local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1, L10_1, L11_1, L12_1, L13_1, L14_1, L15_1 L0_1 = {} L0_1.group_id = 155002008 L1_1 = {} L1_1.pointarray_route = 500200002 L1_1.group_ID = 155002008 L2_1 = {} L3_1 = {} L4_1 = 8006 L5_1 = 8009 L3_1[1] = L4_1 L3_1[2] = L5_1 L4_1 = {} L5_1 = {} L6_1 = {} function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L6_1["0"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) L1_2 = ScriptLib L1_2 = L1_2.AddExtraGroupSuite L2_2 = A0_2 L3_2 = L1_1.group_ID L4_2 = 2 L1_2(L2_2, L3_2, L4_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 8006 L1_2(L2_2, L3_2) L1_2 = DayNight_Gadget_Unlock L2_2 = A0_2 L3_2 = 8009 L1_2(L2_2, L3_2) L1_2 = Restore L2_2 = A0_2 L1_2(L2_2) L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "isMoving" L4_2 = 0 L1_2(L2_2, L3_2, L4_2) end L6_1["1"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2 L1_2 = ScriptLib L1_2 = L1_2.SetGroupVariableValue L2_2 = A0_2 L3_2 = "is_daynight_finish" L4_2 = 1 L1_2(L2_2, L3_2, L4_2) end L6_1["2"] = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2 L1_2 = ScriptLib L1_2 = L1_2.GetGroupVariableValue L2_2 = A0_2 L3_2 = "gameplayState" L1_2 = L1_2(L2_2, L3_2) L2_2 = tostring L3_2 = L1_2 L2_2 = L2_2(L3_2) L2_2 = L6_1[L2_2] L3_2 = A0_2 L2_2(L3_2) end UpdateGamePlayState = L7_1 function L7_1(A0_2, A1_2, A2_2, A3_2) local L4_2, L5_2, L6_2, L7_2, L8_2 L4_2 = ScriptLib L4_2 = L4_2.GetGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = A3_2[1] if L4_2 == L5_2 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2[2] L4_2(L5_2, L6_2, L7_2, L8_2) else L4_2 = ScriptLib L4_2 = L4_2.GetGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L4_2 = L4_2(L5_2, L6_2, L7_2) L5_2 = A3_2[2] if L4_2 == L5_2 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = A1_2 L7_2 = A2_2 L8_2 = A3_2[1] L4_2(L5_2, L6_2, L7_2, L8_2) end end end GadgetStateSwitcher = L7_1 function L7_1(A0_2, A1_2, A2_2, A3_2, A4_2, A5_2) local L6_2, L7_2, L8_2, L9_2, L10_2, L11_2 L6_2 = ScriptLib L6_2 = L6_2.SetPlatformPointArray L7_2 = A0_2 L8_2 = A1_2 L9_2 = A2_2 L10_2 = A3_2 L11_2 = {} L11_2.route_type = A4_2 L11_2.turn_mode = A5_2 L6_2(L7_2, L8_2, L9_2, L10_2, L11_2) L6_2 = 0 return L6_2 end MovePlatform = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = "[" L3_2 = L1_1.group_ID L4_2 = "] : " L5_2 = A1_2 L2_2 = L2_2 .. L3_2 .. L4_2 .. L5_2 L3_2 = ScriptLib L3_2 = L3_2.PrintContextLog L4_2 = A0_2 L5_2 = L2_2 L3_2(L4_2, L5_2) end PrintLog = L7_1 function L7_1(A0_2) local L1_2, L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2 L1_2 = MovePlatform L2_2 = A0_2 L3_2 = 8008 L4_2 = L1_1.pointarray_route L5_2 = {} L6_2 = ScriptLib L6_2 = L6_2.GetGroupVariableValue L7_2 = A0_2 L8_2 = "wallCurPos" L6_2, L7_2, L8_2 = L6_2(L7_2, L8_2) L5_2[1] = L6_2 L5_2[2] = L7_2 L5_2[3] = L8_2 L6_2 = 0 L7_2 = false