local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1 L0_1 = {} L0_1.group_id = 155008227 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 227001 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -109.631 L3_1.y = 182.991 L3_1.z = 464.523 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 330.84 L3_1.y = 285.318 L3_1.z = 38.311 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 1008 L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 227002 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -110.367 L4_1.y = 183.229 L4_1.z = 464.706 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 335.108 L4_1.y = 8.681 L4_1.z = 15.445 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 1008 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 227003 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -117.315 L5_1.y = 182.608 L5_1.z = 469.481 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 14.953 L5_1.y = 335.587 L5_1.z = 27.28 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 1008 L4_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 227001 L5_1 = 227002 L6_1 = 227003 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1