local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1 L0_1 = {} L0_1.group_id = 166001504 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 504001 L2_1.gadget_id = 70210101 L3_1 = {} L3_1.x = 404.733 L3_1.y = 485.862 L3_1.z = 502.213 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 26 L2_1.chest_drop_id = 1050184 L2_1.drop_count = 1 L2_1.isOneoff = true L2_1.persistent = true L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 504002 L3_1.gadget_id = 70210101 L4_1 = {} L4_1.x = 436.955 L4_1.y = 485.983 L4_1.z = 594.699 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 26 L3_1.chest_drop_id = 1050185 L3_1.drop_count = 1 L3_1.isOneoff = true L3_1.persistent = true L3_1.area_id = 300 L4_1 = {} L4_1.config_id = 504003 L4_1.gadget_id = 70210101 L5_1 = {} L5_1.x = 536.115 L5_1.y = 475.261 L5_1.z = 534.584 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 26 L4_1.chest_drop_id = 1050184 L4_1.drop_count = 1 L4_1.isOneoff = true L4_1.persistent = true L4_1.area_id = 300 L5_1 = {} L5_1.config_id = 504004 L5_1.gadget_id = 70210101 L6_1 = {} L6_1.x = 452.52 L6_1.y = 475.662 L6_1.z = 439.123 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.0 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 26 L5_1.chest_drop_id = 1050185 L5_1.drop_count = 1 L5_1.isOneoff = true L5_1.persistent = true L5_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L3_1 = {} L4_1 = {} L3_1.monsters = L4_1 L4_1 = {} L5_1 = 504001 L6_1 = 504002 L7_1 = 504003 L8_1 = 504004 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 L3_1.gadgets = L4_1 L4_1 = {} L3_1.regions = L4_1 L4_1 = {} L3_1.triggers = L4_1 L3_1.rand_weight = 100 L1_1[1] = L2_1 L1_1[2] = L3_1 suites = L1_1