local L0_1, L1_1, L2_1, L3_1, L4_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20030" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20030" L2_1 = require L3_1 = "Quest/Client/Q20030ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.PaimonData function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003001 L1_2["2003001"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003002 L1_2["2003002"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2003003 L1_2["2003003"] = L2_2 end L1_1.OnSubStartHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003001 L1_2["2003001"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003002 L1_2["2003002"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2003003 L1_2["2003003"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L4_1 function L4_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003001 L1_2["2003001"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003002 L1_2["2003002"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2003003 L1_2["2003003"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2003001 start" L2_2(L3_2) end L1_1.OnSubStart2003001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2 L2_2 = print L3_2 = "2003001 finish" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "NPC1512" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1200 L3_2(L4_2, L5_2) L3_2 = print L4_2 = "do greet" L3_2(L4_2) L3_2 = A0_2.clientData L3_2 = L3_2.PaimonData L4_2 = actorUtils L4_2 = L4_2.GetAvatarPos L4_2 = L4_2() L5_2 = actorUtils L5_2 = L5_2.GetAvatarForward L5_2 = L5_2() L7_2 = L2_2 L6_2 = L2_2.GetPos L6_2 = L6_2(L7_2) L8_2 = L2_2 L7_2 = L2_2.GetForward L7_2 = L7_2(L8_2) L8_2 = L5_2 L9_2 = M L9_2 = L9_2.Dist L10_2 = L6_2 L11_2 = L4_2 L9_2 = L9_2(L10_2, L11_2) L10_2 = L6_2.x L11_2 = L4_2.x L10_2 = L10_2 - L11_2 L10_2 = L10_2 / L9_2 L8_2.x = L10_2 L10_2 = L6_2.z L11_2 = L4_2.z L10_2 = L10_2 - L11_2 L10_2 = L10_2 / L9_2 L8_2.z = L10_2 L10_2 = print L11_2 = L8_2.x L12_2 = "," L13_2 = L8_2.y L14_2 = "," L15_2 = L8_2.z L11_2 = L11_2 .. L12_2 .. L13_2 .. L14_2 .. L15_2 L10_2(L11_2) L10_2 = L4_2 L11_2 = 1 L12_2 = -1 L13_2 = L10_2.x L14_2 = L8_2.x L14_2 = L14_2 * L11_2 L13_2 = L13_2 + L14_2 L10_2.x = L13_2 L13_2 = L10_2.z L14_2 = L8_2.z L14_2 = L14_2 * L11_2 L13_2 = L13_2 + L14_2 L10_2.z = L13_2 L13_2 = print L14_2 = L10_2.x L15_2 = "," L16_2 = L10_2.y L17_2 = "," L18_2 = L10_2.z L14_2 = L14_2 .. L15_2 .. L16_2 .. L17_2 .. L18_2 L13_2(L14_2) L13_2 = L5_2 L14_2 = L6_2.x L15_2 = L10_2.x L14_2 = L14_2 - L15_2 L14_2 = L14_2 / L9_2 L13_2.z = L14_2 L14_2 = L6_2.z L15_2 = L10_2.z L14_2 = L14_2 - L15_2 L14_2 = -L14_2 L14_2 = L14_2 / L9_2 L13_2.x = L14_2 L14_2 = print L15_2 = L13_2.x L16_2 = "," L17_2 = L13_2.y L18_2 = "," L19_2 = L13_2.z L15_2 = L15_2 .. L16_2 .. L17_2 .. L18_2 .. L19_2 L14_2(L15_2) L14_2 = L10_2.x L15_2 = L13_2.x L15_2 = L15_2 * L12_2 L14_2 = L14_2 + L15_2 L10_2.x = L14_2 L14_2 = L10_2.z L15_2 = L13_2.z L15_2 = L15_2 * L12_2 L14_2 = L14_2 + L15_2 L10_2.z = L14_2 L15_2 = A0_2 L14_2 = A0_2.CreateQuestNpcByIdWithPos L16_2 = 2003001 L17_2 = L3_2.PaimonID L18_2 = 1 L19_2 = L10_2 L20_2 = M L20_2 = L20_2.Dir2Euler L21_2 = L13_2 L20_2, L21_2 = L20_2(L21_2) L14_2(L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2) L15_2 = A0_2 L14_2 = A0_2.GetQuestNpcActor L16_2 = L2_1.PaimonData L16_2 = L16_2.Paimon L14_2 = L14_2(L15_2, L16_2) L16_2 = L14_2 L15_2 = L14_2.DoFreeStyle L17_2 = 1140 L15_2(L16_2, L17_2) L16_2 = A0_2 L15_2 = A0_2.CallDelay L17_2 = 0.5 function L18_2() local L0_3, L1_3, L2_3, L3_3, L4_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.NarratorOnlyTaskLegacy L2_3 = L2_1.NarratorData L2_3 = L2_3.Story1 L3_3 = nil L4_3 = "Tag" L0_3(L1_3, L2_3, L3_3, L4_3) end L15_2(L16_2, L17_2, L18_2) L16_2 = A0_2 L15_2 = A0_2.EnterSceneLookCamera L17_2 = sceneData L18_2 = L17_2 L17_2 = L17_2.GetDummyPoint L19_2 = 3 L20_2 = "Q20030CamTarget" L17_2 = L17_2(L18_2, L19_2, L20_2) L17_2 = L17_2.pos L18_2 = -0.5 L19_2 = 4 L20_2 = true L15_2(L16_2, L17_2, L18_2, L19_2, L20_2) L15_2 = globalActor L16_2 = L15_2 L15_2 = L15_2.EnablePlayerInput L17_2 = false L15_2(L16_2, L17_2) L16_2 = A0_2 L15_2 = A0_2.CallDelay L17_2 = 4 function L18_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) L0_3 = L14_2 if L0_3 ~= nil then L0_3 = L14_2 L1_3 = L0_3 L0_3 = L0_3.DestroyWithDisappear L2_3 = false L0_3(L1_3, L2_3) end L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "NPC1512" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.DoFreeStateTrigger L1_3(L2_3) end L15_2(L16_2, L17_2, L18_2) end L1_1.OnSubFinish2003001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2003001 fail" L2_2(L3_2) end L1_1.OnSubFailed2003001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2003002 start" L2_2(L3_2) end L1_1.OnSubStart2003002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteractionForceAlias L3_3 = "NPC1512" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) L2_2 = print L3_2 = "2003002 finish" L2_2(L3_2) end L1_1.OnSubFinish2003002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2003002 fail" L2_2(L3_2) end L1_1.OnSubFailed2003002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.StartGuide L3_3 = "GuideViewHelp" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) L2_2 = print L3_2 = "2003003 finish" L2_2(L3_2) end L1_1.OnSubFinish2003003 = L4_1 function L4_1(A0_2) local L1_2 end L1_1.Start = L4_1 function L4_1(A0_2) local L1_2 end L1_1.OnDestroy = L4_1 return L1_1