local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/BaseDailyNpc" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "TempDailyNPC" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "TempDailyNPC" function L2_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = A0_2.OnEvent if L1_2 ~= nil then L2_2 = A0_2 L1_2 = A0_2.RegisterActorEvent L3_2 = A0_2.OnEvent L1_2(L2_2, L3_2) end end L1_1.OnPreStart = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = true L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L1_1.StartDay = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = A0_2.OnEvent if L1_2 ~= nil then L2_2 = A0_2 L1_2 = A0_2.RegisterActorEvent L3_2 = A0_2.OnEvent L1_2(L2_2, L3_2) end L2_2 = A0_2 L1_2 = A0_2.ShowSelf L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = true L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L1_1.StartDaily = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2 L2_2 = A0_2 L1_2 = A0_2.RegisterMode L3_2 = npcMode L3_2 = L3_2.MODE_HIDE L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.RegisterMode L3_2 = npcMode L3_2 = L3_2.MODE_BANDAILY L1_2(L2_2, L3_2) end L1_1.Register = L2_1 function L2_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.evtType L3_2 = NpcUtil L3_2 = L3_2.NpcEventType L3_2 = L3_2.STARTDAILY if L2_2 == L3_2 then L3_2 = A0_2 L2_2 = A0_2.StartDaily L2_2(L3_2) else L2_2 = A1_2.evtType L3_2 = NpcUtil L3_2 = L3_2.NpcEventType L3_2 = L3_2.HIDESELF if L2_2 == L3_2 then L3_2 = A0_2 L2_2 = A0_2.SwitchMode L4_2 = npcMode L4_2 = L4_2.MODE_HIDE L2_2(L3_2, L4_2) else L2_2 = A1_2.evtType L3_2 = NpcUtil L3_2 = L3_2.NpcEventType L3_2 = L3_2.BANDAILY if L2_2 == L3_2 then L3_2 = A0_2 L2_2 = A0_2.SwitchMode L4_2 = npcMode L4_2 = L4_2.MODE_BANDAILY L2_2(L3_2, L4_2) end end end end L1_1.OnEvent = L2_1 return L1_1