local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20036" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20036" L2_1 = nil L3_1 = nil L4_1 = nil function L5_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = 20036 L4_1 = L1_2 L1_2 = L2_1.NPCData L3_1 = L1_2 end L1_1.OnDataLoaded = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003601 L1_2["2003601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003602 L1_2["2003602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003603 L1_2["2003603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003604 L1_2["2003604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003605 L1_2["2003605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003606 L1_2["2003606"] = L2_2 end L1_1.OnSubStartHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003601 L1_2["2003601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003602 L1_2["2003602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003603 L1_2["2003603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003604 L1_2["2003604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003605 L1_2["2003605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003606 L1_2["2003606"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L5_1 function L5_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003601 L1_2["2003601"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003602 L1_2["2003602"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003603 L1_2["2003603"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003604 L1_2["2003604"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003605 L1_2["2003605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003606 L1_2["2003606"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L5_1 function L5_1(A0_2) local L1_2 end L1_1.PaimonVanish = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "01 start" L2_2(L3_2) end L1_1.OnSubStart2003601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "delay start dofreestyle" L2_2(L3_2) end L1_1.DoFreeStyle = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "01 finish" L2_2(L3_2) end L1_1.OnSubFinish2003601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2003601 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "02 start" L2_2(L3_2) end L1_1.OnSubStart2003602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "02 finish" L2_2(L3_2) end L1_1.OnSubFinish2003602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2003602 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "03 start" L2_2(L3_2) end L1_1.OnSubStart2003603 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "03 finish" L2_2(L3_2) end L1_1.OnSubFinish2003603 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "03 fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2003603 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2003603 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "finish 2003603" L3_2(L4_2) end L3_2 = print L4_2 = "04 start" L3_2(L4_2) end L1_1.OnSubStart2003604 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetWithPos L4_2 = A1_2 L5_2 = 70710009 L6_2 = 1 L7_2 = L3_1.InteractionPointPos L8_2 = L3_1.InteractionPointDir L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) L2_2 = print L3_2 = "04 finish" L2_2(L3_2) end L1_1.OnSubFinish2003604 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "04 fail" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2003604 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "05 start" L2_2(L3_2) end L1_1.OnSubStart2003605 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = L3_1.InteractionPointPos L3_2 = L3_1.InteractionPointPos L3_2 = L3_2.z L3_2 = L3_2 + 0.4 L2_2.z = L3_2 L3_2 = L3_1.InteractionPointPos L3_2 = L3_2.x L3_2 = L3_2 + 0.4 L2_2.x = L3_2 L3_2 = L3_1.InteractionPointPos L4_2 = L3_1.InteractionPointPos L4_2 = L4_2.z L4_2 = L4_2 - 0.4 L3_2.z = L4_2 L4_2 = L3_1.InteractionPointPos L4_2 = L4_2.x L4_2 = L4_2 - 0.4 L3_2.x = L4_2 L5_2 = A0_2 L4_2 = A0_2.PlayEffect L6_2 = "Eff_Plant_Dandelion_Flora" L7_2 = L3_1.InteractionPointPos L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.PlayEffect L6_2 = "Eff_Plant_Dandelion_Flora" L7_2 = L2_2 L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.PlayEffect L6_2 = "Eff_Plant_Dandelion_Flora" L7_2 = L3_2 L4_2(L5_2, L6_2, L7_2) L4_2 = print L5_2 = "05 finish" L4_2(L5_2) end L1_1.OnSubFinish2003605 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "05 fail" L2_2(L3_2) end L1_1.OnSubFailed2003605 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.BANDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.UnSpawn L4_2 = "InteractionPoint" L2_2(L3_2, L4_2) L2_2 = print L3_2 = "06 start" L2_2(L3_2) end L1_1.OnSubStart2003606 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "06 finish" L2_2(L3_2) end L1_1.OnSubFinish2003606 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "06 fail" L2_2(L3_2) end L1_1.OnSubFailed2003606 = L5_1 function L5_1(A0_2) local L1_2 end L1_1.Start = L5_1 function L5_1(A0_2) local L1_2 end L1_1.OnDestroy = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnMainFinished = L5_1 function L5_1(A0_2, A1_2) end L1_1.OnMainFailed = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "MainQuest2036 Canceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1521" L5_2 = DailyNpcManager L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L5_1 return L1_1