local L0_1, L1_1, L2_1, L3_1 L0_1 = {} L1_1 = require L2_1 = "Actor/Npc/NPCEventType" L1_1 = L1_1(L2_1) L2_1 = require L3_1 = "Actor/Npc/NpcMode/NpcModeType" L2_1 = L2_1(L3_1) L3_1 = L1_1.DailyNpcEventType L0_1.NpcEventType = L3_1 function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2 L0_2 = {} L1_2 = 1401 while L1_2 <= 1569 do L2_2 = table L2_2 = L2_2.insert L3_2 = L0_2 L4_2 = "Npc" L5_2 = tostring L6_2 = L1_2 L5_2 = L5_2(L6_2) L4_2 = L4_2 .. L5_2 L2_2(L3_2, L4_2) end return L0_2 end L0_1.GetMengdeNpcList = L3_1 function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2, L12_2, L13_2, L14_2, L15_2, L16_2, L17_2, L18_2, L19_2, L20_2, L21_2, L22_2, L23_2, L24_2, L25_2, L26_2, L27_2, L28_2, L29_2, L30_2, L31_2, L32_2, L33_2, L34_2, L35_2, L36_2, L37_2, L38_2, L39_2, L40_2, L41_2, L42_2, L43_2, L44_2, L45_2, L46_2, L47_2, L48_2, L49_2, L50_2 L0_2 = {} L1_2 = "Npc1401" L2_2 = "Npc1403" L3_2 = "Npc1404" L4_2 = "Npc1405" L5_2 = "Npc1408" L6_2 = "Npc1410" L7_2 = "Npc1411" L8_2 = "Npc1412" L9_2 = "Npc1413" L10_2 = "Npc1414" L11_2 = "Npc1419" L12_2 = "Npc1421" L13_2 = "Npc1423" L14_2 = "Npc1425" L15_2 = "Npc1427" L16_2 = "Npc1429" L17_2 = "Npc1430" L18_2 = "Npc1431" L19_2 = "Npc1433" L20_2 = "Npc1435" L21_2 = "Npc1445" L22_2 = "Npc1447" L23_2 = "Npc1449" L24_2 = "Npc1451" L25_2 = "Npc1453" L26_2 = "Npc1455" L27_2 = "Npc1457" L28_2 = "Npc1459" L29_2 = "Npc1461" L30_2 = "Npc1463" L31_2 = "Npc1465" L32_2 = "Npc1467" L33_2 = "Npc1469" L34_2 = "Npc1471" L35_2 = "Npc1473" L36_2 = "Npc1475" L37_2 = "Npc1477" L38_2 = "Npc1521" L39_2 = "Npc1523" L40_2 = "Npc1525" L41_2 = "Npc1567" L42_2 = "Npc1569" L43_2 = "Npc1574" L44_2 = "Npc1577" L45_2 = "Npc1578" L46_2 = "Npc1587" L47_2 = "Npc1593" L48_2 = "Npc1599" L49_2 = "Npc1600" L50_2 = "Npc1601" L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L0_2[7] = L7_2 L0_2[8] = L8_2 L0_2[9] = L9_2 L0_2[10] = L10_2 L0_2[11] = L11_2 L0_2[12] = L12_2 L0_2[13] = L13_2 L0_2[14] = L14_2 L0_2[15] = L15_2 L0_2[16] = L16_2 L0_2[17] = L17_2 L0_2[18] = L18_2 L0_2[19] = L19_2 L0_2[20] = L20_2 L0_2[21] = L21_2 L0_2[22] = L22_2 L0_2[23] = L23_2 L0_2[24] = L24_2 L0_2[25] = L25_2 L0_2[26] = L26_2 L0_2[27] = L27_2 L0_2[28] = L28_2 L0_2[29] = L29_2 L0_2[30] = L30_2 L0_2[31] = L31_2 L0_2[32] = L32_2 L0_2[33] = L33_2 L0_2[34] = L34_2 L0_2[35] = L35_2 L0_2[36] = L36_2 