local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1 L0_1 = {} L0_1.group_id = 155006032 L1_1 = {} L1_1.group_ID = 155006032 L2_1 = {} L3_1 = {} L4_1 = 32002 L3_1[1] = L4_1 L4_1 = {} L5_1 = 32004 L4_1[1] = L5_1 L5_1 = {} function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L5_1["0"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L5_1["1"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 3 L1_2(L2_2, L3_2, L4_2) end L5_1["2"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L5_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L6_1 L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 32002 L7_1.gadget_id = 70290229 L8_1 = {} L8_1.x = 538.906 L8_1.y = 175.877 L8_1.z = -376.567 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.815 L8_1.y = 359.982 L8_1.z = 357.529 L7_1.rot = L8_1 L7_1.level = 36 L7_1.area_id = 200 L8_1 = {} L8_1.config_id = 32004 L8_1.gadget_id = 70211001 L9_1 = {} L9_1.x = 538.847 L9_1.y = 174.798 L9_1.z = -376.691 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.91 L9_1.y = 2.203 L9_1.z = 357.563 L8_1.rot = L9_1 L8_1.level = 16 L8_1.drop_tag = "\230\136\152\230\150\151\228\189\142\231\186\167\231\168\187\229\166\187" L8_1.isOneoff = true L8_1.persistent = true L9_1 = {} L9_1.name = "chest" L9_1.exp = 1 L8_1.explore = L9_1 L8_1.area_id = 200 L6_1[1] = L7_1 L6_1[2] = L8_1 gadgets = L6_1 L6_1 = {} regions = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 1032001 L7_1.name = "GADGET_STATE_CHANGE_32001" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_32001" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_32001" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1032005 L8_1.name = "GROUP_LOAD_32005" L9_1 = EventType L9_1 = L9_1.EVENT_GROUP_LOAD L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "" L8_1.action = "action_EVENT_GROUP_LOAD_32005" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1032006 L9_1.name = "VARIABLE_CHANGE_32006" L10_1 = EventType L10_1 = L10_1.EVENT_VARIABLE_CHANGE L9_1.event = L10_1 L9_1.source = "gameplayState" L9_1.condition = "" L9_1.action = "action_EVENT_VARIABLE_CHANGE_32006" L9_1.trigger_count = 0 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 triggers = L6_1 L6_1 = {} L7_1 = {} L7_1.configId = 1 L7_1.name = "gameplayState" L7_1.value = 1 L7_1.no_refresh = true L6_1[1] = L7_1 variables = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L8_1.config_id = 1032003 L8_1.name = "TIME_AXIS_PASS_32003" L9_1 = EventType L9_1 = L9_1.EVENT_TIME_AXIS_PASS L8_1.event = L9_1 L8_1.source = "disappear" L8_1.condition = "" L8_1.action = "action_EVENT_TIME_AXIS_PASS_32003" L8_1.trigger_count = 0 L7_1[1] = L8_1 L6_1.triggers = L7_1 garbages = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L9_1 = "GROUP_LOAD_32005" L10_1 = "VARIABLE_CHANGE_32006" L8_1[1] = L9_1 L8_1[2] = L10_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "GADGET_STATE_CHANGE_32001" L9_1[1] = L10_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L9_1.triggers = L10_1 L9_1.rand_weight = 100 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 suites = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 32004 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then goto lbl_11 end end L2_2 = false do return L2_2 end ::lbl_11:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_32001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_32001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_32005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_32006 = L6_1 L6_1 = require L7_1 = "V2_4/EnvState" L6_1(L7_1)