local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 166001314 L1_1 = {} L2_1 = {} L2_1.config_id = 314001 L2_1.monster_id = 28010201 L3_1 = {} L3_1.x = 932.263 L3_1.y = 1020.708 L3_1.z = 883.285 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 143.903 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.drop_tag = "\233\135\135\233\155\134\229\138\168\231\137\169" L2_1.area_id = 300 L1_1[1] = L2_1 monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 314003 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = 938.539 L3_1.y = 1015.249 L3_1.z = 918.191 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 357.456 L3_1.y = 108.839 L3_1.z = 341.34 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 1002 L2_1.area_id = 300 L3_1 = {} L3_1.config_id = 314004 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = 945.558 L4_1.y = 1014.838 L4_1.z = 907.907 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 337.741 L4_1.y = 163.008 L4_1.z = 8.306 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 1002 L3_1.area_id = 300 L4_1 = {} L4_1.config_id = 314005 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = 943.189 L5_1.y = 1020.217 L5_1.z = 888.526 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 4.156 L5_1.y = 323.368 L5_1.z = 349.251 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 1002 L4_1.area_id = 300 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 314002 L3_1 = RegionShape L3_1 = L3_1.SPHERE L2_1.shape = L3_1 L2_1.radius = 8 L3_1 = {} L3_1.x = 933.796 L3_1.y = 1020.298 L3_1.z = 887.578 L2_1.pos = L3_1 L2_1.area_id = 300 L1_1[1] = L2_1 regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1314002 L2_1.name = "ENTER_REGION_314002" L3_1 = EventType L3_1 = L3_1.EVENT_ENTER_REGION L2_1.event = L3_1 L2_1.source = "" L2_1.condition = "" L2_1.action = "action_EVENT_ENTER_REGION_314002" L1_1[1] = L2_1 triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 314003 L5_1 = 314004 L6_1 = 314005 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L4_1 = 314002 L3_1[1] = L4_1 L2_1.regions = L3_1 L3_1 = {} L4_1 = "ENTER_REGION_314002" L3_1[1] = L4_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.CreateMonster L3_2 = A0_2 L4_2 = {} L4_2.config_id = 314001 L4_2.delay_time = 0 L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : create_monster" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_314002 = L1_1