L0_2[37] = L37_2 L0_2[38] = L38_2 L0_2[39] = L39_2 L0_2[40] = L40_2 L0_2[41] = L41_2 L0_2[42] = L42_2 L0_2[43] = L43_2 L0_2[44] = L44_2 L0_2[45] = L45_2 L0_2[46] = L46_2 L0_2[47] = L47_2 L0_2[48] = L48_2 L0_2[49] = L49_2 L0_2[50] = L50_2 L1_2 = "Npc1602" L2_2 = "Npc1603" L3_2 = "Npc1604" L4_2 = "Npc1605" L5_2 = "Npc1606" L6_2 = "Npc1607" L7_2 = "Npc1638" L8_2 = "Npc1639" L9_2 = "Npc1640" L10_2 = "Npc1641" L11_2 = "Npc1642" L12_2 = "Npc1643" L13_2 = "Npc1644" L14_2 = "Npc1645" L15_2 = "Npc1660" L16_2 = "Npc1662" L17_2 = "Npc1661" L18_2 = "Npc1649" L19_2 = "Npc1648" L0_2[51] = L1_2 L0_2[52] = L2_2 L0_2[53] = L3_2 L0_2[54] = L4_2 L0_2[55] = L5_2 L0_2[56] = L6_2 L0_2[57] = L7_2 L0_2[58] = L8_2 L0_2[59] = L9_2 L0_2[60] = L10_2 L0_2[61] = L11_2 L0_2[62] = L12_2 L0_2[63] = L13_2 L0_2[64] = L14_2 L0_2[65] = L15_2 L0_2[66] = L16_2 L0_2[67] = L17_2 L0_2[68] = L18_2 L0_2[69] = L19_2 return L0_2 end L0_1.GetMengdeNpcListSpecial = L3_1 function L3_1() local L0_2, L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L0_2 = {} L1_2 = "Npc1404" L2_2 = "Npc1409" L3_2 = "Npc1412" L4_2 = "Npc1413" L5_2 = "Npc1465" L6_2 = "Npc1475" L7_2 = "Npc1477" L8_2 = "Npc1523" L9_2 = "Npc1603" L0_2[1] = L1_2 L0_2[2] = L2_2 L0_2[3] = L3_2 L0_2[4] = L4_2 L0_2[5] = L5_2 L0_2[6] = L6_2 L0_2[7] = L7_2 L0_2[8] = L8_2 L0_2[9] = L9_2 return L0_2 end L0_1.GetMengdeNpcListPublic = L3_1 function L3_1(A0_2) local L1_2, L2_2 L1_2 = CS L1_2 = L1_2.MoleMole L1_2 = L1_2.ConditionData L1_2 = L1_2.Get L1_2 = L1_2() L2_2 = A0_2.daily L1_2.daily = L2_2 L2_2 = A0_2.mainQuestId L1_2.mainQuestId = L2_2 L2_2 = A0_2.subQuestId L1_2.subQuestId = L2_2 L2_2 = A0_2.questState L1_2.questState = L2_2 L2_2 = A0_2.taskVarId L1_2.taskVarId = L2_2 L2_2 = A0_2.taskVarIndex L1_2.taskVarIndex = L2_2 L2_2 = A0_2.taskVarValue L1_2.taskVarValue = L2_2 L2_2 = A0_2.taskVarOperate L1_2.taskVarOperate = L2_2 L2_2 = A0_2.questGlobalVarId L1_2.questGlobalVarId = L2_2 L2_2 = A0_2.questGlobalVarValue L1_2.questGlobalVarValue = L2_2 L2_2 = A0_2.questGlobalVarOperate L1_2.questGlobalVarOperate = L2_2 L2_2 = A0_2.sceneId L1_2.sceneId = L2_2 L2_2 = A0_2.activityId L1_2.activityId = L2_2 L2_2 = A0_2.activityCondId L1_2.activityCondId = L2_2 L2_2 = A0_2.isActivityValid L1_2.isActivityValid = L2_2 return L1_2 end L0_1.GetConditionData = L3_1 return L0_1