local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest20016" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest20016" L2_1 = 240 L3_1 = 1 L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L4_1 = L1_2 L1_2 = L4_1.SubIDs L5_1 = L1_2 L1_2 = L4_1.NPC1Data L6_1 = L1_2 L1_2 = L4_1.NPC2Data L7_1 = L1_2 L1_2 = L4_1.NPC3Data L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 L9_1 = math L9_1 = L9_1.randomseed L10_1 = tostring L11_1 = os L11_1 = L11_1.time L11_1, L12_1, L13_1 = L11_1() L10_1 = L10_1(L11_1, L12_1, L13_1) L11_1 = L10_1 L10_1 = L10_1.reverse L10_1 = L10_1(L11_1) L11_1 = L10_1 L10_1 = L10_1.sub L12_1 = 1 L13_1 = 7 L10_1, L11_1, L12_1, L13_1 = L10_1(L11_1, L12_1, L13_1) L9_1(L10_1, L11_1, L12_1, L13_1) L9_1 = math L9_1 = L9_1.random L10_1 = 1 L11_1 = 3 L9_1 = L9_1(L10_1, L11_1) function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001601 L1_2["2001601"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001602 L1_2["2001602"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001603 L1_2["2001603"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001604 L1_2["2001604"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001605 L1_2["2001605"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001606 L1_2["2001606"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001607 L1_2["2001607"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001608 L1_2["2001608"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001609 L1_2["2001609"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001610 L1_2["2001610"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart2001611 L1_2["2001611"] = L2_2 end L1_1.OnSubStartHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001601 L1_2["2001601"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001602 L1_2["2001602"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001603 L1_2["2001603"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001604 L1_2["2001604"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001605 L1_2["2001605"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001606 L1_2["2001606"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001607 L1_2["2001607"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001608 L1_2["2001608"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001609 L1_2["2001609"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001610 L1_2["2001610"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish2001611 L1_2["2001611"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFailedHandlers = L1_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001601 L1_2["2001601"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001602 L1_2["2001602"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001603 L1_2["2001603"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001604 L1_2["2001604"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001605 L1_2["2001605"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001606 L1_2["2001606"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001607 L1_2["2001607"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001608 L1_2["2001608"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001609 L1_2["2001609"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001610 L1_2["2001610"] = L2_2 L1_2 = A0_2.subFailedHandlers L2_2 = A0_2.OnSubFailed2001611 L1_2["2001611"] = L2_2 end L1_1.OnSubFailedHandlerBuild = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "\229\191\171\233\128\146StartCount" L1_2(L2_2) L1_2 = print L2_2 = L9_1 L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = L2_1 L4_2 = 20 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = L2_1 L3_2 = L3_2 + 4 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "CountDown Finished" L1_2(L2_2) L1_2 = L3_1 if L1_2 == 1 then L2_2 = A0_2 L1_2 = A0_2.ShowPaimonDoWay1 L1_2(L2_2) L1_2 = 0 L3_1 = L1_2 end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = L4_1.ActorAlias L1_2 = L1_2(L2_2, L3_2) if L1_2 ~= nil then L2_2 = print L3_2 = "deliver fail" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = true L5_2 = 2001603 L2_2(L3_2, L4_2, L5_2) end end L1_1.CountDown = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 2001603 L9_2 = L1_2.PaimonID L10_2 = 1 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.EnablePlayerInput L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L4_1.PaimonData L8_2 = L8_2.Paimon L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.AirModeOn L7_2(L8_2) L8_2 = L6_2 L7_2 = L6_2.AddPriorityInter L9_2 = InterTimingType L9_2 = L9_2.BTN L10_2 = L4_1.InterData L10_2 = L10_2.NoReplyInter1 L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.PaimonData L3_3 = L3_3.Paimon L1_3(L2_3, L3_3) end