local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Npc/DailyNpc" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "MengdeNightSit" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = require L3_1 = "Actor/Npc/NPCEventType" L2_1 = L2_1(L3_1) L1_1.defaultAlias = "MengdeNightSit" function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.SitOnChair L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.CallDelay L3_2 = 4 L4_2 = A0_2.AfterSit L1_2(L2_2, L3_2, L4_2) end L1_1.StartNight = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L2_2 = A0_2 L1_2 = A0_2.DoFreeStateTrigger L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.ShowSelf L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = true L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L2_2 = A0_2 L1_2 = A0_2.StartBubble L1_2(L2_2) end L1_1.AfterSit = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L2_2 = A0_2 L1_2 = A0_2.ClearNpcSpeechBubble L3_2 = A0_2.ID L1_2(L2_2, L3_2) L2_2 = A0_2 L1_2 = A0_2.PerformDither L3_2 = false L4_2 = 2 L5_2 = A0_2.HideSelf L1_2(L2_2, L3_2, L4_2, L5_2) end L1_1.StartDay = L3_1 return L1_1