local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20023" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20023" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.SubIDs L3_1 = L1_2 L1_2 = L2_1.NPC1Data L4_1 = L1_2 L1_2 = L2_1.NPC2Data L5_1 = L1_2 L1_2 = L2_1.NPC3Data L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002301 L1_2["2002301"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002302 L1_2["2002302"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002303 L1_2["2002303"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002304 L1_2["2002304"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002305 L1_2["2002305"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002306 L1_2["2002306"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002307 L1_2["2002307"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2002308 L1_2["2002308"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002301 L1_2["2002301"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002302 L1_2["2002302"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002303 L1_2["2002303"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002304 L1_2["2002304"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002305 L1_2["2002305"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002306 L1_2["2002306"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002307 L1_2["2002307"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2002308 L1_2["2002308"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002301 L1_2["2002301"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002302 L1_2["2002302"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002303 L1_2["2002303"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002304 L1_2["2002304"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002305 L1_2["2002305"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002306 L1_2["2002306"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002307 L1_2["2002307"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2002308 L1_2["2002308"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.NpcID L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "2002301\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186" L5_2 = L2_2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SetQuestVarWithInterval L5_2 = A1_2.QuestConfigId L6_2 = 1 L7_2 = 1 L8_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestVar L5_2 = A1_2.QuestConfigId L6_2 = 1 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = print L5_2 = "2002301\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186" L6_2 = L3_2 L4_2(L5_2, L6_2) L4_2 = print L5_2 = "2002301 start" L4_2(L5_2) end L1_1.OnSubStart2002301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "2002301\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186" L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = print L4_2 = "2002301 finish" L3_2(L4_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L4_1.NpcID L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) elseif L2_2 == 2 then L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1403" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1471" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L4_1.NpcID L7_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.CreateQuestNpc L5_2 = A1_2 L6_2 = L5_1.NpcID L7_2 = 4 L3_2(L4_2, L5_2, L6_2, L7_2) end end L1_1.OnSubFinish2002301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFailed2002301 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "2002302\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186" L5_2 = L2_2 L3_2(L4_2, L5_2) L3_2 = print L4_2 = "2002302 start" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1461" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1471" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Q20023WinebowlShell" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = 70710037 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) end L1_1.OnSubStart2002302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002302 finish" L2_2(L3_2) end L1_1.OnSubFinish2002302 = L7_1 function L7_1(A0_2, A1_2) end L1_1.OnSubFailed2002302 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "2002302\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186" L5_2 = L2_2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTask L5_2 = L2_1.NarratorData L5_2 = L5_2.Story1 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1461" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1471" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Q20023WinebowlShell" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = 70710037 L7_2 = 1 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.UnSpawn L5_2 = "Q20023Winebowl" L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.SpawnGadget L5_2 = A1_2 L6_2 = 70710028 L7_2 = 2 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = print L4_2 = "2002303 start" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) end L1_1.OnSubStart2002303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2002303 finished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L2_1.NarratorData L4_2 = L4_2.Story2 L2_2(L3_2, L4_2) end L1_1.OnSubFinish2002303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002303 fail" L2_2(L3_2) end L1_1.OnSubFailed2002303 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "2002302\229\133\168\229\177\128\229\143\152\233\135\143\228\184\186" L5_2 = L2_2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1461" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1471" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = print L4_2 = "2002304 start" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = L4_1.Npc L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.SitOnChair L6_2 = 8010 L4_2(L5_2, L6_2) end L1_1.OnSubStart2002304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "2002304 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTask L4_2 = L2_1.NarratorData L4_2 = L4_2.Story3 L2_2(L3_2, L4_2) end L1_1.OnSubFinish2002304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002304 failed" L2_2(L3_2) end L1_1.OnSubFailed2002304 