local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1 L0_1 = {} L0_1.group_id = 155008138 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 138003 L2_1.gadget_id = 70500000 L3_1 = {} L3_1.x = -537.196 L3_1.y = 207.189 L3_1.z = 572.474 L2_1.pos = L3_1 L3_1 = {} L3_1.x = 0.0 L3_1.y = 0.0 L3_1.z = 0.0 L2_1.rot = L3_1 L2_1.level = 36 L2_1.point_type = 1008 L2_1.area_id = 200 L3_1 = {} L3_1.config_id = 138004 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -562.471 L4_1.y = 209.639 L4_1.z = 571.889 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 1008 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 138005 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -565.261 L5_1.y = 209.64 L5_1.z = 572.461 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 10.721 L5_1.y = 23.357 L5_1.z = 358.373 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 1008 L4_1.area_id = 200 L5_1 = {} L5_1.config_id = 138006 L5_1.gadget_id = 70500000 L6_1 = {} L6_1.x = -544.216 L6_1.y = 208.087 L6_1.z = 569.868 L5_1.pos = L6_1 L6_1 = {} L6_1.x = 0.0 L6_1.y = 0.73 L6_1.z = 0.0 L5_1.rot = L6_1 L5_1.level = 36 L5_1.point_type = 1008 L5_1.area_id = 200 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} triggers = L1_1 L1_1 = {} variables = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L3_1.config_id = 138001 L3_1.gadget_id = 70500000 L4_1 = {} L4_1.x = -550.801 L4_1.y = 208.693 L4_1.z = 568.164 L3_1.pos = L4_1 L4_1 = {} L4_1.x = 0.0 L4_1.y = 0.0 L4_1.z = 0.0 L3_1.rot = L4_1 L3_1.level = 36 L3_1.point_type = 1008 L3_1.area_id = 200 L4_1 = {} L4_1.config_id = 138002 L4_1.gadget_id = 70500000 L5_1 = {} L5_1.x = -540.329 L5_1.y = 207.383 L5_1.z = 571.582 L4_1.pos = L5_1 L5_1 = {} L5_1.x = 0.0 L5_1.y = 0.0 L5_1.z = 0.0 L4_1.rot = L5_1 L4_1.level = 36 L4_1.point_type = 1008 L4_1.area_id = 200 L2_1[1] = L3_1 L2_1[2] = L4_1 L1_1.gadgets = L2_1 garbages = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L4_1 = 138003 L5_1 = 138004 L6_1 = 138005 L7_1 = 138006 L3_1[1] = L4_1 L3_1[2] = L5_1 L3_1[3] = L6_1 L3_1[4] = L7_1 L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1