0_2.clientData L3_2 = L3_2.NPCData01 L3_2 = L3_2.NPCBornPos L4_2 = L2_2.x L5_2 = L3_2.x L4_2 = L4_2 - L5_2 L5_2 = L2_2.y L6_2 = L3_2.y L5_2 = L5_2 - L6_2 L6_2 = L4_2 * L4_2 L7_2 = L5_2 * L5_2 L6_2 = L6_2 + L7_2 if 400 < L6_2 then L8_2 = A0_2 L7_2 = A0_2.GetQuestNpcActor L9_2 = A0_2.clientData L9_2 = L9_2.NPCData01 L9_2 = L9_2.Npc L7_2 = L7_2(L8_2, L9_2) if L7_2 ~= nil then L9_2 = L7_2 L8_2 = L7_2.DestroyWithDither L10_2 = false L11_2 = 5 L8_2(L9_2, L10_2, L11_2) L9_2 = A0_2 L8_2 = A0_2.NotifyTo L10_2 = "Npc1553" L11_2 = NpcUtil L11_2 = L11_2.NpcEventType L11_2 = L11_2.STARTDAILY L12_2 = true L8_2(L9_2, L10_2, L11_2, L12_2) end else L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 10 L10_2 = A0_2.NPCDestroy L7_2(L8_2, L9_2, L10_2) end end L1_1.NPCDestroy = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "StartDaily" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = A0_2.clientData L3_2 = L3_2.NPCData01 L3_2 = L3_2.Npc L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.Destroy L4_2 = false L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1553" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.StartDaily = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1553" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = A0_2.clientData L5_2 = L5_2.NPCData01 L5_2 = L5_2.NpcID L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubStart2003701 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFinish2003701 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003701 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1553" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2003702 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.NPCData02 L4_2 = L4_2.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end L1_1.OnSubFinish2003702 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003702 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubStart2003703 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFinish2003703 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003703 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "\229\191\181\228\191\161" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = A0_2.clientData L4_2 = L4_2.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2003704 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "finish 2003704" L3_2(L4_2) end end L1_1.OnSubStart2003704 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFinish2003704 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003704 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubStart2003705 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFinish2003705 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003705 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1553" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart2003706 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.NPCData02 L4_2 = L4_2.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.ShowBlackScreen L5_2 = 0.3 L6_2 = 1.5 L7_2 = 0.3 L8_2 = A0_2.StartDaily L9_2 = nil L10_2 = nil L11_2 = "" L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) end L1_1.OnSubFinish2003706 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003706 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubStart2003707 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFinish2003707 = L2_1 function L2_1(A0_2, A1_2) end L1_1.OnSubFailed2003707 = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2 if A1_2 == 1 then L2_2 = print L3_2 = "paimon creat" L2_2(L3_2) L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = L3_2 L5_2 = A0_2.clientData L5_2 = L5_2.NPCData01 L5_2 = L5_2.NPCBornPos L5_2 = L5_2.x L6_2 = L2_2.x L5_2 = L5_2 - L6_2 L4_2.x = L5_2 L5_2 = A0_2.clientData L5_2 = L5_2.NPCData01 L5_2 = L5_2.NPCBornPos L5_2 = L5_2.z L6_2 = L2_2.z L5_2 = L5_2 - L6_2 L4_2.z = L5_2 L5_2 = L4_2.x L5_2 = L5_2 ^ 2 L6_2 = L4_2.y L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L6_2 = L4_2.z L6_2 = L6_2 ^ 2 L5_2 = L5_2 + L6_2 L5_2 = L5_2 ^ 0.5 L6_2 = L4_2.x L6_2 = L6_2 / L5_2 L4_2.x = L6_2 L6_2 = L4_2.z L6_2 = L6_2 / L5_2 L4_2.z = L6_2 L6_2 = L4_2.x L7_2 = L4_2.z L7_2 = L7_2 * -1 L4_2.x = L7_2 L4_2.z = L6_2 L7_2 = L2_2.x L8_2 = A0_2.clientData L8_2 = L8_2.NPCData01 L8_2 = L8_2.NPCBornPos L8_2 = L8_2.x L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.x L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.x = L7_2 L7_2 = L2_2.z L8_2 = A0_2.clientData L8_2 = L8_2.NPCData01 L8_2 = L8_2.NPCBornPos L8_2 = L8_2.z L7_2 = L7_2 + L8_2 L7_2 = 0.5 * L7_2 L8_2 = L4_2.z L8_2 = L8_2 * 1 L7_2 = L7_2 + L8_2 L2_2.z = L7_2 L7_2 = A0_2.clientData L7_2 = L7_2.NPCData01 L7_2 = L7_2.NPCBornPos L7_2 = L7_2.x L8_2 = L2_2.x L7_2 = L7_2 - L8_2 L4_2.x = L7_2 L7_2 = A0_2.clientData L7_2 = L7_2.NPCData01 L7_2 = L7_2.NPCBornPos L7_2 = L7_2.z L8_2 = L2_2.z L7_2 = L7_2 - L8_2 L4_2.z = L7_2 L8_2 = A0_2 L7_2 = A0_2.CreateQuestNpcByIdWithPos L9_2 = 2003701 L10_2 = A0_2.clientData L10_2 = L10_2.NPCData02 L10_2 = L10_2.NpcID L11_2 = 0 L12_2 = L2_2 L13_2 = M L13_2 = L13_2.Dir2Euler L14_2 = L4_2 L13_2, L14_2 = L13_2(L14_2) L7_2(L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2) L7_2 = print L8_2 = "paimon created" L7_2(L8_2) elseif A1_2 == 2 then L2_2 = print L3_2 = "\229\188\128\229\167\139\232\175\187\228\185\166100348" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowReadingDialog L4_2 = 100348 L2_2(L3_2, L4_2) end end L1_1.InvokeOnInteraction = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = A0_2.clientData L4_2 = L4_2.NPCData01 L4_2 = L4_2.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = A0_2.clientData L5_2 = L5_2.NPCData02 L5_2 = L5_2.Npc L3_2 = L3_2(L4_2, L5_2) L2_2 = L3_2 L4_2 = L2_2 L3_2 = L2_2.Destroy L5_2 = false L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1553" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.STARTDAILY L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) end L1_1.OnMainCanceled = L2_1 function L2_1(A0_2) local L1_2 end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2 end L1_1.OnDestroy = L2_1 return L1_1