local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/NpcActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "RazorFarmer" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L1_1.defaultAlias = "RazorFarmer" function L2_1(A0_2) local L1_2, L2_2 L1_2 = print L2_2 = "start!RazorFarmer" L1_2(L2_2) end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = print L2_2 = "RazorFarmer " L3_2 = A0_2.configID L4_2 = " destroied" L2_2 = L2_2 .. L3_2 .. L4_2 L1_2(L2_2) end L1_1.OnDestroy = L2_1 return L1_1