local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1 L0_1 = {} L0_1.group_id = 155005027 L1_1 = {} L2_1 = 27001 L1_1[1] = L2_1 L2_1 = {} L3_1 = {} L4_1 = {} function L5_1(A0_2) local L1_2 end L4_1["0"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = DayNight_Gadget_Lock L2_2 = A0_2 L3_2 = 27001 L1_2(L2_2, L3_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = 155005027 L4_2 = 2 L1_2(L2_2, L3_2, L4_2) end L4_1["1"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = 155005027 L4_2 = 3 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Lock L2_2 = A0_2 L3_2 = 27001 L1_2(L2_2, L3_2) end L4_1["2"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = 155005027 L4_2 = 4 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 27001 L1_2(L2_2, L3_2) end L4_1["3"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupGadgetStateByConfigId L2_2 = A0_2 L3_2 = 155005027 L4_2 = 27006 L5_2 = 201 L1_2(L2_2, L3_2, L4_2, L5_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 27001 L1_2(L2_2, L3_2) end L4_1["4"] = L5_1 function L5_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L4_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 27007 L6_1.monster_id = 21011601 L7_1 = {} L7_1.x = 586.757 L7_1.y = 206.897 L7_1.z = 647.941 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 1.214 L7_1.y = 290.063 L7_1.z = 7.078 L6_1.rot = L7_1 L6_1.level = 36 L6_1.drop_id = 1000100 L6_1.area_id = 200 L7_1 = {} L7_1.config_id = 27008 L7_1.monster_id = 21010101 L8_1 = {} L8_1.x = 580.949 L8_1.y = 206.163 L8_1.z = 644.587 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 345.829 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 36 L7_1.drop_id = 1000100 L7_1.area_id = 200 L8_1 = {} L8_1.config_id = 27009 L8_1.monster_id = 21010101 L9_1 = {} L9_1.x = 585.986 L9_1.y = 208.248 L9_1.z = 654.501 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 246.846 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.drop_id = 1000100 L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 27010 L9_1.monster_id = 22010101 L10_1 = {} L10_1.x = 580.382 L10_1.y = 206.66 L10_1.z = 651.503 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 305.082 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.drop_id = 1000100 L9_1.area_id = 200 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 monsters = L5_1 L5_1 = {} npcs = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 27001 L6_1.gadget_id = 70360305 L7_1 = {} L7_1.x = 582.668 L7_1.y = 206.783 L7_1.z = 650.027 L6_1.pos = L7_1 L7_1 = {} L7_1.x = 1.073 L7_1.y = 297.933 L7_1.z = 7.394 L6_1.rot = L7_1 L6_1.level = 36 L6_1.area_id = 200 L7_1 = {} L7_1.config_id = 27006 L7_1.gadget_id = 70290291 L8_1 = {} L8_1.x = 589.625 L8_1.y = 207.322 L8_1.z = 646.021 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.199 L8_1.y = 301.663 L8_1.z = 7.254 L7_1.rot = L8_1 L7_1.level = 36 L7_1.persistent = true L7_1.area_id = 200 L5_1[1] = L6_1 L5_1[2] = L7_1 gadgets = L5_1 L5_1 = {} regions = L5_1 L5_1 = {} L6_1 = {} L6_1.config_id = 1027002 L6_1.name = "GROUP_LOAD_27002" L7_1 = EventType L7_1 = L7_1.EVENT_GROUP_LOAD L6_1.event = L7_1 L6_1.source = "" L6_1.condition = "" L6_1.action = "action_EVENT_GROUP_LOAD_27002" L6_1.trigger_count = 0 L7_1 = {} L7_1.config_id = 1027003 L7_1.name = "GADGET_STATE_CHANGE_27003" L8_1 = EventType L8_1 = L8_1.EVENT_GADGET_STATE_CHANGE L7_1.event = L8_1 L7_1.source = "" L7_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_27003" L7_1.action = "action_EVENT_GADGET_STATE_CHANGE_27003" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1027004 L8_1.name = "VARIABLE_CHANGE_27004" L9_1 = EventType L9_1 = L9_1.EVENT_VARIABLE_CHANGE L8_1.event = L9_1 L8_1.source = "gameplayState" L8_1.condition = "" L8_1.action = "action_EVENT_VARIABLE_CHANGE_27004" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1027011 L9_1.name = "ANY_MONSTER_DIE_27011" L10_1 = EventType L10_1 = L10_1.EVENT_ANY_MONSTER_DIE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_ANY_MONSTER_DIE_27011" L9_1.action = "action_EVENT_ANY_MONSTER_DIE_27011" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1027012 L10_1.name = "QUEST_START_27012" L11_1 = EventType L11_1 = L11_1.EVENT_QUEST_START L10_1.event = L11_1 L10_1.source = "7217710" L10_1.condition = "" L10_1.action = "action_EVENT_QUEST_START_27012" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1027013 L11_1.name = "QUEST_START_27013" L12_1 = EventType L12_1 = L12_1.EVENT_QUEST_START L11_1.event = L12_1 L11_1.source = "7217711" L11_1.condition = "" L11_1.action = "action_EVENT_QUEST_START_27013" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1027015 L12_1.name = "QUEST_START_27015" L13_1 = EventType L13_1 = L13_1.EVENT_QUEST_START L12_1.event = L13_1 L12_1.source = "7217756" L12_1.condition = "" L12_1.action = "action_EVENT_QUEST_START_27015" L12_1.trigger_count = 0 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 L5_1[5] = L10_1 L5_1[6] = L11_1 L5_1[7] = L12_1 triggers = L5_1 L5_1 = {} L6_1 = {} L6_1.configId = 1 L6_1.name = "gameplayState" L6_1.value = 1 L6_1.no_refresh = true L7_1 = {} L7_1.configId = 2 L7_1.name = "pregameplayState" L7_1.value = 0 L7_1.no_refresh = true L5_1[1] = L6_1 L5_1[2] = L7_1 variables = L5_1 L5_1 = {} L5_1.suite = 1 L5_1.end_suite = 0 L5_1.rand_suite = false init_config = L5_1 L5_1 = {} L6_1 = {} L7_1 = {} L6_1.monsters = L7_1 L7_1 = {} L8_1 = 27001 L9_1 = 27006 L7_1[1] = L8_1 L7_1[2] = L9_1 L6_1.gadgets = L7_1 L7_1 = {} L6_1.regions = L7_1 L7_1 = {} L8_1 = "GROUP_LOAD_27002" L9_1 = "VARIABLE_CHANGE_27004" L10_1 = "QUEST_START_27012" L11_1 = "QUEST_START_27013" L12_1 = "QUEST_START_27015" L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 L6_1.triggers = L7_1 L6_1.rand_weight = 100 L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L7_1.triggers = L8_1 L7_1.rand_weight = 100 L8_1 = {} L9_1 = {} L10_1 = 27007 L11_1 = 27008 L12_1 = 27009 L13_1 = 27010 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "ANY_MONSTER_DIE_27011" L9_1[1] = L10_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GADGET_STATE_CHANGE_27003" L10_1[1] = L11_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L5_1[1] = L6_1 L5_1[2] = L7_1 L5_1[3] = L8_1 L5_1[4] = L9_1 suites = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_27002 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005027 L5_2 = 27001 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if 3 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_27003 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "72177_LibOpen" L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_27003 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_27004 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupMonsterCount L3_2 = A0_2 L2_2 = L2_2(L3_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ANY_MONSTER_DIE_27011 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.AddQuestProgress L3_2 = A0_2 L4_2 = "72177_defateLibGuardian" L2_2(L3_2, L4_2) L2_2 = 0 return L2_2 end action_EVENT_ANY_MONSTER_DIE_27011 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_27012 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_27013 = L5_1 function L5_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_27015 = L5_1 L5_1 = require L6_1 = "V2_4/EnvState" L5_1(L6_1)