L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 3 L10_2 = A0_2.PaimonVanish L7_2(L8_2, L9_2, L10_2) end L1_1.ShowPaimonDoWay1 = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L1_2 = A0_2.clientData L1_2 = L1_2.PaimonData L2_2 = actorUtils L2_2 = L2_2.GetAvatarPos L2_2 = L2_2() L3_2 = actorUtils L3_2 = L3_2.GetAvatarForward L3_2 = L3_2() L4_2 = 1.5 L5_2 = print L6_2 = L3_2.x L7_2 = "," L8_2 = L3_2.y L9_2 = "," L10_2 = L3_2.z L6_2 = L6_2 .. L7_2 .. L8_2 .. L9_2 .. L10_2 L5_2(L6_2) L5_2 = L2_2.x L6_2 = L3_2.x L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.x = L5_2 L5_2 = L2_2.z L6_2 = L3_2.z L6_2 = L6_2 * L4_2 L5_2 = L5_2 + L6_2 L2_2.z = L5_2 L5_2 = L3_2 L6_2 = L5_2.x L6_2 = L6_2 * -1 L5_2.x = L6_2 L6_2 = L5_2.z L6_2 = L6_2 * -1 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.CreateQuestNpcByIdWithPos L8_2 = 2001603 L9_2 = L1_2.PaimonID L10_2 = 1 L11_2 = L2_2 L12_2 = M L12_2 = L12_2.Dir2Euler L13_2 = L5_2 L12_2, L13_2 = L12_2(L13_2) L6_2(L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) L6_2 = globalActor L7_2 = L6_2 L6_2 = L6_2.EnablePlayerInput L8_2 = false L6_2(L7_2, L8_2) L7_2 = A0_2 L6_2 = A0_2.GetQuestNpcActor L8_2 = L4_1.PaimonData L8_2 = L8_2.Paimon L6_2 = L6_2(L7_2, L8_2) L8_2 = L6_2 L7_2 = L6_2.AirModeOn L7_2(L8_2) L8_2 = L6_2 L7_2 = L6_2.AddPriorityInter L9_2 = InterTimingType L9_2 = L9_2.BTN L10_2 = L4_1.InterData L10_2 = L10_2.NoReplyInter2 L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 1 function L10_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.RequestInteraction L3_3 = L4_1.PaimonData L3_3 = L3_3.Paimon L1_3(L2_3, L3_3) end L7_2(L8_2, L9_2, L10_2) L8_2 = A0_2 L7_2 = A0_2.CallDelay L9_2 = 3 L10_2 = A0_2.PaimonVanish L7_2(L8_2, L9_2, L10_2) end L1_1.ShowPaimonDoWay2 = L10_1 function L10_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.GetQuestNpcActor L3_2 = L4_1.PaimonData L3_2 = L3_2.Paimon L1_2 = L1_2(L2_2, L3_2) L3_2 = L1_2 L2_2 = L1_2.ClearPriorityInter L4_2 = InterTimingType L4_2 = L4_2.BTN L2_2(L3_2, L4_2) if L1_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.DestroyWithDisappear L4_2 = false L2_2(L3_2, L4_2) end L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.EnablePlayerInput L4_2 = true L2_2(L3_2, L4_2) end L1_1.PaimonVanish = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14601 start" L2_2(L3_2) end L1_1.OnSubStart2001601 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14601 finish" L2_2(L3_2) end L1_1.OnSubFinish2001601 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFailed2001601 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14602 start" L2_2(L3_2) L2_2 = 1 L3_1 = L2_2 end L1_1.OnSubStart2001602 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = {} L3_2 = L6_1 L4_2 = L7_1 L5_2 = L8_1 L2_2[1] = L3_2 L2_2[2] = L4_2 L2_2[3] = L5_2 L3_2 = ipairs L4_2 = L2_2 L3_2, L4_2, L5_2 = L3_2(L4_2) for L6_2, L7_2 in L3_2, L4_2, L5_2 do L8_2 = L7_2 L9_2 = print L10_2 = L8_2 L9_2(L10_2) L10_2 = A0_2 L9_2 = A0_2.CreateQuestNpc L11_2 = A1_2 L12_2 = L8_2.NpcID L13_2 = L6_2 L9_2(L10_2, L11_2, L12_2, L13_2) L9_2 = print L10_2 = "NPCArray" L9_2(L10_2) end L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1573" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1575" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.NotifyTo L5_2 = "Npc1577" L6_2 = NpcUtil L6_2 = L6_2.NpcEventType L6_2 = L6_2.HIDESELF L7_2 = true L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = print L4_2 = "\229\191\171\233\128\14602 finish" L3_2(L4_2) end L1_1.OnSubFinish2001602 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubFailed2001602 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "\229\191\171\233\128\14603 start" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.StartCount L2_2(L3_2, L4_2) end L1_1.OnSubStart2001603 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "\229\191\171\233\128\14603 finished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnSubFinish2001603 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14603 fail" L2_2(L3_2) end L1_1.OnSubFailed2001603 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "\229\191\171\233\128\14604 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = L9_1 if L3_2 == 1 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2001604 L3_2(L4_2, L5_2, L6_2) else L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2001604 L3_2(L4_2, L5_2, L6_2) end end end L1_1.OnSubStart2001604 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14604 finish" L2_2(L3_2) end L1_1.OnSubFinish2001604 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14604 failed" L2_2(L3_2) end L1_1.OnSubFailed2001604 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = L9_1 if L3_2 == 2 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2001605 