local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = {} L0_1.group_id = 302001028 L1_1 = {} L2_1 = {} L2_1.config_id = 28001 L2_1.monster_id = 23020101 L3_1 = {} L3_1.x = -153.285 L3_1.y = 201.584 L3_1.z = -442.415 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 180.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 1 L2_1.drop_id = 1000100 L3_1 = {} L4_1 = 4107 L5_1 = 4108 L6_1 = 4109 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.affix = L3_1 L2_1.kill_score = 180 L2_1.area_id = 7 L3_1 = {} L3_1.config_id = 28002 L3_1.monster_id = 23020101 L4_1 = {} L4_1.x = -153.285 L4_1.y = 201.584 L4_1.z = -442.415 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 180.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 1 L3_1.drop_id = 1000100 L4_1 = {} L5_1 = 4107 L6_1 = 4108 L7_1 = 4109 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.affix = L4_1 L3_1.kill_score = 180 L3_1.area_id = 7 L4_1 = {} L4_1.config_id = 28003 L4_1.monster_id = 23020101 L5_1 = {} L5_1.x = -141.509 L5_1.y = 200.489 L5_1.z = -458.995 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 270.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 1 L4_1.drop_id = 1000100 L5_1 = {} L6_1 = 4107 L7_1 = 4108 L8_1 = 4109 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L4_1.affix = L5_1 L4_1.kill_score = 180 L4_1.area_id = 7 L5_1 = {} L5_1.config_id = 28004 L5_1.monster_id = 23020101 L6_1 = {} L6_1.x = -156.802 L6_1.y = 202.045 L6_1.z = -468.941 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 1 L5_1.drop_id = 1000100 L6_1 = {} L7_1 = 4107 L8_1 = 4108 L9_1 = 4109 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.affix = L6_1 L5_1.kill_score = 180 L5_1.area_id = 7 L6_1 = {} L6_1.config_id = 28005 L6_1.monster_id = 23020101 L7_1 = {} L7_1.x = -147.853 L7_1.y = 200.849 L7_1.z = -467.896 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 0.0 L7_1.y = 320.0 L7_1.z = 0.0 L6_1.rot = L7_1 L6_1.level = 1 L6_1.drop_id = 1000100 L7_1 = {} L8_1 = 4107 L9_1 = 4108 L10_1 = 4109 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L6_1.affix = L7_1 L6_1.kill_score = 180 L6_1.area_id = 7 L7_1 = {} L7_1.config_id = 28006 L7_1.monster_id = 23020101 L8_1 = {} L8_1.x = -145.451 L8_1.y = 200.938 L8_1.z = -443.246 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 210.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L7_1.drop_id = 1000100 L8_1 = {} L9_1 = 4107 L10_1 = 4108 L11_1 = 4109 L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L7_1.affix = L8_1 L7_1.kill_score = 180 L7_1.area_id = 7 L8_1 = {} L8_1.config_id = 28007 L8_1.monster_id = 23020101 L9_1 = {} L9_1.x = -141.509 L9_1.y = 200.489 L9_1.z = -458.995 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 270.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 1 L8_1.drop_id = 1000100 L9_1 = {} L10_1 = 4107 L11_1 = 4108 L12_1 = 4109 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L8_1.affix = L9_1 L8_1.kill_score = 180 L8_1.area_id = 7 L9_1 = {} L9_1.config_id = 28008 L9_1.monster_id = 23020101 L10_1 = {} L10_1.x = -156.802 L10_1.y = 202.045 L10_1.z = -468.941 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 1 L9_1.drop_id = 1000100 L10_1 = {} L11_1 = 4107 L12_1 = 4108 L13_1 = 4109 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L9_1.affix = L10_1 L9_1.kill_score = 180 L9_1.area_id = 7 L10_1 = {} L10_1.config_id = 28009 L10_1.monster_id = 23020101 L11_1 = {} L11_1.x = -147.853 L11_1.y = 200.849 L11_1.z = -467.896 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 320.