local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1 L0_1 = {} L0_1.group_id = 155005013 L1_1 = {} L1_1.group_ID = 155005013 L1_1.gadget_wall_1 = 13007 L1_1.gadget_wall_2 = 13009 L1_1.gadget_wall_3 = 0 L1_1.gadget_wall_4 = 0 L1_1.pointarray_route = 500500001 L1_1.gadget_controller_1 = 13012 L1_1.gadget_controller_2 = 13013 L1_1.gadget_controller_3 = 0 L1_1.gadget_controller_4 = 0 L2_1 = {} L3_1 = 13012 L4_1 = 13013 L2_1[1] = L3_1 L2_1[2] = L4_1 L3_1 = {} L4_1 = {} MaxSize = 12 L5_1 = {} L6_1 = {} L7_1 = L1_1.gadget_controller_1 L8_1 = {} L9_1 = {} L10_1 = L1_1.gadget_wall_1 L11_1 = {} L12_1 = 6 L13_1 = 11 L11_1[1] = L12_1 L11_1[2] = L13_1 L9_1[1] = L10_1 L9_1[2] = L11_1 L8_1[1] = L9_1 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = L1_1.gadget_controller_2 L9_1 = {} L10_1 = {} L11_1 = L1_1.gadget_wall_2 L12_1 = {} L13_1 = 9 L14_1 = 10 L12_1[1] = L13_1 L12_1[2] = L14_1 L10_1[1] = L11_1 L10_1[2] = L12_1 L9_1[1] = L10_1 L7_1[1] = L8_1 L7_1[2] = L9_1 L5_1[1] = L6_1 L5_1[2] = L7_1 ControllerWallMap = L5_1 L5_1 = {} L6_1 = {} L7_1 = L1_1.gadget_wall_1 L8_1 = 6 L6_1[1] = L7_1 L6_1[2] = L8_1 L7_1 = {} L8_1 = L1_1.gadget_wall_2 L9_1 = 9 L7_1[1] = L8_1 L7_1[2] = L9_1 L5_1[1] = L6_1 L5_1[2] = L7_1 StartWallMap = L5_1 L5_1 = {} StartBlockerMap = L5_1 L5_1 = {} L6_1 = 11 L7_1 = 10 L5_1[1] = L6_1 L5_1[2] = L7_1 TargetSolution = L5_1 L5_1 = {} function L6_1(A0_2) local L1_2 end L5_1["0"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 13012 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 13013 L1_2(L2_2, L3_2) end L5_1["1"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72177_SolvePuzzle" L1_2(L2_2, L3_2) end L5_1["2"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 13012 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 13013 L1_2(L2_2, L3_2) L1_2 = MovePlatform L2_2 = A0_2 L3_2 = L1_1.gadget_wall_1 L4_2 = L1_1.pointarray_route L5_2 = {} L6_2 = 11 L5_2[1] = L6_2 L6_2 = 0 L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = MovePlatform L2_2 = A0_2 L3_2 = L1_1.gadget_wall_2 L4_2 = L1_1.pointarray_route L5_2 = {} L6_2 = 10 L5_2[1] = L6_2 L6_2 = 0 L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = ScriptLib L1_2 = L1_2.SetGadgetStateByConfigId L2_2 = A0_2 L3_2 = 13003 L4_2 = GadgetState L4_2 = L4_2.Default L1_2(L2_2, L3_2, L4_2) end L5_1["3"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2 L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 13012 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Finish L2_2 = A0_2 L3_2 = 13013 L1_2(L2_2, L3_2) L1_2 = MovePlatform L2_2 = A0_2 L3_2 = L1_1.gadget_wall_1 L4_2 = L1_1.pointarray_route L5_2 = {} L6_2 = 11 L5_2[1] = L6_2 L6_2 = 0 L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = MovePlatform L2_2 = A0_2 L3_2 = L1_1.gadget_wall_2 L4_2 = L1_1.pointarray_route L5_2 = {} L6_2 = 10 L5_2[1] = L6_2 L6_2 = 0 L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) L1_2 = ScriptLib L1_2 = L1_2.AddQuestProgress L2_2 = A0_2 L3_2 = "72177_OathPieceFound" L1_2(L2_2, L3_2) end L5_1["4"] = L6_1 function L6_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L5_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L6_1 function L6_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2) local L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L6_2 = ScriptLib L6_2 = L6_2.SetPlatformPointArray L7_2 = A0_2 L8_2 = A1_2 L9_2 = A2_2 L10_2 = A3_2 L11_2 = {} L11_2.route_type = A4_2 L11_2.turn_mode = A5_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = 0 return L6_2 end MovePlatform = L6_1 L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 13003 L7_1.gadget_id = 70211112 L8_1 = {} L8_1.x = 756.214 L8_1.y = 211.05 L8_1.z = 617.59 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.018 L8_1.y = 0.0 L8_1.z = 1.575 L7_1.rot = L8_1 L7_1.level = 16 L7_1.drop_tag = "\232\167\163\232\176\156\228\184\173\231\186\167\231\168\187\229\166\187" L8_1 = GadgetState L8_1 = L8_1.ChestLocked L7_1.state = L8_1 L7_1.isOneoff = true L7_1.persistent = true L8_1 = {} L8_1.name = "chest" L8_1.exp = 1 L7_1.explore = L8_1 L7_1.area_id = 200 L8_1 = {} L8_1.config_id = 13007 L8_1.gadget_id = 70290170 L9_1 = {} L9_1.x = 751.449 L9_1.y = 209.679 L9_1.z = 627.197 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 90.0 L9_1.z = 0.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.is_use_point_array = true L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 13009 L9_1.gadget_id = 70290170 L10_1 = {} L10_1.x = 746.52 L10_1.y = 209.679 L10_1.z = 622.159 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 0.