L1_2(L2_2, L3_2, L4_2, L5_2, L6_2, L7_2) end Restore = L7_1 L7_1 = {} monsters = L7_1 L7_1 = {} npcs = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 8001 L8_1.gadget_id = 70290281 L9_1 = {} L9_1.x = 1313.825 L9_1.y = 186.331 L9_1.z = 845.558 L8_1.pos = L9_1 L9_1 = {} L9_1.x = 0.0 L9_1.y = 90.0 L9_1.z = 180.0 L8_1.rot = L9_1 L8_1.level = 36 L8_1.persistent = true L8_1.area_id = 200 L9_1 = {} L9_1.config_id = 8002 L9_1.gadget_id = 70290281 L10_1 = {} L10_1.x = 1319.097 L10_1.y = 186.431 L10_1.z = 851.084 L9_1.pos = L10_1 L10_1 = {} L10_1.x = 0.0 L10_1.y = 0.0 L10_1.z = 180.0 L9_1.rot = L10_1 L9_1.level = 36 L9_1.persistent = true L9_1.area_id = 200 L10_1 = {} L10_1.config_id = 8006 L10_1.gadget_id = 70360305 L11_1 = {} L11_1.x = 1318.949 L11_1.y = 180.499 L11_1.z = 856.234 L10_1.pos = L11_1 L11_1 = {} L11_1.x = 0.0 L11_1.y = 0.0 L11_1.z = 0.0 L10_1.rot = L11_1 L10_1.level = 36 L10_1.area_id = 200 L11_1 = {} L11_1.config_id = 8008 L11_1.gadget_id = 70290170 L12_1 = {} L12_1.x = 1303.538 L12_1.y = 180.537 L12_1.z = 846.001 L11_1.pos = L12_1 L12_1 = {} L12_1.x = 0.0 L12_1.y = 90.0 L12_1.z = 0.0 L11_1.rot = L12_1 L11_1.level = 36 L11_1.start_route = false L11_1.is_use_point_array = true L11_1.area_id = 200 L12_1 = {} L12_1.config_id = 8009 L12_1.gadget_id = 70360309 L13_1 = {} L13_1.x = 1318.924 L13_1.y = 180.572 L13_1.z = 845.954 L12_1.pos = L13_1 L13_1 = {} L13_1.x = 0.0 L13_1.y = 0.0 L13_1.z = 0.0 L12_1.rot = L13_1 L12_1.level = 36 L12_1.area_id = 200 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 gadgets = L7_1 L7_1 = {} regions = L7_1 L7_1 = {} L8_1 = {} L8_1.config_id = 1008005 L8_1.name = "GADGET_STATE_CHANGE_8005" L9_1 = EventType L9_1 = L9_1.EVENT_GADGET_STATE_CHANGE L8_1.event = L9_1 L8_1.source = "" L8_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_8005" L8_1.action = "action_EVENT_GADGET_STATE_CHANGE_8005" L8_1.trigger_count = 0 L9_1 = {} L9_1.config_id = 1008007 L9_1.name = "GADGET_STATE_CHANGE_8007" L10_1 = EventType L10_1 = L10_1.EVENT_GADGET_STATE_CHANGE L9_1.event = L10_1 L9_1.source = "" L9_1.condition = "condition_EVENT_GADGET_STATE_CHANGE_8007" L9_1.action = "action_EVENT_GADGET_STATE_CHANGE_8007" L9_1.trigger_count = 0 L10_1 = {} L10_1.config_id = 1008011 L10_1.name = "GROUP_LOAD_8011" L11_1 = EventType L11_1 = L11_1.EVENT_GROUP_LOAD L10_1.event = L11_1 L10_1.source = "" L10_1.condition = "" L10_1.action = "action_EVENT_GROUP_LOAD_8011" L10_1.trigger_count = 0 L11_1 = {} L11_1.config_id = 1008012 L11_1.name = "VARIABLE_CHANGE_8012" L12_1 = EventType L12_1 = L12_1.EVENT_VARIABLE_CHANGE L11_1.event = L12_1 L11_1.source = "gameplayState" L11_1.condition = "condition_EVENT_VARIABLE_CHANGE_8012" L11_1.action = "action_EVENT_VARIABLE_CHANGE_8012" L11_1.trigger_count = 0 L12_1 = {} L12_1.config_id = 1008016 L12_1.name = "TIME_AXIS_PASS_8016" L13_1 = EventType L13_1 = L13_1.EVENT_TIME_AXIS_PASS L12_1.event = L13_1 L12_1.source = "Active_8010" L12_1.condition = "" L12_1.action = "action_EVENT_TIME_AXIS_PASS_8016" L12_1.trigger_count = 0 L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 L7_1[4] = L11_1 L7_1[5] = L12_1 triggers = L7_1 L7_1 = {} L8_1 = {} L8_1.configId = 1 L8_1.name = "gameplayState" L8_1.value = 0 L8_1.no_refresh = true L9_1 = {} L9_1.configId = 2 L9_1.name = "wallCurPos" L9_1.value = 1 L9_1.no_refresh = true L10_1 = {} L10_1.configId = 3 L10_1.name = "isMoving" L10_1.value = 0 L10_1.no_refresh = false L7_1[1] = L8_1 L7_1[2] = L9_1 L7_1[3] = L10_1 variables = L7_1 L7_1 = {} L7_1.suite = 1 L7_1.end_suite = 0 L7_1.rand_suite = false init_config = L7_1 L7_1 = {} L8_1 = {} L9_1 = {} L8_1.monsters = L9_1 L9_1 = {} L8_1.gadgets = L9_1 L9_1 = {} L8_1.regions = L9_1 L9_1 = {} L10_1 = "GROUP_LOAD_8011" L11_1 = "VARIABLE_CHANGE_8012" L12_1 = "TIME_AXIS_PASS_8016" L9_1[1] = L10_1 L9_1[2] = L11_1 L9_1[3] = L12_1 L8_1.triggers = L9_1 L8_1.rand_weight = 100 L9_1 = {} L10_1 = {} L9_1.monsters = L10_1 L10_1 = {} L11_1 = 8001 L12_1 = 8002 L13_1 = 8006 L14_1 = 8008 L15_1 = 8009 L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L10_1[5] = L15_1 L9_1.gadgets = L10_1 L10_1 = {} L9_1.regions = L10_1 L10_1 = {} L11_1 = "GADGET_STATE_CHANGE_8005" L12_1 = "GADGET_STATE_CHANGE_8007" L13_1 = "GROUP_LOAD_8011" L14_1 = "VARIABLE_CHANGE_8012" L10_1[1] = L11_1 L10_1[2] = L12_1 L10_1[3] = L13_1 L10_1[4] = L14_1 L9_1.triggers = L10_1 L9_1.rand_weight = 100 L7_1[1] = L8_1 L7_1[2] = L9_1 suites = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = A1_2.param2 if 8006 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = 155002008 L5_2 = 8006 L2_2 = L2_2(L3_2, L4_2, L5_2) if 222 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_8005 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2, L10_2 L2_2 = 8001 L3_2 = ScriptLib L3_2 = L3_2.GetGadgetStateByConfigId L4_2 = A0_2 L5_2 = L1_1.group_ID L6_2 = L2_2 L3_2 = L3_2(L4_2, L5_2, L6_2) L4_2 = GadgetStateSwitcher L5_2 = A0_2 L6_2 = L1_1.group_ID L7_2 = 8002 L8_2 = {} L9_2 = 0 L10_2 = 201 L8_2[1] = L9_2 L8_2[2] = L10_2 L4_2(L5_2, L6_2, L7_2, L8_2) if L3_2 == 0 then L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "wallCurPos" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= 2 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_ID L7_2 = L2_2 L8_2 = 201 L4_2(L5_2, L6_2, L7_2, L8_2) else end end if L3_2 == 201 then L4_2 = ScriptLib L4_2 = L4_2.GetGroupVariableValue L5_2 = A0_2 L6_2 = "wallCurPos" L4_2 = L4_2(L5_2, L6_2) if L4_2 ~= 2 then L4_2 = ScriptLib L4_2 = L4_2.SetGroupGadgetStateByConfigId L5_2 = A0_2 L6_2 = L1_1.group_ID L7_2 = L2_2 L8_2 = 0 L4_2(L5_2, L6_2, L7_2, L8_2) else end end L4_2 = 0 return L4_2 end action_EVENT_GADGET_STATE_CHANGE_8005 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param2 