local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Quest/QuestActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "Quest2002" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "Quest2002" L2_1 = nil L3_1 = nil L4_1 = nil L5_1 = nil L6_1 = nil L7_1 = nil L8_1 = nil function L9_1(A0_2) local L1_2 L1_2 = A0_2.clientData L2_1 = L1_2 L1_2 = L2_1.MainID L3_1 = L1_2 L1_2 = L2_1.ActorAlias L4_1 = L1_2 L1_2 = L2_1.SubIDs L5_1 = L1_2 L1_2 = L2_1.Npcs L6_1 = L1_2 L1_2 = L2_1.Gadgets L7_1 = L1_2 L1_2 = L2_1.Datas L8_1 = L1_2 end L1_1.OnDataLoaded = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubStart200202 L1_2["200202"] = L2_2 L2_2 = A0_2.OnSubStart200203 L1_2["200203"] = L2_2 L2_2 = A0_2.OnSubStart200213 L1_2["200213"] = L2_2 L2_2 = A0_2.OnSubStart200204 L1_2["200204"] = L2_2 L2_2 = A0_2.OnSubStart200201 L1_2["200201"] = L2_2 L2_2 = A0_2.OnSubStart200205 L1_2["200205"] = L2_2 L2_2 = A0_2.OnSubStart200206 L1_2["200206"] = L2_2 L2_2 = A0_2.OnSubStart200207 L1_2["200207"] = L2_2 L2_2 = A0_2.OnSubStart200208 L1_2["200208"] = L2_2 L2_2 = A0_2.OnSubStart200209 L1_2["200209"] = L2_2 L2_2 = A0_2.OnSubStart200210 L1_2["200210"] = L2_2 L2_2 = A0_2.OnSubStart200211 L1_2["200211"] = L2_2 L2_2 = A0_2.OnSubStart200212 L1_2["200212"] = L2_2 A0_2.subStartHandlers = L1_2 end L1_1.OnSubStartHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFinish200202 L1_2["200202"] = L2_2 L2_2 = A0_2.OnSubFinish200203 L1_2["200203"] = L2_2 L2_2 = A0_2.OnSubFinish200213 L1_2["200213"] = L2_2 L2_2 = A0_2.OnSubFinish200204 L1_2["200204"] = L2_2 L2_2 = A0_2.OnSubFinish200201 L1_2["200201"] = L2_2 L2_2 = A0_2.OnSubFinish200205 L1_2["200205"] = L2_2 L2_2 = A0_2.OnSubFinish200206 L1_2["200206"] = L2_2 L2_2 = A0_2.OnSubFinish200207 L1_2["200207"] = L2_2 L2_2 = A0_2.OnSubFinish200208 L1_2["200208"] = L2_2 L2_2 = A0_2.OnSubFinish200209 L1_2["200209"] = L2_2 L2_2 = A0_2.OnSubFinish200210 L1_2["200210"] = L2_2 L2_2 = A0_2.OnSubFinish200211 L1_2["200211"] = L2_2 L2_2 = A0_2.OnSubFinish200212 L1_2["200212"] = L2_2 A0_2.subFinishHandlers = L1_2 end L1_1.OnSubFinishHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = {} L2_2 = A0_2.OnSubFailed200202 L1_2["200202"] = L2_2 L2_2 = A0_2.OnSubFailed200203 L1_2["200203"] = L2_2 L2_2 = A0_2.OnSubFailed200213 L1_2["200213"] = L2_2 L2_2 = A0_2.OnSubFailed200204 L1_2["200204"] = L2_2 L2_2 = A0_2.OnSubFailed200201 L1_2["200201"] = L2_2 L2_2 = A0_2.OnSubFailed200205 L1_2["200205"] = L2_2 L2_2 = A0_2.OnSubFailed200206 L1_2["200206"] = L2_2 L2_2 = A0_2.OnSubFailed200207 L1_2["200207"] = L2_2 L2_2 = A0_2.OnSubFailed200208 L1_2["200208"] = L2_2 L2_2 = A0_2.OnSubFailed200209 L1_2["200209"] = L2_2 L2_2 = A0_2.OnSubFailed200210 L1_2["200210"] = L2_2 L2_2 = A0_2.OnSubFailed200211 L1_2["200211"] = L2_2 L2_2 = A0_2.OnSubFailed200212 L1_2["200212"] = L2_2 A0_2.subFailedHandlers = L1_2 end L1_1.OnSubFailedHandlerBuild = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "Start" L1_2(L2_2) end L1_1.Start = L9_1 function L9_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "OnDestroy" L1_2(L2_2) end L1_1.OnDestroy = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFinished" L2_2(L3_2) end L1_1.OnMainFinished = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainFailed" L2_2(L3_2) end L1_1.OnMainFailed = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnMainCanceled" L2_2(L3_2) end L1_1.OnMainCanceled = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L2_3 = A0_3 L1_3 = A0_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.ActionSafeCall function L3_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.DestroyWithDisappear L4_3 = false L2_3(L3_3, L4_3) end end end L1_2(L2_2, L3_2) end L1_1.PaimonDis = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 if A1_2 == 1 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.TransmitPlayerByQuestId L5_2 = 200211 L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L4_2 = A0_2 L3_2 = A0_2.ActionSafeCall function L5_2(A0_3) local L1_3, L2_3, L3_3, L4_3 L1_3 = L2_2 L2_3 = L1_3 L1_3 = L1_3.GetQuestNpcActor L3_3 = L6_1.PaimonData L3_3 = L3_3.alias L1_3 = L1_3(L2_3, L3_3) if L1_3 ~= nil then L2_3 = L1_3.uActor if L2_3 ~= nil then L3_3 = L1_3 L2_3 = L1_3.Destroy L4_3 = false L2_3(L3_3, L4_3) end end end L3_2(L4_2, L5_2) elseif A1_2 == 2 then L3_2 = A0_2 L2_2 = A0_2.ShowQuestLikingBar L4_2 = 2002 L5_2 = 10414 L6_2 = 80 L7_2 = false L8_2 = "QUEST_Message_Q2002" L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) elseif A1_2 == 3 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 200209 L5_2 = L7_1.Gadget70710386Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 4 then L3_2 = A0_2 L2_2 = A0_2.SpawnGadgetById L4_2 = 200211 L5_2 = L7_1.Gadget70710386Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 5 then L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710386Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) elseif A1_2 == 6 then L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = L4_1 L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.FinishQuestID L5_2 = false L6_2 = 200213 L3_2(L4_2, L5_2, L6_2) elseif A1_2 == 7 then L3_2 = A0_2 L2_2 = A0_2.ActionSafeCall function L4_2(A0_3) local L1_3, L2_3, L3_3, L4_3, L5_3 L1_3 = actorMgr L2_3 = L1_3 L1_3 = L1_3.GetActor L3_3 = L4_1 L1_3 = L1_3(L2_3, L3_3) L3_3 = L1_3 L2_3 = L1_3.GetQuestNpcActor L4_3 = L6_1.PaimonData L4_3 = L4_3.alias L2_3 = L2_3(L3_3, L4_3) if