local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1 L0_1 = {} L0_1.group_id = 247007002 L1_1 = 2001 L2_1 = 0 L3_1 = 247007002 L4_1 = 0 L5_1 = 0 L6_1 = {} monsters = L6_1 L6_1 = {} npcs = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 2002 L7_1.gadget_id = 70310125 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.206 L8_1.z = 19.799 L7_1.pos = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 180.0 L8_1.z = 0.0 L7_1.rot = L8_1 L7_1.level = 1 L8_1 = GadgetState L8_1 = L8_1.GearStart L7_1.state = L8_1 L6_1[1] = L7_1 gadgets = L6_1 L6_1 = {} L7_1 = {} L7_1.config_id = 2001 L8_1 = RegionShape L8_1 = L8_1.CUBIC L7_1.shape = L8_1 L8_1 = {} L8_1.x = 40.0 L8_1.y = 20.0 L8_1.z = 40.0 L7_1.size = L8_1 L8_1 = {} L8_1.x = 0.0 L8_1.y = 0.0 L8_1.z = 0.0 L7_1.pos = L8_1 L6_1[1] = L7_1 regions = L6_1 L6_1 = {} triggers = L6_1 L6_1 = {} variables = L6_1 L6_1 = {} L6_1.suite = 1 L6_1.end_suite = 0 L6_1.rand_suite = false init_config = L6_1 L6_1 = {} L7_1 = {} L8_1 = {} L7_1.monsters = L8_1 L8_1 = {} L9_1 = 2002 L8_1[1] = L9_1 L7_1.gadgets = L8_1 L8_1 = {} L9_1 = 2001 L8_1[1] = L9_1 L7_1.regions = L8_1 L8_1 = {} L7_1.triggers = L8_1 L7_1.rand_weight = 100 L6_1[1] = L7_1 suites = L6_1 L6_1 = require L7_1 = "V2_2/RoqueDungeon_FirstRoom" L6_1(L7_1)