if 8009 ~= L2_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "isMoving" L2_2 = L2_2(L3_2, L4_2) if L2_2 ~= 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_GADGET_STATE_CHANGE_8007 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2, L7_2, L8_2, L9_2 L2_2 = A1_2.param2 if L2_2 == 8009 then L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = A1_2.param2 L2_2 = L2_2(L3_2, L4_2, L5_2) if 322 == L2_2 then L2_2 = PrintLog L3_2 = A0_2 L4_2 = "Controller(" L5_2 = A1_2.param2 L6_2 = ") State = " L7_2 = A1_2.param1 L4_2 = L4_2 .. L5_2 .. L6_2 .. L7_2 L2_2(L3_2, L4_2) L2_2 = ScriptLib L2_2 = L2_2.GetGadgetStateByConfigId L3_2 = A0_2 L4_2 = L1_1.group_ID L5_2 = 8001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 ~= 201 then L3_2 = ScriptLib L3_2 = L3_2.ShowReminder L4_2 = A0_2 L5_2 = 50050101 L3_2(L4_2, L5_2) L3_2 = -1 return L3_2 end L3_2 = MovePlatform L4_2 = A0_2 L5_2 = 8008 L6_2 = L1_1.pointarray_route L7_2 = {} L8_2 = 2 L7_2[1] = L8_2 L8_2 = 0 L9_2 = false L3_2(L4_2, L5_2, L6_2, L7_2, L8_2, L9_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "isMoving" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "wallCurPos" L6_2 = 2 L3_2(L4_2, L5_2, L6_2) end end L2_2 = 0 return L2_2 end action_EVENT_GADGET_STATE_CHANGE_8007 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2, L6_2 L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValueByGroup L3_2 = A0_2 L4_2 = "IslandActive" L5_2 = 155002001 L2_2 = L2_2(L3_2, L4_2, L5_2) if L2_2 == 1 then L3_2 = ScriptLib L3_2 = L3_2.GetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L3_2 = L3_2(L4_2, L5_2) if L3_2 == 0 then L3_2 = ScriptLib L3_2 = L3_2.SetGroupVariableValue L4_2 = A0_2 L5_2 = "gameplayState" L6_2 = 1 L3_2(L4_2, L5_2, L6_2) end end L3_2 = UpdateGamePlayState L4_2 = A0_2 L3_2(L4_2) L3_2 = 0 return L3_2 end action_EVENT_GROUP_LOAD_8011 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2 L2_2 = A1_2.param1 L3_2 = A1_2.param2 if L2_2 == L3_2 then L2_2 = false return L2_2 end L2_2 = ScriptLib L2_2 = L2_2.GetGroupVariableValue L3_2 = A0_2 L4_2 = "gameplayState" L2_2 = L2_2(L3_2, L4_2) if L2_2 == 0 then L2_2 = false return L2_2 end L2_2 = true return L2_2 end condition_EVENT_VARIABLE_CHANGE_8012 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2 L2_2 = UpdateGamePlayState L3_2 = A0_2 L2_2(L3_2) L2_2 = 0 return L2_2 end action_EVENT_VARIABLE_CHANGE_8012 = L7_1 function L7_1(A0_2, A1_2) local L2_2, L3_2, L4_2, L5_2 L2_2 = ScriptLib L2_2 = L2_2.SetGroupVariableValue L3_2 = A0_2 L4_2 = "isMoving" L5_2 = 0 L2_2 = L2_2(L3_2, L4_2, L5_2) if 0 ~= L2_2 then L2_2 = ScriptLib L2_2 = L2_2.PrintContextLog L3_2 = A0_2 L4_2 = "@@ LUA_WARNING : set_groupVariable" L2_2(L3_2, L4_2) L2_2 = -1 return L2_2 end L2_2 = 0 return L2_2 end action_EVENT_TIME_AXIS_PASS_8016 = L7_1 L7_1 = require L8_1 = "V2_4/EnvState" L7_1(L8_1)