local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 155008203 L1_1 = {} L2_1 = 203001 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} monsters = L4_1 L4_1 = {} npcs = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 203001 L5_1.gadget_id = 70290169 L6_1 = {} L6_1.x = -72.761 L6_1.y = 172.587 L6_1.z = 34.933 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 91.183 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.area_id = 200 L4_1[1] = L5_1 gadgets = L4_1 L4_1 = {} regions = L4_1 L4_1 = {} triggers = L4_1 L4_1 = {} variables = L4_1 L4_1 = {} L4_1.suite = 1 L4_1.end_suite = 0 L4_1.rand_suite = false init_config = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L7_1 = 203001 L6_1[1] = L7_1 L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L5_1.triggers = L6_1 L5_1.rand_weight = 100 L4_1[1] = L5_1 suites = L4_1 L4_1 = require L5_1 = "V2_4/EnvState" L4_1(L5_1)