local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 155008187 L1_1 = {} L1_1.group_ID = 155008187 L1_1.CallCheckFunction = 0 L2_1 = {} L3_1 = {} L4_1 = 155008201 L5_1 = 1 L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1[1] = L3_1 L3_1 = {} function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L3_1["0"] = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L3_1["1"] = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValueByGroup L2_2 = A0_2 L3_2 = "gameplayState" L4_2 = 2 L5_2 = 155008189 L1_2(L2_2, L3_2, L4_2, L5_2) end L3_1["2"] = L4_1 function L4_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L3_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = 1 L3_2 = L2_1 L3_2 = #L3_2 L4_2 = 1 for L5_2 = L2_2, L3_2, L4_2 do L6_2 = L2_1[L5_2] if L6_2 == A1_2 then L6_2 = L2_1[L5_2] L6_2 = L6_2[1] return L6_2 end end L2_2 = -1 return L2_2 end GetGroup = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "uniqe_id_01" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "uniqe_id_02" L5_2 = 0 L2_2(L3_2, L4_2, L5_2) end ResetUniqeID = L4_1 function L4_1(A0_2) local L1_2 end ResetPairGroup = L4_1 L4_1 = {} monsters = L4_1 L4_1 = {} npcs = L4_1 L4_1 = {} gadgets = L4_1 L4_1 = {} regions = L4_1 L4_1 = {} L5_1 = {} L5_1.config_id = 1187001 L5_1.name = "GROUP_LOAD_187001" L6_1 = EventType L6_1 = L6_1.EVENT_GROUP_LOAD L5_1.event = L6_1 L5_1.source = "" L5_1.condition = "" L5_1.action = "action_EVENT_GROUP_LOAD_187001" L5_1.trigger_count = 0 L6_1 = {} L6_1.config_id = 1187002 L6_1.name = "VARIABLE_CHANGE_187002" L7_1 = EventType L7_1 = L7_1.EVENT_VARIABLE_CHANGE L6_1.event = L7_1 L6_1.source = "gameplayState" L6_1.condition = "condition_EVENT_VARIABLE_CHANGE_187002" L6_1.action = "action_EVENT_VARIABLE_CHANGE_187002" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1187003 L7_1.name = "VARIABLE_CHANGE_187003" L8_1 = EventType L8_1 = L8_1.EVENT_VARIABLE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_VARIABLE_CHANGE_187003" L7_1.action = "action_EVENT_VARIABLE_CHANGE_187003" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1187004 L8_1.name = "VARIABLE_CHANGE_187004" L9_1 = EventType L9_1 = L9_1.EVENT_VARIABLE_CHANGE L8_1.event = L9_1 L8_1.source = "activepairscount" L8_1.condition = "condition_EVENT_VARIABLE_CHANGE_187004" L8_1.action = "action_EVENT_VARIABLE_CHANGE_187004" L8_1.trigger_count = 0 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 triggers = L4_1 L4_1 = {} L5_1 = {} L5_1.configId = 1 L5_1.name = "gameplayState" L5_1.value = 1 L5_1.no_refresh = true L6_1 = {} L6_1.configId = 2 L6_1.name = "activepairscount" L6_1.value = 0 L6_1.no_refresh = true L7_1 = {} L7_1.configId = 3 L7_1.name = "uniqe_id_01" L7_1.value = 0 L7_1.no_refresh = false L8_1 = {} L8_1.configId = 4 L8_1.name = "uniqe_id_02" L8_1.value = 0 L8_1.no_refresh = false L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 L4_1[4] = L8_1 variables = L4_1 L4_1 = {} L4_1.suite = 1 L4_1.end_suite = 0 L4_1.rand_suite = false init_config = L4_1 L4_1 = {} L5_1 = {} L6_1 = {} L5_1.monsters = L6_1 L6_1 = {} L5_1.gadgets = L6_1 L6_1 = {} L5_1.regions = L6_1 L6_1 = {} L7_1 = "GROUP_LOAD_187001" L8_1 = "VARIABLE_CHANGE_187002" L9_1 = "VARIABLE_CHANGE_187003" L10_1 = "VARIABLE_CHANGE_187004" L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L5_1.triggers = L6_1 L5_1.rand_weight = 100 L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L6_1.triggers = L7_1 L6_1.rand_weight = 100 L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L7_1.triggers = L8_1 L7_1.rand_weight = 100 L4_1[1] = L5_1 L4_1[2] = L6_1 L4_1[3] = L7_1 suites = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_187001 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_187002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_187002 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = A1_2.source_name if L2_2 ~= "uniqe_id_01" then L2_2 = A1_2.source_name if L2_2 ~= "uniqe_id_02" then L2_2 = false return L2_2 end end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "uniqe_id_01" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "uniqe_id_02" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then goto lbl_31 end end L2_2 = false do return L2_2 end ::lbl_31:: L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_187003 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "uniqe_id_01" L2_2 = L2_2(L3_2, L4_2) L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "uniqe_id_02" L3_2 = L3_2(L4_2, L5_2) L4_2 = GetGroup L5_2 = A0_2 L6_2 = L2_2 L4_2 = L4_2(L5_2, L6_2) L5_2 = GetGroup L6_2 = A0_2 L7_2 = L3_2 L5_2 = L5_2(L6_2, L7_2) if L2_2 == L3_2 then L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValueByGroup L7_2 = A0_2 L8_2 = "CallOnFunction" L9_2 = 2 L10_2 = L4_2 L6_2(L7_2, L8_2, L9_2, L10_2) L6_2 = ScriptLib L6_2 = L6_2.ChangeGroupVariableValue L7_2 = A0_2 L8_2 = "activepairscount" L9_2 = 1 L6_2(L7_2, L8_2, L9_2) else L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValueByGroup L7_2 = A0_2 L8_2 = "CallOnFunction" L9_2 = 1 L10_2 = L4_2 L6_2(L7_2, L8_2, L9_2, L10_2) L6_2 = ScriptLib L6_2 = L6_2.SetGroupVariableValueByGroup L7_2 = A0_2 L8_2 = "CallOnFunction" L9_2 = 1 L10_2 = L5_2 L6_2(L7_2, L8_2, L9_2, L10_2) end L6_2 = 0 return L6_2 end action_EVENT_VARIABLE_CHANGE_187003 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "activepairscount" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_187004 = L4_1 function L4_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L6_2 = 155008189 L2_2 = L2_2(L3_2, L4_2, L5_2, L6_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable_by_group" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_187004 = L4_1