local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/NpcActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "YLLQZYSneakAI" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = require L3_1 = "Quest/Client/Q11019ClientConfig" L2_1 = L2_1(L3_1) L3_1 = L2_1.Datas L1_1.CanMove = 1 L1_1.PatrolPosNum = 1 L1_1.NarratorTag = 1 L4_1 = 0 L5_1 = 0 L6_1 = nil L7_1 = {} L8_1 = "Q1101903_N12507_Route1" L9_1 = "Q1101903_N12507_Route2" L10_1 = "Q1101903_N12507_Route3" L11_1 = "Q1101903_N12507_Route4" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L1_1.Routlist = L7_1 L7_1 = {} L8_1 = "Q1101903_N2023_Route1" L9_1 = "Q1101903_N2023_Route2" L10_1 = "Q1101903_N2023_Route3" L11_1 = "Q1101903_N2023_Route4" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L1_1.RoutlistLinLang = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = {} L2_2 = 1190 L3_2 = 1130 L4_2 = 1200 L5_2 = 0 L6_2 = 4210 L7_2 = 1170 L8_2 = 1171 L1_2[1] = L2_2 L1_2[2] = L3_2 L1_2[3] = L4_2 L1_2[4] = L5_2 L1_2[5] = L6_2 L1_2[6] = L7_2 L1_2[7] = L8_2 return L1_2 end L1_1.GetCustomFreeStyleList = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11019" L1_2 = L1_2(L2_2, L3_2) L2_2 = L1_2.GetQuestNpcActor if L2_2 ~= nil then L2_2 = print L3_2 = "YLLQZYSneakAI Sneak Success" L2_2(L3_2) L3_2 = L1_2 L2_2 = L1_2.FinishQuestID L4_2 = false L5_2 = 1101903 L2_2(L3_2, L4_2, L5_2) end end L1_1.SneakSuccessFlag = L7_1 function L7_1(A0_2) local L1_2, L2_2 L1_2 = L4_1 if L1_2 == 1 then L1_2 = L5_1 if L1_2 == 1 then L1_2 = 0 L4_1 = L1_2 L1_2 = 0 L5_1 = L1_2 L2_2 = A0_2 L1_2 = A0_2.StartPatrol L1_2(L2_2) end end end L1_1.CheckCanMove = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = print L2_2 = "YLLQZYSneakAI StartPatrol-----" L1_2(L2_2) L1_2 = A0_2.uActor if L1_2 == nil then return end L2_2 = A0_2 L1_2 = A0_2.DoFreeStateTrigger L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.GetNpcAlias L1_2 = L1_2(L2_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "11019" L2_2 = L2_2(L3_2, L4_2) L3_2 = L2_2.GetQuestNpcActor if L3_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.GetQuestNpcActor L5_2 = "Npc2023" L3_2 = L3_2(L4_2, L5_2) L6_1 = L3_2 end L3_2 = A0_2.NarratorTag if L3_2 == 1 then L3_2 = print L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 " L5_2 = A0_2.NarratorTag L4_2 = L4_2 .. L5_2 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = {} L5_2.narratorId = 110190201 L5_2.pauseLen = 10 L5_2.resumeLen = 5 L5_2.tag = "StoryInMainPage" function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = A1_3.isFinished if L2_3 then A0_2.PatrolPosNum = 1 L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.Behave L2_3(L3_3) else L2_3 = print L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 " L4_3 = A0_2.NarratorTag L3_3 = L3_3 .. L4_3 L2_3(L3_3) end end L7_2 = 11019 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = L6_1 if L3_2 ~= nil then L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.DoFreeStyle L5_2 = 1190 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) else L3_2 = A0_2.NarratorTag if L3_2 == 2 then L3_2 = print L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 " L5_2 = A0_2.NarratorTag L4_2 = L4_2 .. L5_2 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = {} L5_2.narratorId = 110190202 L5_2.pauseLen = 10 L5_2.resumeLen = 5 L5_2.tag = "StoryInMainPage" function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = A1_3.isFinished if L2_3 then A0_2.PatrolPosNum = 2 L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.Behave L2_3(L3_3) else L2_3 = print L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 " L4_3 = A0_2.NarratorTag L3_3 = L3_3 .. L4_3 L2_3(L3_3) end end L7_2 = 11019 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = L6_1 if L3_2 ~= nil then L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.DoFreeStyle L5_2 = 1190 L3_2(L4_2, L5_2) else L3_2 = A0_2.NarratorTag if L3_2 == 3 then L3_2 = print L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 " L5_2 = A0_2.NarratorTag L4_2 = L4_2 .. L5_2 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = {} L5_2.narratorId = 110190203 L5_2.pauseLen = 10 L5_2.resumeLen = 5 L5_2.tag = "StoryInMainPage" function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = A1_3.isFinished if L2_3 then A0_2.PatrolPosNum = 3 L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.Behave L2_3(L3_3) else L2_3 = print L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 " L4_3 = A0_2.NarratorTag L3_3 = L3_3 .. L4_3 L2_3(L3_3) end end L7_2 = 11019 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.DoFreeStyle L5_2 = 1130 L3_2(L4_2, L5_2) L3_2 = L6_1 if L3_2 ~= nil then L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.DoFreeStyle L5_2 = 1120 L3_2(L4_2, L5_2) end else L3_2 = A0_2.NarratorTag if L3_2 == 4 then L3_2 = print L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 " L5_2 = A0_2.NarratorTag L4_2 = L4_2 .. L5_2 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = {} L5_2.narratorId = 110190204 L5_2.pauseLen = 10 L5_2.resumeLen = 5 L5_2.tag = "StoryInMainPage" function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3 L2_3 = A1_3.isFinished if L2_3 then A0_2.PatrolPosNum = 4 L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.Behave L2_3(L3_3) else L2_3 = print L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 " L4_3 = A0_2.NarratorTag L3_3 = L3_3 .. L4_3 L2_3(L3_3) end end L7_2 = 11019 L3_2(L4_2, L5_2, L6_2, L7_2) L3_2 = L6_1 if L3_2 ~= nil then L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.DoFreeStyle L5_2 = 1170 L3_2(L4_2, L5_2) end L4_2 = A0_2 L3_2 = A0_2.DoFreeStyle L5_2 = 1130 L3_2(L4_2, L5_2) else L3_2 = A0_2.NarratorTag if L3_2 == 5 then L3_2 = print L4_2 = "YLLQZYSneakAI NarratorTag \230\152\175 " L5_2 = A0_2.NarratorTag L4_2 = L4_2 .. L5_2 L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.NarratorOnlyTaskByData L5_2 = {} L5_2.narratorId = 110190205 L5_2.pauseLen = 10 L5_2.resumeLen = 5 L5_2.tag = "StoryInMainPage" function L6_2(A0_3, A1_3) local L2_3, L3_3, L4_3, L5_3 L2_3 = A1_3.isFinished if L2_3 then L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1200 L2_3(L3_3, L4_3) L2_3 = L6_1 if L2_3 ~= nil then L2_3 = L6_1 L3_3 = L2_3 L2_3 = L2_3.DoFreeStyle L4_3 = 1200 L2_3(L3_3, L4_3) end L2_3 = A0_2 L3_3 = L2_3 L2_3 = L2_3.CallDelay L4_3 = 1 function L5_3() local L0_4, L1_4 A0_2.PatrolPosNum = 5 L0_4 = A0_2 L1_4 = L0_4 L0_4 = L0_4.Behave L0_4(L1_4) end L2_3(L3_3, L4_3, L5_3) else L2_3 = print L3_3 = "YLLQZYSneakAI \229\188\128\232\189\166\229\183\178\229\188\130\229\184\184\231\187\147\230\157\159 " L4_3 = A0_2.NarratorTag L3_3 = L3_3 .. L4_3 L2_3(L3_3) end end L7_2 = 11019 L3_2(L4_2, L5_2, L6_2, L7_2) L4_2 = A0_2 L3_2 = A0_2.DoFreeStyle L5_2 = 4210 L3_2(L4_2, L5_2) L3_2 = L6_1 if L3_2 ~= nil then L3_2 = L6_1 L4_2 = L3_2 L3_2 = L3_2.DoFreeStyle L5_2 = 1130 L3_2(L4_2, L5_2) end else L4_2 = A0_2 L3_2 = A0_2.Behave L3_2(L4_2) end end end end end end L1_1.StartPatrol = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = A0_2.uActor if L1_2 == nil then return end L1_2 = actorMgr L2_2 = L1_2 L1_2 = L1_2.GetActor L3_2 = "11019" L1_2 = L1_2(L2_2, L3_2) L2_2 = L1_2.GetQuestNpcActor if L2_2 ~= nil then L3_2 = L1_2 L2_2 = L1_2.GetQuestNpcActor L4_2 = "Npc2023" L2_2 = L2_2(L3_2, L4_2) L6_1 = L2_2 end L2_2 = A0_2.PatrolPosNum if L2_2 == 1 then L2_2 = print L3_2 = "YLLQZYSneakAI Do Behave " L4_2 = A0_2.PatrolPosNum L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = L6_1 if L2_2 ~= nil then L2_2 = L6_1 L3_2 = L2_2 L2_2 = L2_2.WalkToRouteTask L4_2 = L3_1.RoutePointsDataLinlang function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = sceneData L1_3 = L0_3 L0_3 = L0_3.GetDummyPoint L2_3 = 3 L3_3 = A0_2.RoutlistLinLang L3_3 = L3_3[1] L0_3 = L0_3(L1_3, L2_3, L3_3) L0_3 = L0_3.rot L1_3 = L6_1 L2_3 = L1_3 L1_3 = L1_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = L0_3 L3_3 = L3_3(L4_3) L4_3 = 0.5 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) A0_2.NarratorTag = 2 L1_3 = 1 L5_1 = L1_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CheckCanMove L1_3(L2_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L3_2 = A0_2 L2_2 = A0_2.WalkToRouteTask L4_2 = L3_1.RoutePointsDataZhiYi function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = sceneData L1_3 = L0_3 L0_3 = L0_3.GetDummyPoint L2_3 = 3 L3_3 = A0_2.Routlist L3_3 = L3_3[1] L0_3 = L0_3(L1_3, L2_3, L3_3) L0_3 = L0_3.rot L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = L0_3 L3_3 = L3_3(L4_3) L4_3 = 0.5 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L1_3 = 1 L4_1 = L1_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CheckCanMove L1_3(L2_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) else L2_2 = A0_2.PatrolPosNum if L2_2 == 2 then L2_2 = print L3_2 = "YLLQZYSneakAI Do Behave " L4_2 = A0_2.PatrolPosNum L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = L6_1 if L2_2 ~= nil then L2_2 = L6_1 L3_2 = L2_2 L2_2 = L2_2.WalkToRouteTask L4_2 = L3_1.RoutePointsDataLinlang2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = sceneData L1_3 = L0_3 L0_3 = L0_3.GetDummyPoint L2_3 = 3 L3_3 = A0_2.RoutlistLinLang L3_3 = L3_3[2] L0_3 = L0_3(L1_3, L2_3, L3_3) L0_3 = L0_3.rot L1_3 = L6_1 L2_3 = L1_3 L1_3 = L1_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = L0_3 L3_3 = L3_3(L4_3) L4_3 = 0.5 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) A0_2.NarratorTag = 3 L1_3 = 1 L5_1 = L1_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CheckCanMove L1_3(L2_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L3_2 = A0_2 L2_2 = A0_2.WalkToRouteTask L4_2 = L3_1.RoutePointsDataZhiYi2 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = sceneData L1_3 = L0_3 L0_3 = L0_3.GetDummyPoint L2_3 = 3 L3_3 = A0_2.Routlist L3_3 = L3_3[2] L0_3 = L0_3(L1_3, L2_3, L3_3) L0_3 = L0_3.rot L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = L0_3 L3_3 = L3_3(L4_3) L4_3 = 0.5 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L1_3 = 1 L4_1 = L1_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CheckCanMove L1_3(L2_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) else L2_2 = A0_2.PatrolPosNum if L2_2 == 3 then L2_2 = print L3_2 = "YLLQZYSneakAI Do Behave " L4_2 = A0_2.PatrolPosNum L3_2 = L3_2 .. L4_2 L2_2(L3_2) A0_2.NarratorTag = 4 L3_2 = A0_2 L2_2 = A0_2.StartPatrol L2_2(L3_2) else L2_2 = A0_2.PatrolPosNum if L2_2 == 4 then L2_2 = print L3_2 = "YLLQZYSneakAI Do Behave " L4_2 = A0_2.PatrolPosNum L3_2 = L3_2 .. L4_2 L2_2(L3_2) L2_2 = L6_1 if L2_2 ~= nil then L2_2 = L6_1 L3_2 = L2_2 L2_2 = L2_2.WalkToRouteTask L4_2 = L3_1.RoutePointsDataLinlang3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = sceneData L1_3 = L0_3 L0_3 = L0_3.GetDummyPoint L2_3 = 3 L3_3 = A0_2.RoutlistLinLang L3_3 = L3_3[3] L0_3 = L0_3(L1_3, L2_3, L3_3) L0_3 = L0_3.rot L1_3 = L6_1 L2_3 = L1_3 L1_3 = L1_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = L0_3 L3_3 = L3_3(L4_3) L4_3 = 0.5 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) A0_2.NarratorTag = 5 L1_3 = 1 L5_1 = L1_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CheckCanMove L1_3(L2_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L3_2 = A0_2 L2_2 = A0_2.WalkToRouteTask L4_2 = L3_1.RoutePointsDataZhiYi3 function L5_2() local L0_3, L1_3, L2_3, L3_3, L4_3, L5_3, L6_3 L0_3 = sceneData L1_3 = L0_3 L0_3 = L0_3.GetDummyPoint L2_3 = 3 L3_3 = A0_2.Routlist L3_3 = L3_3[3] L0_3 = L0_3(L1_3, L2_3, L3_3) L0_3 = L0_3.rot L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.SteerToTask L3_3 = M L3_3 = L3_3.Euler2DirXZ L4_3 = L0_3 L3_3 = L3_3(L4_3) L4_3 = 0.5 L5_3 = true L6_3 = true L1_3(L2_3, L3_3, L4_3, L5_3, L6_3) L1_3 = 1 L4_1 = L1_3 L1_3 = A0_2 L2_3 = L1_3 L1_3 = L1_3.CheckCanMove L1_3(L2_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) else L2_2 = A0_2.PatrolPosNum if L2_2 == 5 then L2_2 = A0_2.NarratorTag if L2_2 == 5 then L2_2 = print L3_2 = "YLLQZYSneakAI Do Behave " L4_2 = A0_2.PatrolPosNum L3_2 = L3_2 .. L4_2 L2_2(L3_2) A0_2.NarratorTag = 0 A0_2.PatrolPosNum = 0 L2_2 = L6_1 if L2_2 ~= nil then L2_2 = L6_1 L3_2 = L2_2 L2_2 = L2_2.WalkToTask L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = A0_2.RoutlistLinLang L7_2 = L7_2[4] L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos function L5_2() local L0_3, L1_3 end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end L3_2 = A0_2 L2_2 = A0_2.WalkToTask L4_2 = sceneData L5_2 = L4_2 L4_2 = L4_2.GetDummyPoint L6_2 = 3 L7_2 = A0_2.Routlist L7_2 = L7_2[4] L4_2 = L4_2(L5_2, L6_2, L7_2) L4_2 = L4_2.pos function L5_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.SneakSuccessFlag L0_3(L1_3) end L6_2 = nil L7_2 = nil L8_2 = nil L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2) end else L3_2 = A0_2 L2_2 = A0_2.CallDelay L4_2 = 1 function L5_2() local L0_3, L1_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.StartPatrol L0_3(L1_3) end L2_2(L3_2, L4_2, L5_2) end end end end end end L1_1.Behave = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "YLLQZYSneakAI \229\155\158\229\142\187\231\187\167\231\187\173\232\181\176\232\183\175 " L4_2 = A0_2 L3_2 = A0_2.GetNpcAlias L3_2 = L3_2(L4_2) L2_2 = L2_2 .. L3_2 L1_2(L2_2) end L1_1.ReturnToPatrol = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "YLLQZYSneakAI Aware " L4_2 = A0_2 L3_2 = A0_2.GetNpcAlias L3_2 = L3_2(L4_2) L2_2 = L2_2 .. L3_2 L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowTextMapWithParam L3_2 = "QUEST_Black_Q110190501" L1_2(L2_2, L3_2) end L1_1.Aware = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L1_2 = print L2_2 = "YLLQZYSneakAI Discover " L4_2 = A0_2 L3_2 = A0_2.GetNpcAlias L3_2 = L3_2(L4_2) L2_2 = L2_2 .. L3_2 L1_2(L2_2) L1_2 = nil A0_2.PatrolPosNum = 0 A0_2.NarratorTag = 0 L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.StartPatrol L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.Behave L2_2(L3_2, L4_2) L3_2 = A0_2 L2_2 = A0_2.UnCallFunc L4_2 = A0_2.CheckCanMove L2_2(L3_2, L4_2) L2_2 = actorMgr L3_2 = L2_2 L2_2 = L2_2.GetActor L4_2 = "11019" L2_2 = L2_2(L3_2, L4_2) L3_2 = L2_2.GetQuestNpcActor if L3_2 ~= nil then L4_2 = L2_2 L3_2 = L2_2.GetQuestNpcActor L5_2 = "Npc2023" L3_2 = L3_2(L4_2, L5_2) L1_2 = L3_2 end L3_2 = globalActor L4_2 = L3_2 L3_2 = L3_2.StopLocalAvatar L3_2(L4_2) L4_2 = L2_2 L3_2 = L2_2.EnablePlayerInput L5_2 = false L3_2(L4_2, L5_2) if L1_2 ~= nil then L4_2 = L1_2 L3_2 = L1_2.Standby L3_2(L4_2) L4_2 = L1_2 L3_2 = L1_2.DoFreeStateTrigger L3_2(L4_2) end L4_2 = A0_2 L3_2 = A0_2.Standby L3_2(L4_2) L4_2 = A0_2 L3_2 = A0_2.DoFreeStateTrigger L3_2(L4_2) L3_2 = actorUtils L3_2 = L3_2.GetAvatarPos L3_2 = L3_2() L5_2 = A0_2 L4_2 = A0_2.GetPos L4_2 = L4_2(L5_2) L5_2 = {} L6_2 = L3_2.x L7_2 = L4_2.x L6_2 = L6_2 - L7_2 L5_2.x = L6_2 L6_2 = L3_2.y L7_2 = L4_2.y L6_2 = L6_2 - L7_2 L5_2.y = L6_2 L6_2 = L3_2.z L7_2 = L4_2.z L6_2 = L6_2 - L7_2 L5_2.z = L6_2 L7_2 = A0_2 L6_2 = A0_2.SteerToAutonomyTask L8_2 = L5_2 L9_2 = 1 L10_2 = true L11_2 = true L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 1 function L9_2() local L0_3, L1_3, L2_3 L0_3 = A0_2 L1_3 = L0_3 L0_3 = L0_3.DoFreeStyle L2_3 = 1200 L0_3(L1_3, L2_3) end L6_2(L7_2, L8_2, L9_2) L7_2 = A0_2 L6_2 = A0_2.NarratorOnlyTaskByData L8_2 = {} L8_2.narratorId = 1101904 L8_2.pauseLen = 10 L8_2.resumeLen = 5 L8_2.tag = "StoryInMainPage" function L9_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = actorUtils L0_3 = L0_3.FinishQuestID L1_3 = true L2_3 = 1101903 L0_3(L1_3, L2_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "11019" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L10_2 = 11019 L6_2(L7_2, L8_2, L9_2, L10_2) L7_2 = A0_2 L6_2 = A0_2.CallDelay L8_2 = 5 function L9_2() local L0_3, L1_3, L2_3, L3_3 L0_3 = actorUtils L0_3 = L0_3.FinishQuestID L1_3 = true L2_3 = 1101903 L0_3(L1_3, L2_3) L0_3 = actorMgr L1_3 = L0_3 L0_3 = L0_3.GetActor L2_3 = "11019" L0_3 = L0_3(L1_3, L2_3) L2_3 = L0_3 L1_3 = L0_3.EnablePlayerInput L3_3 = true L1_3(L2_3, L3_3) end L6_2(L7_2, L8_2, L9_2) end L1_1.Discover = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = print L2_2 = "YLLQZYSneakAI Start" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ThreatTask L3_2 = A0_2.Discover L4_2 = A0_2.Aware L5_2 = A0_2.ReturnToPatrol L1_2(L2_2, L3_2, L4_2, L5_2) L2_2 = A0_2 L1_2 = A0_2.StartPatrol L1_2(L2_2) end L1_1.Start = L7_1 return L1_1