local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest40001" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest40001" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil function L7_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.PlayerData L3_1 = L1_2 L1_2 = L2_1.PaimonData L4_1 = L1_2 L1_2 = L2_1.BoLaiData L5_1 = L1_2 L1_2 = L2_1.NarratorData L6_1 = L1_2 end L1_1.OnDataLoaded = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subStartHandlers = L1_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000100 L1_2["4000100"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000101 L1_2["4000101"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000102 L1_2["4000102"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000103 L1_2["4000103"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000104 L1_2["4000104"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000105 L1_2["4000105"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000106 L1_2["4000106"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000107 L1_2["4000107"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000108 L1_2["4000108"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000109 L1_2["4000109"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000110 L1_2["4000110"] = L2_2 L1_2 = A0_2.subStartHandlers L2_2 = A0_2.OnSubStart4000111 L1_2["4000111"] = L2_2 end L1_1.OnSubStartHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = {} A0_2.subFinishHandlers = L1_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000100 L1_2["4000100"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000101 L1_2["4000101"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000102 L1_2["4000102"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000103 L1_2["4000103"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000104 L1_2["4000104"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000105 L1_2["4000105"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000106 L1_2["4000106"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000107 L1_2["4000107"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000108 L1_2["4000108"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000109 L1_2["4000109"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000110 L1_2["4000110"] = L2_2 L1_2 = A0_2.subFinishHandlers L2_2 = A0_2.OnSubFinish4000111 L1_2["4000111"] = L2_2 end L1_1.OnSubFinishHandlerBuild = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L6_1.Story1 L4_3 = A0_3.NarratorStory2 L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.NarratorStory1 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L6_1.Story2 L4_3 = A0_3.NarratorStory3 L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.NarratorStory2 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L6_1.Story3 L4_3 = A0_3.NarratorStory4 L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.NarratorStory3 = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 3 function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L6_1.Story4 L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L1_2(L2_2, L3_2, L4_2) end L1_1.NarratorStory4 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "4000100 OnStart" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L2_1.ActorAlias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.FinishQuest L5_2 = false L6_2 = nil L3_2(L4_2, L5_2, L6_2) end end L1_1.OnSubStart4000100 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "4000111 OnStart" L2_2(L3_2) L2_2 = globalActor L3_2 = L2_2 L2_2 = L2_2.StartGuide L4_2 = "GuideSeaLamp" L2_2(L3_2, L4_2) end L1_1.OnSubStart4000111 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "4000101 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorStory1 L2_2(L3_2) end L1_1.OnSubFinish4000100 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "4000101 OnFinished" L2_2(L3_2) L2_2 = A0_2.CreateQuestNpcCreateTask L3_2 = {} L4_2 = L4_1.Alias L3_2[1] = L4_2 L2_2 = L2_2(L3_2) L4_2 = A0_2 L3_2 = A0_2.TransmitPlayer L5_2 = 3 L6_2 = L3_1.BornPos L7_2 = L3_1.BornDir L8_2 = nil function L9_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.CreateQuestNpc L3_3 = A1_2 L4_3 = L4_1.ID L1_3(L2_3, L3_3, L4_3) end L10_2 = L2_2 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.ClearNarratorTask L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.NarratorStory1 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.NarratorStory2 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.NarratorStory3 L3_2(L4_2, L5_2) L4_2 = A0_2 L3_2 = A0_2.UnCallFunc L5_2 = A0_2.NarratorStory4 L3_2(L4_2, L5_2) end L1_1.OnSubFinish4000101 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "4000102 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L4_1.Alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end L3_3 = A0_3 L2_3 = A0_3.GetQuestNpcActor L4_3 = L5_1.Alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.Destroy L5_3 = false L3_3(L4_3, L5_3) end end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4000102 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "4000110 OnFinished" L2_2(L3_2) end L1_1.OnSubFinish4000110 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "4000103 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L4_1.Alias L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.DestroyWithDisappear L5_2 = false L3_2(L4_2, L5_2) end end L1_1.OnSubFinish4000103 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "4000104 OnFinished" L2_2(L3_2) end L1_1.OnSubFinish4000104 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "4000105 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3 L2_3 = A0_3 L1_3 = A0_3.ShowTutorialDialog L3_3 = 252 L1_3(L2_3, L3_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4000105 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "4000101 OnFinished" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L2_3 = A0_3 L1_3 = A0_3.NarratorOnlyTaskLegacy L3_3 = L6_1.Story5 L4_3 = nil L5_3 = "Story" L1_3(L2_3, L3_3, L4_3, L5_3) end L2_2(L3_2, L4_2) end L1_1.OnSubFinish4000107 = L7_1 function L7_1(A0_2) local L1_2 end L1_1.Start = L7_1 function L7_1(A0_2) local L1_2 end L1_1.OnDestroy = L7_1 return L1_1