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "2002305 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Npc L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.SitOnChair L5_2 = 8010 L3_2(L4_2, L5_2) end L1_1.OnSubStart2002305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "2002305 finish" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L4_1.Npc L4_3 = 1009 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawn L3_3 = "Q20023Winebowl" L1_3(L2_3, L3_3) L1_3 = globalActor L2_3 = L1_3 L1_3 = L1_3.UnSpawn L3_3 = "Q20023WinebowlShell" L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubFinish2002305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "2002305 failed" L2_2(L3_2) end L1_1.OnSubFailed2002305 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1401" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = "Q20023trigger" L5_2 = "Actor/Gadget/Q20023Trigger" L6_2 = 70900002 L7_2 = 0 L8_2 = sceneData L9_2 = L8_2 L8_2 = L8_2.GetDummyPoint L10_2 = 3 L11_2 = "Event22600NPCSpawn2" L8_2 = L8_2(L9_2, L10_2, L11_2) L8_2 = L8_2.pos L9_2 = sceneData L10_2 = L9_2 L9_2 = L9_2.GetDummyPoint L11_2 = 3 L12_2 = "Event22600NPCSpawn2" L9_2 = L9_2(L10_2, L11_2, L12_2) L9_2 = L9_2.rot L10_2 = true L11_2 = false L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L2_2 = print L3_2 = "2002306 start" L2_2(L3_2) end L1_1.OnSubStart2002306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002306 fail" L2_2(L3_2) end L1_1.OnSubFailed2002306 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1401" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 16 function L5_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.GetSubQuestState L2_3 = 2002307 L0_3 = L0_3(L1_3, L2_3) if L0_3 == 2 then L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.FinishQuestID L2_3 = false L3_3 = 2002307 L0_3(L1_3, L2_3, L3_3) L0_3 = print L1_3 = "let 2002307 finish" L0_3(L1_3) end end L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = "Npc140301" L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStateTrigger L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.GetQuestNpcActor L5_2 = "Npc146101" L3_2 = L3_2(L4_2, L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStateTrigger L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.DoFreeStyle L6_2 = 1180 L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CreateSpeechBubbleTask L6_2 = 140301 L7_2 = 200230801 L8_2 = 1 L9_2 = false L10_2 = 0 L11_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2.0 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = 140301 L3_3 = 200230802 L4_3 = 1 L5_3 = false L6_3 = 0 L7_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 4.5 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = 146101 L3_3 = 200230803 L4_3 = 1 L5_3 = false L6_3 = 0 L7_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 7 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 7.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = 140301 L3_3 = 200230804 L4_3 = 1 L5_3 = false L6_3 = 0 L7_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 9.5 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 10 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = 146101 L3_3 = 200230805 L4_3 = 1 L5_3 = false L6_3 = 0 L7_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 12 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 12.5 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = 140301 L3_3 = 200230806 L4_3 = 1 L5_3 = false L6_3 = 0 L7_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 14.5 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 15 function L7_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.CreateSpeechBubbleTask L2_3 = 146101 L3_3 = 200230807 L4_3 = 1 L5_3 = false L6_3 = 0 L7_3 = 0 L0_3(L1_3, L2_3, L3_3, L4_3, L5_3, L6_3, L7_3) end L4_2(L5_2, L6_2, L7_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 17 function L7_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.ClearSpeechBubbleTask L0_3(L1_3) end L4_2(L5_2, L6_2, L7_2) L4_2 = print L5_2 = "2002307 start" L4_2(L5_2) L5_2 = A0_2 L4_2 = A0_2.EnterSceneLookCamera L6_2 = sceneData L7_2 = L6_2 L6_2 = L6_2.GetDummyPoint L8_2 = 3 L9_2 = "Q20023CamTarget" L6_2 = L6_2(L7_2, L8_2, L9_2) L6_2 = L6_2.pos L7_2 = 0 L8_2 = 2 L9_2 = true L4_2(L5_2, L6_2, L7_2, L8_2, L9_2) L4_2 = globalActor L5_2 = L4_2 L4_2 = L4_2.EnablePlayerInput L6_2 = false L4_2(L5_2, L6_2) L5_2 = A0_2 L4_2 = A0_2.CallDelay L6_2 = 2 function L7_2() local L0_3, L1_3, L2_3 L0_3 = globalActor L1_3 = L0_3 L0_3 = L0_3.EnablePlayerInput L2_3 = true L0_3(L1_3, L2_3) end L4_2(L5_2, L6_2, L7_2) end L1_1.OnSubStart2002307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002307 finish" L2_2(L3_2) end L1_1.OnSubFinish2002307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002307 fail" L2_2(L3_2) end L1_1.OnSubFailed2002307 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1401" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.HIDESELF L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "2002308 start" L2_2(L3_2) end L1_1.OnSubStart2002308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.5 L5_2 = 1 L6_2 = 0.5 function L7_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L4_1.Npc L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L5_1.Npc L4_3 = 3 L1_3(L2_3, L3_3, L4_3) L2_3 = A0_3 L1_3 = A0_3.DestroyQuestNpcActor L3_3 = L6_1.Npc L4_3 = 3 L1_3(L2_3, L3_3, L4_3) end L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1401" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubFinish2002308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "2002308 fail" L2_2(L3_2) end L1_1.OnSubFailed2002308 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFailed = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L4_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L4_1.Npc L5_2 = 1009 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L5_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1461" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1403" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1471" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1401" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnMainCanceled = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1