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 1 L10_1.drop_id = 1000100 L11_1 = {} L12_1 = 4107 L13_1 = 4108 L14_1 = 4109 L11_1[1] = L12_1 L11_1[2] = L13_1 L11_1[3] = L14_1 L10_1.affix = L11_1 L10_1.kill_score = 180 L10_1.area_id = 7 L11_1 = {} L11_1.config_id = 28010 L11_1.monster_id = 23020101 L12_1 = {} L12_1.x = -145.451 L12_1.y = 200.938 L12_1.z = -443.246 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 210.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 1 L11_1.drop_id = 1000100 L12_1 = {} L13_1 = 4107 L14_1 = 4108 L15_1 = 4109 L12_1[1] = L13_1 L12_1[2] = L14_1 L12_1[3] = L15_1 L11_1.affix = L12_1 L11_1.kill_score = 180 L11_1.area_id = 7 L12_1 = {} L12_1.config_id = 28011 L12_1.monster_id = 23020101 L13_1 = {} L13_1.x = -142.06 L13_1.y = 201.236 L13_1.z = -452.007 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 240.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 1 L12_1.drop_id = 1000100 L13_1 = {} L14_1 = 4107 L15_1 = 4108 L16_1 = 4109 L13_1[1] = L14_1 L13_1[2] = L15_1 L13_1[3] = L16_1 L12_1.affix = L13_1 L12_1.kill_score = 180 L12_1.area_id = 7 L13_1 = {} L13_1.config_id = 28012 L13_1.monster_id = 23020101 L14_1 = {} L14_1.x = -164.047 L14_1.y = 203.94 L14_1.z = -448.985 L13_1.pos = L14_1 L14_1 = {} L14_1.x = 0.0 L14_1.y = 118.838 L14_1.z = 0.0 L13_1.rot = L14_1 L13_1.level = 1 L13_1.drop_id = 1000100 L14_1 = {} L15_1 = 4107 L16_1 = 4108 L17_1 = 4109 L14_1[1] = L15_1 L14_1[2] = L16_1 L14_1[3] = L17_1 L13_1.affix = L14_1 L13_1.kill_score = 180 L13_1.area_id = 7 L14_1 = {} L14_1.config_id = 28020 L14_1.monster_id = 23020101 L15_1 = {} L15_1.x = -154.531 L15_1.y = 201.771 L15_1.z = -440.046 L14_1.pos = L15_1 L15_1 = {} L15_1.x = 0.0 L15_1.y = 160.0 L15_1.z = 0.0 L14_1.rot = L15_1 L14_1.level = 1 L14_1.drop_id = 1000100 L15_1 = {} L16_1 = 4107 L17_1 = 4108 L18_1 = 4109 L15_1[1] = L16_1 L15_1[2] = L17_1 L15_1[3] = L18_1 L14_1.affix = L15_1 L14_1.kill_score = 180 L14_1.area_id = 7 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1028023 L2_1.name = "ANY_MONSTER_DIE_28023" L3_1 = EventType L3_1 = L3_1.EVENT_ANY_MONSTER_DIE L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_28023" L2_1.action = "action_EVENT_ANY_MONSTER_DIE_28023" L3_1 = {} L3_1.config_id = 1028024 L3_1.name = "MONSTER_TIDE_DIE_28024" L4_1 = EventType L4_1 = L4_1.EVENT_MONSTER_TIDE_DIE L3_1.event = L4_1 L3_1.source = "1" L3_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28024" L3_1.action = "action_EVENT_MONSTER_TIDE_DIE_28024" L3_1.trigger_count = 0 L4_1 = {} L4_1.config_id = 1028027 L4_1.name = "MONSTER_TIDE_DIE_28027" L5_1 = EventType L5_1 = L5_1.EVENT_MONSTER_TIDE_DIE L4_1.event = L5_1 L4_1.source = "2" L4_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28027" L4_1.action = "action_EVENT_MONSTER_TIDE_DIE_28027" L4_1.trigger_count = 0 L5_1 = {} L5_1.config_id = 1028032 L5_1.name = "ANY_MONSTER_DIE_28032" L6_1 = EventType L6_1 = L6_1.EVENT_ANY_MONSTER_DIE L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "condition_EVENT_ANY_MONSTER_DIE_28032" L5_1.action = "action_EVENT_ANY_MONSTER_DIE_28032" L6_1 = {} L6_1.config_id = 1028033 L6_1.name = "MONSTER_TIDE_DIE_28033" L7_1 = EventType L7_1 = L7_1.EVENT_MONSTER_TIDE_DIE L6_1.event = L7_1 L6_1.source = "1" L6_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28033" L6_1.action = "action_EVENT_MONSTER_TIDE_DIE_28033" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1028036 L7_1.name = "MONSTER_TIDE_DIE_28036" L8_1 = EventType L8_1 = L8_1.EVENT_MONSTER_TIDE_DIE L7_1.event = L8_1 L7_1.source = "2" L7_1.condition = "condition_EVENT_MONSTER_TIDE_DIE_28036" L7_1.action = "action_EVENT_MONSTER_TIDE_DIE_28036" L7_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L5_1 = 28002 L4_1[1] = L5_1 L3_1.monsters = L4_1 L4_1 = {} L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L5_1 = "ANY_MONSTER_DIE_28023" L6_1 = "MONSTER_TIDE_DIE_28024" L7_1 = "MONSTER_TIDE_DIE_28027" L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L3_1.triggers = L4_1 L3_1.rand_weight = 100 L4_1 = {} L5_1 = {} L6_1 = 28003 L7_1 = 28004 L8_1 = 28005 L9_1 = 28006 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L4_1.monsters = L5_1 L5_1 = {} L4_1.gadgets = L5_1 L5_1 = {} L4_1.regions = L5_1 L5_1 = {} L4_1.triggers = L5_1 L4_1.rand_weight = 100 L5_1 = {} L6_1 = {} L7_1 = 28001 L6_1[1] = L7_1 L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "ANY_MONSTER_DIE_28032" L8_1 = "MONSTER_TIDE_DIE_28033" L9_1 = "MONSTER_TIDE_DIE_28036" L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L8_1 = 28007 L9_1 = 28008 L10_1 = 28009 L11_1 = 28010 L12_1 = 28011 L13_1 = 28012 L14_1 = 28020 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L7_1[6] = L13_1 L7_1[7] = L14_1 L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 28002 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_28023 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001028 L6_2 = {} L7_2 = 28003 L8_2 = 28004 L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = 2 L8_2 = 1 L9_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_28023 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 2 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_28024 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 2 L5_2 = 302001028 L6_2 = {} L7_2 = 28005 L8_2 = 28006 L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = 2 L8_2 = 2 L9_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_28024 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 2 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_28027 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001028 L6_2 = {} L7_2 = 28003 L8_2 = 28004 L6_2[1] = L7_2 L6_2[2] = L8_2 L7_2 = 2 L8_2 = 1 L9_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_28027 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 28001 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_28032 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001028 L6_2 = {} L7_2 = 28012 L8_2 = 28011 L9_2 = 28010 L10_2 = 28020 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L6_2[4] = L10_2 L7_2 = 2 L8_2 = 2 L9_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_28032 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 2 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_28033 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 2 L5_2 = 302001028 L6_2 = {} L7_2 = 28009 L8_2 = 28008 L9_2 = 28007 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L7_2 = 1 L8_2 = 1 L9_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_28033 = L1_1 function L1_1(A0_2, A1_2) local L2_2 L2_2 = A1_2.param1 if 1 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_MONSTER_TIDE_DIE_28036 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.AutoMonsterTide L3_2 = A0_2 L4_2 = 1 L5_2 = 302001028 L6_2 = {} L7_2 = 28012 L8_2 = 28011 L9_2 = 28010 L10_2 = 28020 L6_2[1] = L7_2 L6_2[2] = L8_2 L6_2[3] = L9_2 L6_2[4] = L10_2 L7_2 = 2 L8_2 = 2 L9_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) if 0 ~= L2_2 then L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_MONSTER_TIDE_DIE_28036 = L1_1