local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20026" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20026" L2_1 = 120 L3_1 = 1 L4_1 = nil L5_1 = nil function L6_1(A0_2) local L1_2 L1_2 = A0_2.clientData L4_1 = L1_2 L1_2 = L4_1.SubIDs L5_1 = L1_2 end L1_1.OnDataLoaded = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002601 L1_2["2002601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002602 L1_2["2002602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002603 L1_2["2002603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002604 L1_2["2002604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002605 L1_2["2002605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002606 L1_2["2002606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002607 L1_2["2002607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002608 L1_2["2002608"] = L2_2 end L1_1.OnSubStartHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002601 L1_2["2002601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002602 L1_2["2002602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002603 L1_2["2002603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002604 L1_2["2002604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002605 L1_2["2002605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002606 L1_2["2002606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002607 L1_2["2002607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002608 L1_2["2002608"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002601 L1_2["2002601"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002602 L1_2["2002602"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002603 L1_2["2002603"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002604 L1_2["2002604"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002605 L1_2["2002605"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002606 L1_2["2002606"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002607 L1_2["2002607"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002608 L1_2["2002608"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "\229\191\171\233\128\146StartCount" L1_2(L2_2) L1_2 = print L2_2 = numb L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = L2_1 L4_2 = 20 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = L2_1 L3_2 = L3_2 + 4 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "CountDown Finished" L1_2(L2_2) L1_2 = L3_1 if L1_2 == 1 then L2_2 = A0_2 L1_2 = A0_2.ShowPaimonDoWay1 L1_2(L2_2) L1_2 = 0 L3_1 = L1_2 end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L4_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "deliver fail" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 2002605 L2_2(L3_2, L4_2, L5_2) end end L1_1.CountDown = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 2002605 L9_2 = L1_2.PaimonID L10_2 = 1 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.EnablePlayerInput L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L4_1.PaimonData L8_2 = L8_2.Paimon L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.AirModeOn L7_2(L8_2) L8_2 = L6_2 L7_2 = L6_2.AddPriorityInter L9_2 = InterTimingType L9_2 = L9_2.BTN L10_2 = L4_1.InterData L10_2 = L10_2.NoReplyInter1 L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.PaimonData L3_3 = L3_3.Paimon L1_3(L2_3, L3_3) end L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 3 L10_2 = A0_2.PaimonVanish L7_2(L8_2, L9_2, L10_2) end L1_1.ShowPaimonDoWay1 = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 2002605 L9_2 = L1_2.PaimonID L10_2 = 1 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.EnablePlayerInput L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L4_1.PaimonData L8_2 = L8_2.Paimon L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.AirModeOn L7_2(L8_2) L8_2 = L6_2 L7_2 = L6_2.AddPriorityInter L9_2 = InterTimingType L9_2 = L9_2.BTN L10_2 = L4_1.InterData L10_2 = L10_2.NoReplyInter2 L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.PaimonData L3_3 = L3_3.Paimon L1_3(L2_3, L3_3) end L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 3 L10_2 = A0_2.PaimonVanish L7_2(L8_2, L9_2, L10_2) end L1_1.ShowPaimonDoWay2 = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.PaimonData L3_2 = L3_2.Paimon L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearPriorityInter L4_2 = InterTimingType L4_2 = L4_2.BTN L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.PaimonVanish = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14601 start" L2_2(L3_2) end L1_1.OnSubStart2002601 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14601 finish" L2_2(L3_2) end L1_1.OnSubFinish2002601 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2002601 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14602 start" L2_2(L3_2) end L1_1.OnSubStart2002602 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14602 finish" L2_2(L3_2) end L1_1.OnSubFinish2002602 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2002602 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14603 start" L2_2(L3_2) end L1_1.OnSubStart2002603 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14603 finished" L2_2(L3_2) end L1_1.OnSubFinish2002603 = L6_1 function L6_1(A0_2, A1_2) end L1_1.OnSubFailed2002603 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = 1 L3_1 = L2_2 L2_2 = print L3_2 = "\229\191\171\233\128\14604 start" L2_2(L3_2) end L1_1.OnSubStart2002604 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14604 finish" L2_2(L3_2) end L1_1.OnSubFinish2002604 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14604 failed" L2_2(L3_2) end L1_1.OnSubFailed2002604 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.StartCount L2_2(L3_2, L4_2) L2_2 = print L3_2 = "\229\191\171\233\128\14605 start" L2_2(L3_2) end L1_1.OnSubStart2002605 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "\229\191\171\233\128\14605 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnSubFinish2002605 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14605 failed" L2_2(L3_2) end L1_1.OnSubFailed2002605 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2002607 L3_2(L4_2, L5_2, L6_2) L3_2 = print L4_2 = "2002607 failed" L3_2(L4_2) end L4_2 = A0_2 L3_2 = A0_2.CountDownUITerminate L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CountNumUITerminate L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.CountDown L3_2(L4_2, L5_2) L3_2 = L3_1 if L3_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.ShowPaimonDoWay2 L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L4_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = true L7_2 = 2002606 L4_2(L5_2, L6_2, L7_2) end L4_2 = print L5_2 = "\229\191\171\233\128\14606 start" L4_2(L5_2) end L1_1.OnSubStart2002606 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14606 finish" L2_2(L3_2) end L1_1.OnSubFinish2002606 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14606 failed" L2_2(L3_2) end L1_1.OnSubFailed2002606 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14607 start" L2_2(L3_2) end L1_1.OnSubStart2002607 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14607 finish" L2_2(L3_2) end L1_1.OnSubFinish2002607 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14607 failed" L2_2(L3_2) end L1_1.OnSubFailed2002607 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14608 start" L2_2(L3_2) end L1_1.OnSubStart2002608 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14608 finish" L2_2(L3_2) end L1_1.OnSubFinish2002608 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14608 failed" L2_2(L3_2) end L1_1.OnSubFailed2002608 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFailed = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L6_1 function L6_1(A0_2) local L1_2 end L1_1.Start = L6_1 function L6_1(A0_2) local L1_2 end L1_1.OnDestroy = L6_1 return L1_1