local L0_1, L1_1, L2_1, L3_1 L0_1 = require L1_1 = "Actor/ActorCommon" L0_1(L1_1) L0_1 = require L1_1 = "Actor/Cutscene/CutsceneActorProxy" L0_1 = L0_1(L1_1) L1_1 = class L2_1 = "TestCutsceneActor" L3_1 = L0_1 L1_1 = L1_1(L2_1, L3_1) function L2_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L1_2 = print L2_2 = "***********************************" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.SpawnLocalMonster L3_2 = "show102" L4_2 = 21010301 L5_2 = 1 L6_2 = M L6_2 = L6_2.Pos L7_2 = 371.25 L8_2 = 205.46 L9_2 = -258.35 L6_2 = L6_2(L7_2, L8_2, L9_2) L7_2 = 0 L8_2 = 0 L9_2 = 1.0 L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) end L1_1.Start = L2_1 function L2_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = print L2_2 = "###################################" L1_2(L2_2) L2_2 = A0_2 L1_2 = A0_2.UnSpawn L3_2 = "show102" L1_2(L2_2, L3_2) end L1_1.OnDestroy = L2_1 return L1_1