local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20032" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20032" L2_1 = require L3_1 = "Quest/Client/Q20032ClientConfig" L2_1 = L2_1(L3_1) function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003201 L1_2["2003201"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003202 L1_2["2003202"] = L2_2 end L1_1.OnSubStartHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003201 L1_2["2003201"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003202 L1_2["2003202"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003201 L1_2["2003201"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003202 L1_2["2003202"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart2003201 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2003201 failed" L2_2(L3_2) end L1_1.OnSubFailed2003201 = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart2003202 = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 function L3_1(A0_2) local L1_2 end L1_1.OnDestroy = L3_1 return L1_1