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.is_use_point_array = true L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 13012 L10_1.gadget_id = 70360305 L11_1 = {} L11_1.x = 734.08 L11_1.y = 209.886 L11_1.z = 627.406 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 90.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 13013 L11_1.gadget_id = 70360305 L12_1 = {} L12_1.x = 746.502 L12_1.y = 211.498 L12_1.z = 602.571 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 0.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.area_id = 200 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 gadgets = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 13001 L8_1 = RegionShape L8_1 = L8_1.CUBIC L7_1.shape = L8_1 L8_1 = {} L8_1.x = 9.0 L8_1.y = 10.0 L8_1.z = 9.0 L7_1.size = L8_1 L8_1 = {} L8_1.x = 756.349 L8_1.y = 215.221 L8_1.z = 625.569 L7_1.pos = L8_1 L7_1.area_id = 200 L6_1[1] = L7_1 regions = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 1013001 L7_1.name = "ENTER_REGION_13001" L8_1 = EventType L8_1 = L8_1.EVENT_ENTER_REGION L7_1.event = L8_1 L7_1.source = "1" L7_1.condition = "condition_EVENT_ENTER_REGION_13001" L7_1.action = "action_EVENT_ENTER_REGION_13001" L7_1.trigger_count = 0 L8_1 = {} L8_1.config_id = 1013004 L8_1.name = "GROUP_LOAD_13004" L9_1 = EventType L9_1 = L9_1.EVENT_GROUP_LOAD L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "" L8_1.action = "action_EVENT_GROUP_LOAD_13004" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1013005 L9_1.name = "GADGET_STATE_CHANGE_13005" L10_1 = EventType L10_1 = L10_1.EVENT_GADGET_STATE_CHANGE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_13005" L9_1.action = "action_EVENT_GADGET_STATE_CHANGE_13005" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1013006 L10_1.name = "VARIABLE_CHANGE_13006" L11_1 = EventType L11_1 = L11_1.EVENT_VARIABLE_CHANGE L10_1.event = L11_1 L10_1.source = "gameplayState" L10_1.condition = "" L10_1.action = "action_EVENT_VARIABLE_CHANGE_13006" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1013008 L11_1.name = "GADGET_STATE_CHANGE_13008" L12_1 = EventType L12_1 = L12_1.EVENT_GADGET_STATE_CHANGE L11_1.event = L12_1 L11_1.source = "" L11_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_13008" L11_1.action = "action_EVENT_GADGET_STATE_CHANGE_13008" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1013010 L12_1.name = "GADGET_STATE_CHANGE_13010" L13_1 = EventType L13_1 = L13_1.EVENT_GADGET_STATE_CHANGE L12_1.event = L13_1 L12_1.source = "" L12_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_13010" L12_1.action = "action_EVENT_GADGET_STATE_CHANGE_13010" L12_1.trigger_count = 0 L13_1 = {} L13_1.config_id = 1013011 L13_1.name = "VARIABLE_CHANGE_13011" L14_1 = EventType L14_1 = L14_1.EVENT_VARIABLE_CHANGE L13_1.event = L14_1 L13_1.source = "has_succeeded" L13_1.condition = "condition_EVENT_VARIABLE_CHANGE_13011" L13_1.action = "action_EVENT_VARIABLE_CHANGE_13011" L13_1.trigger_count = 0 L14_1 = {} L14_1.config_id = 1013014 L14_1.name = "QUEST_START_13014" L15_1 = EventType L15_1 = L15_1.EVENT_QUEST_START L14_1.event = L15_1 L14_1.source = "7228401" L14_1.condition = "" L14_1.action = "action_EVENT_QUEST_START_13014" L14_1.trigger_count = 0 L15_1 = {} L15_1.config_id = 1013015 L15_1.name = "QUEST_START_13015" L16_1 = EventType L16_1 = L16_1.EVENT_QUEST_START L15_1.event = L16_1 L15_1.source = "7217738" L15_1.condition = "" L15_1.action = "action_EVENT_QUEST_START_13015" L15_1.trigger_count = 0 L16_1 = {} L16_1.config_id = 1013016 L16_1.name = "QUEST_START_13016" L17_1 = EventType L17_1 = L17_1.EVENT_QUEST_START L16_1.event = L17_1 L16_1.source = "7228402" L16_1.condition = "" L16_1.action = "action_EVENT_QUEST_START_13016" L16_1.trigger_count = 0 L17_1 = {} L17_1.config_id = 1013017 L17_1.name = "QUEST_START_13017" L18_1 = EventType L18_1 = L18_1.EVENT_QUEST_START L17_1.event = L18_1 L17_1.source = "7217739" L17_1.condition = "" L17_1.action = "action_EVENT_QUEST_START_13017" L17_1.trigger_count = 0 L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 L6_1[4] = L10_1 L6_1[5] = L11_1 L6_1[6] = L12_1 L6_1[7] = L13_1 L6_1[8] = L14_1 L6_1[9] = L15_1 L6_1[10] = L16_1 L6_1[11] = L17_1 triggers = L6_1 L6_1 = {} L7_1 = {} L7_1.configId = 1 L7_1.name = "gameplayState" L7_1.value = 0 L7_1.no_refresh = true L8_1 = {} L8_1.configId = 2 L8_1.name = "isCsPlayed_01" L8_1.value = 0 L8_1.no_refresh = true L9_1 = {} L9_1.configId = 3 L9_1.name = "isCsPlayed_02" L9_1.value = 0 L9_1.no_refresh = true L6_1[1] = L7_1 L6_1[2] = L8_1 L6_1[3] = L9_1 variables = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L8_1.config_id = 1013002 L8_1.name = "QUEST_START_13002" L9_1 = EventType L9_1 = L9_1.EVENT_QUEST_START L8_1.event = L9_1 L8_1.source = "7217702" L8_1.condition = "" L8_1.action = "action_EVENT_QUEST_START_13002" L8_1.trigger_count = 0 L7_1[1] = L8_1 L6_1.triggers = L7_1 garbages = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L7_1.gadgets = L8_1 L8_1 = {} L7_1.regions = L8_1 L8_1 = {} L9_1 = "GROUP_LOAD_13004" L10_1 = "VARIABLE_CHANGE_13006" L11_1 = "QUEST_START_13014" L12_1 = "QUEST_START_13015" L8_1[1] = L9_1 L8_1[2] = L10_1 L8_1[3] = L11_1 L8_1[4] = L12_1 L7_1.triggers = L8_1 L7_1.rand_weight = 100 L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L10_1 = 13003 L11_1 = 13007 L12_1 = 13009 L13_1 = 13012 L14_1 = 13013 L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L8_1.gadgets = L9_1 L9_1 = {} L10_1 = 13001 L9_1[1] = L10_1 L8_1.regions = L9_1 L9_1 = {} L10_1 = "ENTER_REGION_13001" L11_1 = "GROUP_LOAD_13004" L12_1 = "GADGET_STATE_CHANGE_13005" L13_1 = "VARIABLE_CHANGE_13006" L14_1 = "GADGET_STATE_CHANGE_13008" L15_1 = "GADGET_STATE_CHANGE_13010" L16_1 = "VARIABLE_CHANGE_13011" L17_1 = "QUEST_START_13016" L18_1 = "QUEST_START_13017" L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L9_1[4] = L13_1 L9_1[5] = L14_1 L9_1[6] = L15_1 L9_1[7] = L16_1 L9_1[8] = L17_1 L9_1[9] = L18_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L6_1[1] = L7_1 L6_1[2] = L8_1 suites = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param1 if L2_2 ~= 13001 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetRegionEntityCount L3_2 = A0_2 L4_2 = {} L5_2 = A1_2.source_eid L4_2.region_eid = L5_2 L5_2 = EntityType L5_2 = L5_2.AVATAR L4_2.entity_type = L5_2 L2_2 = L2_2(L3_2, L4_2) if L2_2 < 0 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_ENTER_REGION_13001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_ENTER_REGION_13001 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_GROUP_LOAD_13004 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param2 if 13003 == L2_2 then L2_2 = GadgetState L2_2 = L2_2.ChestOpened L3_2 = A1_2.param1 if L2_2 == L3_2 then L2_2 = GadgetState L2_2 = L2_2.Default L3_2 = A1_2.param3 if L2_2 == L3_2 then goto lbl_16 end end end L2_2 = false do return L2_2 end ::lbl_16:: L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_13005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 4 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_13005 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = -1 return L2_2 end L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_13006 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005013 L5_2 = 13012 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isCsPlayed_01" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_13008 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 57 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isCsPlayed_01" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_13008 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155005013 L5_2 = 13013 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isCsPlayed_02" L2_2 = L2_2(L3_2, L4_2) if 0 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_13010 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.PlayCutScene L3_2 = A0_2 L4_2 = 56 L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : play_cutscene" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isCsPlayed_02" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_13010 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "has_succeeded" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_13011 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_13011 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_13014 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 1 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_13015 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_13016 = L6_1 function L6_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L5_2 = 3 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_QUEST_START_13017 = L6_1 L6_1 = require L7_1 = "V2_4/EnvState" L6_1(L7_1) L6_1 = require L7_1 = "V2_4/WallMaze" L6_1(L7_1)