local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1, L16_1, L17_1, L18_1, L19_1, L20_1, L21_1, L22_1, L23_1, L24_1, L25_1, L26_1, L27_1, L28_1, L29_1, L30_1, L31_1, L32_1, L33_1, L34_1, L35_1, L36_1, L37_1, L38_1, L39_1 L0_1 = {} L0_1.group_id = 155005002 L1_1 = {} L2_1 = 155005040 L3_1 = 155005100 L4_1 = 155005289 L5_1 = 155005350 L6_1 = 155008098 L7_1 = 155005160 L8_1 = 155005222 L9_1 = 155005258 L10_1 = 155005272 L11_1 = 155005273 L12_1 = 155005323 L13_1 = 155005331 L14_1 = 155005345 L15_1 = 155005379 L16_1 = 155006056 L17_1 = 155006073 L18_1 = 155006133 L19_1 = 155006134 L20_1 = 155006135 L21_1 = 155006137 L22_1 = 155006138 L23_1 = 155006139 L24_1 = 155006140 L25_1 = 155006141 L26_1 = 155006142 L27_1 = 155006143 L28_1 = 155006144 L29_1 = 155006145 L30_1 = 155006195 L31_1 = 155006208 L32_1 = 155008072 L33_1 = 155008148 L34_1 = 155008149 L35_1 = 155008168 L36_1 = 155008188 L37_1 = 155008216 L38_1 = 155006136 L39_1 = 155008112 L1_1[1] = L2_1 L1_1[2] = L3_1 L1_1[3] = L4_1 L1_1[4] = L5_1 L1_1[5] = L6_1 L1_1[6] = L7_1 L1_1[7] = L8_1 L1_1[8] = L9_1 L1_1[9] = L10_1 L1_1[10] = L11_1 L1_1[11] = L12_1 L1_1[12] = L13_1 L1_1[13] = L14_1 L1_1[14] = L15_1 L1_1[15] = L16_1 L1_1[16] = L17_1 L1_1[17] = L18_1 L1_1[18] = L19_1 L1_1[19] = L20_1 L1_1[20] = L21_1 L1_1[21] = L22_1 L1_1[22] = L23_1 L1_1[23] = L24_1 L1_1[24] = L25_1 L1_1[25] = L26_1 L1_1[26] = L27_1 L1_1[27] = L28_1 L1_1[28] = L29_1 L1_1[29] = L30_1 L1_1[30] = L31_1 L1_1[31] = L32_1 L1_1[32] = L33_1 L1_1[33] = L34_1 L1_1[34] = L35_1 L1_1[35] = L36_1 L1_1[36] = L37_1 L1_1[37] = L38_1 L1_1[38] = L39_1 gadgetList = L1_1 L1_1 = {} monsters = L1_1 L1_1 = {} npcs = L1_1 L1_1 = {} gadgets = L1_1 L1_1 = {} regions = L1_1 L1_1 = {} L2_1 = {} L2_1.config_id = 1002001 L2_1.name = "QUEST_START_2001" L3_1 = EventType L3_1 = L3_1.EVENT_QUEST_START L2_1.event = L3_1 L2_1.source = "7217728" L2_1.condition = "" L2_1.action = "action_EVENT_QUEST_START_2001" L2_1.trigger_count = 0 L3_1 = {} L3_1.config_id = 1002002 L3_1.name = "GROUP_LOAD_2002" L4_1 = EventType L4_1 = L4_1.EVENT_GROUP_LOAD L3_1.event = L4_1 L3_1.source = "" L3_1.condition = "condition_EVENT_GROUP_LOAD_2002" L3_1.action = "action_EVENT_GROUP_LOAD_2002" L3_1.trigger_count = 0 L1_1[1] = L2_1 L1_1[2] = L3_1 triggers = L1_1 L1_1 = {} L2_1 = {} L2_1.configId = 1 L2_1.name = "isActiveAll" L2_1.value = 0 L2_1.no_refresh = true L1_1[1] = L2_1 variables = L1_1 L1_1 = {} L1_1.suite = 1 L1_1.end_suite = 0 L1_1.rand_suite = false init_config = L1_1 L1_1 = {} L2_1 = {} L3_1 = {} L2_1.monsters = L3_1 L3_1 = {} L2_1.gadgets = L3_1 L3_1 = {} L2_1.regions = L3_1 L3_1 = {} L4_1 = "QUEST_START_2001" L5_1 = "GROUP_LOAD_2002" L3_1[1] = L4_1 L3_1[2] = L5_1 L2_1.triggers = L3_1 L2_1.rand_weight = 100 L1_1[1] = L2_1 suites = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isActiveAll" L5_2 = 1 L2_2(L3_2, L4_2, L5_2) L2_2 = nil L3_2 = 1 L4_2 = gadgetList L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValueByGroup L8_2 = A0_2 L9_2 = "gameplayState" L10_2 = gadgetList L10_2 = L10_2[L6_2] L7_2 = L7_2(L8_2, L9_2, L10_2) L2_2 = L7_2 if L2_2 ~= 2 then L7_2 = ScriptLib L7_2 = L7_2.SetGroupVariableValueByGroup L8_2 = A0_2 L9_2 = "gameplayState" L10_2 = 2 L11_2 = gadgetList L11_2 = L11_2[L6_2] L7_2(L8_2, L9_2, L10_2, L11_2) end end L3_2 = 0 return L3_2 end action_EVENT_QUEST_START_2001 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isActiveAll" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 1 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GROUP_LOAD_2002 = L1_1 function L1_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L2_2 = nil L3_2 = 1 L4_2 = gadgetList L4_2 = #L4_2 L5_2 = 1 for L6_2 = L3_2, L4_2, L5_2 do L7_2 = ScriptLib L7_2 = L7_2.GetGroupVariableValueByGroup L8_2 = A0_2 L9_2 = "gameplayState" L10_2 = gadgetList L10_2 = L10_2[L6_2] L7_2 = L7_2(L8_2, L9_2, L10_2) L2_2 = L7_2 if L2_2 ~= 2 then L7_2 = ScriptLib L7_2 = L7_2.SetGroupVariableValueByGroup L8_2 = A0_2 L9_2 = "gameplayState" L10_2 = 2 L11_2 = gadgetList L11_2 = L11_2[L6_2] L7_2(L8_2, L9_2, L10_2, L11_2) end end L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_2002 = L1_1