local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/SubGlobal/SubGlobalActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "InteractionActorProxy" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) L2_1 = ActorType L2_1 = L2_1.INTERACTION_ACTOR L1_1.actorType = L2_1 L1_1.defaultAlias = "Interaction" L2_1 = nil function L3_1(A0_2) local L1_2, L2_2 L1_2 = A0_2.__super L2_1 = L1_2 L1_2 = L2_1 L2_2 = L1_2 L1_2 = L1_2.OnPreInit L1_2(L2_2) end L1_1.OnPreInit = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = actorUtils L2_2 = L2_2.CreateActor L3_2 = A0_2 L4_2 = ActorType L4_2 = L4_2.INTERACTION_ACTOR L5_2 = A1_2 L6_2 = A0_2.metaPath L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) return L2_2 end L1_1.CreateUActor = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "inter start cnt" L4_2 = tostring L5_2 = A1_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnInterStart = L3_1 function L3_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = print L3_2 = "inter finish cnt" L4_2 = tostring L5_2 = A1_2 L4_2 = L4_2(L5_2) L3_2 = L3_2 .. L4_2 L2_2(L3_2) end L1_1.OnInterFinish = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.RegisterStartInterCallback L3_2 = A0_2.OnInterStart L1_2(L2_2, L3_2) L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.RegisterFinishInterCallback L3_2 = A0_2.OnInterFinish L1_2(L2_2, L3_2) end L1_1.Register = L3_1 function L3_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.UnregisterStartInterCallback L3_2 = A0_2.OnInterStart L1_2(L2_2, L3_2) L1_2 = A0_2.uActor L2_2 = L1_2 L1_2 = L1_2.UnregisterStartInterCallback L3_2 = A0_2.OnInterFinish L1_2(L2_2, L3_2) end L1_1.Unregister = L3_1 function L3_1(A0_2) local L1_2 end L1_1.Start = L3_1 return L1_1