L2_3 ~= nil then L3_3 = L2_3.uActor if L3_3 ~= nil then L4_3 = L2_3 L3_3 = L2_3.DestroyWithDisappear L5_3 = false L3_3(L4_3, L5_3) end end end L2_2(L3_2, L4_2) elseif A1_2 == 11 then L3_2 = A0_2 L2_2 = A0_2.UpdateQuestLikingBar L4_2 = 90 L5_2 = false L6_2 = "QUEST_Message_Q2002" L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 12 then L3_2 = A0_2 L2_2 = A0_2.UpdateQuestLikingBar L4_2 = 60 L5_2 = false L6_2 = "QUEST_Message_Q2002" L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 13 then L3_2 = A0_2 L2_2 = A0_2.UpdateQuestLikingBar L4_2 = 50 L5_2 = false L6_2 = "QUEST_Message_Q2002" L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 14 then L3_2 = A0_2 L2_2 = A0_2.UpdateQuestLikingBar L4_2 = 25 L5_2 = true L6_2 = "QUEST_Message_Q2002" L2_2(L3_2, L4_2, L5_2, L6_2) elseif A1_2 == 15 then L3_2 = A0_2 L2_2 = A0_2.UpdateQuestLikingBar L4_2 = 0 L5_2 = true L6_2 = "QUEST_Message_Q2002" L2_2(L3_2, L4_2, L5_2, L6_2) end end L1_1.InvokeOnInteraction = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "RequestFeifei" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CreateQuestNpcById L3_2 = 200210 L4_2 = L6_1.Npc10414Data L4_2 = L4_2.id L5_2 = 0 L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.RequestInteraction L3_2 = L6_1.Npc10414Data L3_2 = L3_2.alias L1_2(L2_2, L3_2) end L1_1.RequestFeifei = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Transmit05" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 200205 L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L1_1.Transmit05 = L9_1 function L9_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "Transmit07" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.TransmitPlayerByQuestId L3_2 = 200207 L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L1_1.Transmit07 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1031Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1032Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q200202Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q200202Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q200202Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q200202Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q200202Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200202" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10419Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10420Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200202" L2_2(L3_2) end L1_1.OnSubFailed200202 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart200203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1031Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc1032Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710357Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710357Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart200203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish200203" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710357Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubFinish200203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200203" L2_2(L3_2) end L1_1.OnSubFailed200203 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubStart200213" L2_2(L3_2) end L1_1.OnSubStart200213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200213" L2_2(L3_2) end L1_1.OnSubFinish200213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200213" L2_2(L3_2) end L1_1.OnSubFailed200213 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart200204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.RequestInteraction L4_2 = L6_1.Npc1031Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) end L1_1.OnSubStart200204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200204" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1032Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish200204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200204" L2_2(L3_2) end L1_1.OnSubFailed200204 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200201" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q200201Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q200201Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q200201Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q200201Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q200201Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish200201" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId01 L2_2(L3_2, L4_2) end L1_1.OnSubFinish200201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200201" L2_2(L3_2) end L1_1.OnSubFailed200201 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200205" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q200205Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q200205Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q200205Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q200205Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q200205Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1031Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId02 L2_2(L3_2, L4_2) end L1_1.OnSubFinish200205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200205" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Transmit05 L2_2(L3_2) end L1_1.OnSubFailed200205 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L2_2 = print L3_2 = "OnSubStart200206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710358Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.DelaySpawnGadget L4_2 = A1_2 L5_2 = L7_1.Gadget70710358Data L5_2 = L5_2.id L6_2 = 1 L7_2 = 0 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2) end L1_1.OnSubStart200206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubFinish200206" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.UnSpawn L4_2 = L7_1.Gadget70710358Data L4_2 = L4_2.alias L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId03 L2_2(L3_2, L4_2) end L1_1.OnSubFinish200206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200206" L2_2(L3_2) end L1_1.OnSubFailed200206 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2 L2_2 = print L3_2 = "OnSubStart200207" L2_2(L3_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.CreateActorWithPos L4_2 = L8_1.Q200207Trigger_ L4_2 = L4_2.alias L5_2 = L8_1.Q200207Trigger_ L5_2 = L5_2.script L6_2 = L8_1.Q200207Trigger_ L6_2 = L6_2.id L7_2 = 0 L8_2 = L8_1.Q200207Trigger_ L8_2 = L8_2.point L8_2 = L8_2.pos L9_2 = L8_1.Q200207Trigger_ L9_2 = L9_2.point L9_2 = L9_2.rot L10_2 = true L11_2 = false L12_2 = 3 L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2) end L1_1.OnSubStart200207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200207" L2_2(L3_2) end L1_1.OnSubFinish200207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200207" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.Transmit07 L2_2(L3_2) end L1_1.OnSubFailed200207 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = print L3_2 = "OnSubStart200208" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.NarratorOnlyTaskByData L4_2 = L8_1.NarratorWithId05 L2_2(L3_2, L4_2) end L1_1.OnSubStart200208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFinish200208" L2_2(L3_2) end L1_1.OnSubFinish200208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200208" L2_2(L3_2) end L1_1.OnSubFailed200208 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2 L2_2 = print L3_2 = "OnSubStart200209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc10414Data L5_2 = L5_2.id L6_2 = 2 L2_2(L3_2, L4_2, L5_2, L6_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10414Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1160 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.HideQuestLikingBar L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710386Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) L3_2 = actorMgr L4_2 = L3_2 L3_2 = L3_2.CreateActorWithPos L5_2 = L8_1.Q200209Trigger_ L5_2 = L5_2.alias L6_2 = L8_1.Q200209Trigger_ L6_2 = L6_2.script L7_2 = L8_1.Q200209Trigger_ L7_2 = L7_2.id L8_2 = 0 L9_2 = L8_1.Q200209Trigger_ L9_2 = L9_2.point L9_2 = L9_2.pos L10_2 = L8_1.Q200209Trigger_ L10_2 = L10_2.point L10_2 = L10_2.rot L11_2 = true L12_2 = false L13_2 = 3 L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2) end L1_1.OnSubStart200209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200209" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1032Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10414Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.HideQuestLikingBar L2_2(L3_2) end L1_1.OnSubFinish200209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200209" L2_2(L3_2) end L1_1.OnSubFailed200209 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart200210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10414Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 1070 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) end L1_1.OnSubStart200210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200210" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 2 L5_2 = A0_2.RequestFeifei L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200210" L2_2(L3_2) end L1_1.OnSubFailed200210 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = print L3_2 = "OnSubStart200211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.GetQuestNpcActor L4_2 = L6_1.Npc10414Data L4_2 = L4_2.alias L2_2 = L2_2(L3_2, L4_2) L4_2 = L2_2 L3_2 = L2_2.DoFreeStyle L5_2 = 4120 L6_2 = true L7_2 = nil L8_2 = true L9_2 = true L10_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2) L4_2 = A0_2 L3_2 = A0_2.UnSpawn L5_2 = L7_1.Gadget70710386Data L5_2 = L5_2.alias L3_2(L4_2, L5_2) end L1_1.OnSubStart200211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200211" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1032Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc10414Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) end L1_1.OnSubFinish200211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200211" L2_2(L3_2) end L1_1.OnSubFailed200211 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = print L3_2 = "OnSubStart200212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.CreateQuestNpc L4_2 = A1_2 L5_2 = L6_1.Npc214301Data L5_2 = L5_2.id L6_2 = 1 L2_2(L3_2, L4_2, L5_2, L6_2) end L1_1.OnSubStart200212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "OnSubFinish200212" L2_2(L3_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc1032Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.SafeDestroyQuestNpc L4_2 = L6_1.Npc214301Data L4_2 = L4_2.alias L5_2 = 3 L2_2(L3_2, L4_2, L5_2) L3_2 = A0_2 L2_2 = A0_2.PaimonDis L2_2(L3_2) end L1_1.OnSubFinish200212 = L9_1 function L9_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = print L3_2 = "OnSubFailed200212" L2_2(L3_2) end L1_1.OnSubFailed200212 = L9_1 return L1_1