local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 155005311 L1_1 = {} L2_1 = {} L3_1 = 311001 L2_1[1] = L3_1 L3_1 = {} L4_1 = {} L5_1 = {} L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 311001 L7_1.gadget_id = 70360301 L8_1 = {} L8_1.x = 269.5 L8_1.y = 494.74 L8_1.z = 212.63 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 36 L7_1.area_id = 200 L6_1[1] = L7_1 gadgets = L6_1 L6_1 = {} regions = L6_1 L6_1 = {} triggers = L6_1 L6_1 = {} variables = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L9_1 = 311001 L8_1[1] = L9_1 L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L7_1.triggers = L8_1 L7_1.rand_weight = 100 L6_1[1] = L7_1 suites = L6_1 L6_1 = require L7_1 = "V2_4/EnvState" L6_1(L7_1)