L3_2(L4_2, L5_2, L6_2) else L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2001605 L3_2(L4_2, L5_2, L6_2) end end end L1_1.OnSubStart2001605 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14605 finish" L2_2(L3_2) end L1_1.OnSubFinish2001605 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14605 failed" L2_2(L3_2) end L1_1.OnSubFailed2001605 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "\229\191\171\233\128\14606 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = L9_1 if L3_2 == 3 then L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 2001606 L3_2(L4_2, L5_2, L6_2) else L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2001606 L3_2(L4_2, L5_2, L6_2) end end end L1_1.OnSubStart2001606 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14606 finish" L2_2(L3_2) end L1_1.OnSubFinish2001606 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14606 failed" L2_2(L3_2) end L1_1.OnSubFailed2001606 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14607 start" L2_2(L3_2) end L1_1.OnSubStart2001607 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14607 finish" L2_2(L3_2) end L1_1.OnSubFinish2001607 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14607 failed" L2_2(L3_2) end L1_1.OnSubFailed2001607 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14608 start" L2_2(L3_2) end L1_1.OnSubStart2001608 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14608 finish" L2_2(L3_2) end L1_1.OnSubFinish2001608 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14608 failed" L2_2(L3_2) end L1_1.OnSubFailed2001608 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14609 start" L2_2(L3_2) end L1_1.OnSubStart2001609 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14609 finish" L2_2(L3_2) end L1_1.OnSubFinish2001609 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14609 failed" L2_2(L3_2) end L1_1.OnSubFailed2001609 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "\229\191\171\233\128\14610 start" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "\229\191\171\233\128\1462001603 fail" L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 2001603 L3_2(L4_2, L5_2, L6_2) end L3_2 = print L4_2 = "\229\191\171\233\128\14605 start" L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CountDownUITerminate L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.CountNumUITerminate L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.CountDown L3_2(L4_2, L5_2) L3_2 = L3_1 if L3_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.ShowPaimonDoWay2 L3_2(L4_2) end L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.GetActor L5_2 = L4_1.ActorAlias L3_2 = L3_2(L4_2, L5_2) if L3_2 ~= nil then L4_2 = print L5_2 = "\229\191\171\233\128\14620016 fail" L4_2(L5_2) L5_2 = L3_2 L4_2 = L3_2.FinishQuestID L6_2 = true L7_2 = 2001610 L4_2(L5_2, L6_2, L7_2) end end L1_1.OnSubStart2001610 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14610 finish" L2_2(L3_2) end L1_1.OnSubFinish2001610 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14610 failed" L2_2(L3_2) end L1_1.OnSubFailed2001610 = L10_1 function L10_1(A0_2, A1_2) end L1_1.OnSubStart2001611 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L7_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L8_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1573" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1575" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = print L3_2 = "\229\191\171\233\128\14611 finish" L2_2(L3_2) end L1_1.OnSubFinish2001611 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "\229\191\171\233\128\14611 failed" L2_2(L3_2) end L1_1.OnSubFailed2001611 = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main finished " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFinished = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "main failed " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnMainFailed = L10_1 function L10_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "main canceled " L4_2 = tostring L5_2 = A1_2.QuestMainId L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L6_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L7_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.DestroyQuestNpcActor L4_2 = L8_1.Npc L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1573" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1575" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.NotifyTo L4_2 = "Npc1577" L5_2 = NpcUtil L5_2 = L5_2.NpcEventType L5_2 = L5_2.STARTDAILY L6_2 = true L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L10_1 function L10_1(A0_2) local L1_2 end L1_1.Start = L10_1 function L10_1(A0_2) local L1_2 end L1_1.OnDestroy = L10_1 return L1_1