local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest41121" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest41121" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil function L8_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Datas L7_1 = L1_2 end L1_1.OnDataLoaded = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart4112104 L1_2["4112104"] = L2_2 L2_2 = A0_2.OnSubStart4112101 L1_2["4112101"] = L2_2 L2_2 = A0_2.OnSubStart4112102 L1_2["4112102"] = L2_2 L2_2 = A0_2.OnSubStart4112103 L1_2["4112103"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish4112104 L1_2["4112104"] = L2_2 L2_2 = A0_2.OnSubFinish4112101 L1_2["4112101"] = L2_2 L2_2 = A0_2.OnSubFinish4112102 L1_2["4112102"] = L2_2 L2_2 = A0_2.OnSubFinish4112103 L1_2["4112103"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed4112104 L1_2["4112104"] = L2_2 L2_2 = A0_2.OnSubFailed4112101 L1_2["4112101"] = L2_2 L2_2 = A0_2.OnSubFailed4112102 L1_2["4112102"] = L2_2 L2_2 = A0_2.OnSubFailed4112103 L1_2["4112103"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L8_1 function L8_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.DestroyNpc L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnMainCanceled = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "StartCount" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CountDownUIStart L3_2 = 100 L4_2 = 3 L5_2 = 3 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 104 L4_2 = A0_2.CountDown L1_2(L2_2, L3_2, L4_2) end L1_1.StartCount = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L1_2 = print L2_2 = "CountDown Finished" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetQuestVar L3_2 = 4112102 L4_2 = 1 L1_2 = L1_2(L2_2, L3_2, L4_2) if L1_2 == 1 then L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112102 L5_2 = 0 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = 4112102 L5_2 = 1 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) end L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L3_2 = print L4_2 = "countdown cause deliver fail" L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = true L6_2 = 4112102 L3_2(L4_2, L5_2, L6_2) end end L1_1.CountDown = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowCountDownReminder" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L7_1.CountDownFailReminder L4_2 = nil L5_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.ShowCountDownReminder = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "ShowWatcherFailReminder" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.NarratorOnlyTask L3_2 = L7_1.WatcherFailReminder L4_2 = nil L5_2 = "" L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.ShowWatcherFailReminder = L8_1 function L8_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "DestroyNpc" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ClearSpeechBubbleTask L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.DestroyQuestNpcActor L3_2 = L6_1.Npc1593Data L3_2 = L3_2.alias L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L1_1.DestroyNpc = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4112104" L2_2(L3_2) end L1_1.OnSubStart4112104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.SetNavigationByMainId L4_2 = 41121 L5_2 = true L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish4112104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112104" L2_2(L3_2) end L1_1.OnSubFailed4112104 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = print L3_2 = "OnSubStart4112101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1593Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateSpeechBubbleTask L4_2 = L6_1.Npc1593Data L4_2 = L4_2.id L5_2 = 411210501 L6_2 = 2 L7_2 = true L8_2 = 1 L9_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) end L1_1.OnSubStart4112101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish4112101" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall L4_2 = A0_2.StartCount L2_2(L3_2, L4_2) end L1_1.OnSubFinish4112101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112101" L2_2(L3_2) end L1_1.OnSubFailed4112101 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart4112102" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.ChangeWeather L4_2 = "BigWorld/Weather_ClearSky" L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L6_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.SetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 1 L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart4112102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) end L1_1.OnSubFinish4112102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L3_2 = A0_2 L2_2 = A0_2.CountDownUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CountNumUITerminate L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CountDown L2_2(L3_2, L4_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.LeaveWeather L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestVar L4_2 = A1_2.QuestConfigId L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) L3_2 = print L4_2 = "QuestFailType:" L5_2 = L2_2 L4_2 = L4_2 .. L5_2 L3_2(L4_2) if L2_2 == 1 then L4_2 = A0_2 L3_2 = A0_2.ShowCountDownReminder L3_2(L4_2) elseif L2_2 == 0 then L4_2 = A0_2 L3_2 = A0_2.ShowWatcherFailReminder L3_2(L4_2) end end L1_1.OnSubFailed4112102 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart4112103" L2_2(L3_2) end L1_1.OnSubStart4112103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubFinish4112103" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ShowBlackScreen L4_2 = 0.3 L5_2 = 1.5 L6_2 = 0.3 L7_2 = A0_2.DestroyNpc L8_2 = nil L9_2 = nil L10_2 = "" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubFinish4112103 = L8_1 function L8_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed4112103" L2_2(L3_2) end L1_1.OnSubFailed4112103 = L8_1 return L1_1